
Be the last train conductor roaming the postapocalyptic frozen world! Expand, strengthen, and build synergies on your train. The promised land beyond the toxic zone awaits you and your passengers.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: Korean, English, French, German, Hungarian, Japanese, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Ukrainian, Italian, Greek +4 more
Engagement
Reviews
Themes across 81 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Kıyamet sonrası donmuş dünyada dolaşan son tren kondüktörü olun! Treninizi genişletin, güçlendirin ve sinerjiler oluşturun. Zehirli bölgenin ötesindeki vaat edilen topraklar sizi ve yolcularınızı bekliyor.
Well done!
Not a fan of AI art but good free game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 81 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
설국열차의 기관사가 되는 게임(설국열차는 최하층민이 주인공). 랜덤으로 나오는 객차를 잘 조합해서 약속의 땅으로 향하면 된다. 적당히 재밌지만 무료게임 분량이라는게 다 그렇다는 것은 명심하고, 도전과제 달성하려면 운빨망겜 여러번을 견뎌야 한다는 점도 명심해야함
Ainoastaan yksi kenttä, ja pelimekaniikassa oikeastaan vain yksi tapa voittaa, muuten ihan mukava takoa.
게임 구조를 파악하기까지가 쉽지 않았어요 행복도의 증감이 개별적인 정량적 수치로 표시가 안되기 때문에 그냥 '행복도가 줄어드네 변화를 줘야겠다' 이런 식으로 감을 잡아야해요 한 번 클리어하고 나서야 몰입도가 생겨서 다른 빌드를 찾아가는 재미가 있어요 이런 장르가 익숙치 않은 사람은 금방 흥미를 잃어버릴수도 있겠네요
at first i personally thought this game was quite complicated but once i understand the mechanic i can now do a run without fail. honestly out of the 70 hours i played frostrain, i may have doze off for about 10 hours in total cause the audio is kinda comforting for me hahaha
Круто, так и ещё бесплатно
13小时全成就,遇到不会的可以留言问我喵🐱 以下是总体评价: 三个人物技能差不多没啥特色。Choi老太反倒是个人感觉最顺手的,虽然每次选牌只能二选 一,但额外两节车厢可以出很多搭配,相比之下Joe小姐就很鸡肋:虽然选牌可以四选一,但幸福值掉的很快很容易前期卡组没成型暴毙。Lim先生中规中矩。 凑车厢要么叠颜色要么叠标记。动力车厢(齿轮标记)叠速度很重要,后期跑不过暴风雪很容易暴毙,红绿蓝白褐都有一张,两张就可以凑羁绊,基本每局都可以凑齐。 蓝色车厢(学院)是最轮椅的,两张启动四张成型。启动后稳定给蓝牌不用看发牌员脸色,左脚踩右脚很容易全五级,全五级后象牙塔稳定给幸福度。然而主玩蓝色上限不够,过了44天后三个五级象牙塔也顶不住幸福值哗哗掉。前期也可以辅助其他体系成型,通过卖牌加速刷牌抓需要的牌。 黄色车厢(引擎之子)的狂热也不错,然而四张牌里有一张彩卡(宣传部)很难刷,只凑两个凑不齐四个羁绊没啥用。前期可以用蓝牌带黄牌等着凑齐,狂热叠过200后幸福值加的很可观。 绿色车厢(探险)根据已探索的城市数加幸福值,三张牌的加成一般,导致前期相当垃圾(探索过的城市少加成很低),主玩绿色前期很容易暴毙。用蓝色带绿色可以过,后期快到终点加成还可以。 褐色车厢(兄弟会)玩起来很费劲,要把七张牌都拿齐才能彻底成型,成型后10倍加成很强,然而凑不齐还有debuff扣除幸福值。属于凑齐了强得很然而总是暴毙半道的状态。 白色车厢减回合时间,可以辅助配合蓝色拿牌,优点是比较好凑。彩卡的头等车厢那张也很好玩,放第一个稳定吃后排车厢数收益,至于通信就是图一乐,加成太少纯为了刷成就。
bom jogo, desafiador
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — |