
Help Aira, Rinka and Yuri merge fruit and unlock new cards in this sweet and charming Suika x Deckbuilder!
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Help Aira, Rinka and Yuri merge fruit and unlock new cards in this sweet and charming Suika x Deckbuilder!
Merge fruit of increasing size to win the game! Try to get the biggest fruit as possible. Look out for the stars to complete the stage.
Use abilities and smart merging to avoid overflowing the arcade cabinet!
Meet the girls of the arcade, learn their stories and unlock unique endings.
Unlock new cards, abilities and items to build stronger decks and synergies!
Genres
Stats
Languages: English
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
⣿⣿⡿⠋⢀⣤⣤⣄⠀⠛⠛⠛⠛⠛⠁⣀⣤⣤⡀⠈⢿⣿⣿ ⣿⣿⠃⢠⣿⣿⣿⣿⣷⣶⣾⣿⣷⣶⣶⣿⣿⣿⣿⡄⠈⣿⣿ ⣿⠋⠀⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣇⠀⠙⣿ ⡿⠀⣈⢿⣿⣿⠿⠛⠻⣿⣿⣿⣿⣿⡿⠛⠻⣿⣿⣿⣏⡀⢻ ⡇⠀⣰⣿⣿⡏⠀⠀⠀⣸⠛⠁⠛⠸⣏⠀⠀⠀⢹⣿⣿⣿⣿ ⠃⢀⣿⣿⣿⣿⣶⣾⠟⠛⠻⢿⠿⠛⠻⣶⣶⣿⣿⣿⣿⡿⠂ ⡄⠚⣿⣿⣿⣿⣿⠁⠴⣿⣦⣀⣶⣿⠦⠈⣿⣿⣿⣿⣿⠛⢀ ⣧⠘⠿⣿⡿⠋⣠⣤⣤⣀⠙⣿⠉⣠⣤⣤⣄⠙⢿⣿⠿⠁⣾ ⣿⣄⡀⠀⣧⣼⣿⣿⣿⡿⠀⣿⠀⢿⣿⣿⣿⣧⣼⠁⠀⣠⣿ ⣿⣿⠀⢰⣿⣿⣿⣏⣀⣤⣤⣤⣤⣤⣀⣹⣿⣿⣿⡇⠀⣿⣿ [h1] 9/10 [/h1]
Fun enough so far, doesn't really do anything too special, but there's enough here that adds to the Suika style game that it might fill that hole for some of 'chill game to play for 10 minutes at a time' . Desperately needs a windowed option though!
Super nice free to play anime pc game!! I realy like it!! You can play it!! <33 ;) ;D h3h3y0 :=]
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I haven't played for very long, so I will come back and edit this review once I've played more. From what I've seen, Fruit Fusion differentiates itself from the pile of merging games with a charming art style and a very satisfying game feel. I can't comment on the story at the moment as I'm still early in the game. If you are looking to sit back and relax for a bit, give Fruit Fusion a try!
I activate POT OF GREED, allowing me to draw two more cards. I activate POT OF GREED, allowing me to draw two more cards. I activate POT OF GREED, allowing me to draw two more cards. I activate POT OF GREED, allowing me to draw two more cards. I activate POT OF GREED, allowing me to draw two more cards. I activate POT OF GREED, allowing me to draw two more cards. I activate POT OF GREED, allowing me to draw two more cards. I activate POT OF GREED, allowing me to draw two more cards. Peakest game since gaming, 10/10 goty 2026, gotd 2020's
Nice little game, relaxing
A somewhat simple game, and at times frustrating when the “Let’s make it harder” moment appears without any clear reason. I think this kind of difficulty increase should work as a penalty tied to player mistakes or unmet conditions—for example, failing to collect a certain fruit within a time limit. As it is now, the game punishes the player without clear feedback or justification. You finish the level thinking it’s just a tutorial or an introduction, only to realize that this is essentially the entire game. Beyond that point, only aesthetic elements change, but the core mechanics remain the same. There are no additional modes such as Time Attack, Hardcore, Endless, or similar variations that could add replay value or challenge. The core idea is solid, but it lacks systems that encourage players to come back. It feels more like a “install, play once, and maybe forget” experience. That may sound harsh, but it’s honest feedback. On the presentation side, the typography could be more readable. The Bubblegum-style font combined with pixel art works conceptually, but the font weight and size are a bit overused. I personally had trouble understanding the options menu at first glance, which affects usability. With better balancing and more player-facing systems, the game could grow significantly. For example: character customization, different claw strengths or behaviors for power-ups, the ability to grab and reposition items, combo or merge mechanics, scoring systems, coins or tickets earned through play to unlock content, different machine types, sizes and shapes, and a wider variety of fruit. Given that the game is inspired by claw machines, it could easily capture that same addictive loop if expanded properly. The potential here is genuinely strong. With more development time and added depth, this could become a very marketable and engaging game. I’m sharing this as positive feedback and a recommendation, hoping you can turn it into a much more expansive experience. I know I’m asking for a lot, but I truly believe your concept has a bright future.
I really enjoyed playing this game. The cute graphics and cozy music make it easy to play round after round without realizing it. It’s very enjoyable. If you’re looking for a friendly, stress-free game, this is the right place.
If you like Suika type games, you'll like this. It's very fun and cute and you'll unlock more things as you play. A game I find myself wanting to open up and play a bit more randomly throughout the day.
очень миленькая, приятная для восприятия игра, которая действительно затягивает! особенно с кайфом играть под какие-то подкасты/видео, проще говоря, самое то для сдвгшнков
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.