
A fantasy JRPG where you build combo chains in turn-based combat, and defend against your enemy’s chains in real time!
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About
Battle, make allies, build your team, and rise to the top. The Grand Tournament awaits!
Choose your favorite character and dive into a mysterious island full of powerful enemies, thrilling quests, and hidden secrets.
An unique battle system: Build combo chains from mini attacks turn-based, defend your opponent combos in real-time!
Solo adventure mode: Become the island’s strongest fighter in a solid 1 hour story-rich single-player experience!
LAN multiplayer mode: Challenge your friends over a local network! Look for the multiplayer room receptionist inside Poa Town Market.
Build your strategic party: Use your favorite allies and your learned attacks and defenses to create the strongest party and defeat everyone!
Ally any enemy you face and recruit them to your party! Befriend your foes throughout your journey and expand your available roster of fighters.
Fight and grind: Level up by battling wild enemies across the island.
Wide-screen support!
Supports up to 4k screen resolution!
Original hand-made art!
Original soundtrack: Enjoy a catchy, handcrafted OST throughout your journey.
Developed entirely by one person.
Stats
Languages: English, Spanish - Latin America, Japanese
Reviews
Sıra tabanlı dövüşlerde kombo zincirleri oluşturup, gerçek zamanlı olarak düşmanlarınızın zincirlerine karşı savunma yaptığınız bir fantezi JRPG dir.
The game really has potential. The mix of 3D environments and 2D hand-drawn (which reminds me of Ken Sugimori’s early art style, back when he was still working on the illustrations for the fanzines that eventually led to Pokémon) characters gives it a unique charm. I especially like the wolf’s design, it looks great. The knight’s design feels a bit different from the rest, but it’s not a big deal. The combat system is pretty interesting too, and I’m curious to see how it’ll develop if the project keeps going. I really like the soundtrack, it has a pretty strong late 90s–early 2000s retro vibe. But it's a bit of a shame that it’s not mentioned anywhere that this is a demo, since the game isn’t finished and we only have access to the first two or three hours of gameplay. Still for an early version, it already shows a lot of promise. I’d just love to see more variety among the NPCs in the final version, especially in the village. It would also be nice to have some way to heal during fights, since right now you can only attack and have to go back to the grandmother’s house every time. And I find the shield system that protects you from certain types of attacks (slashing, piercing...) too archaic especially since there’s no explanation anywhere about how it actually works. Also, the “Endure” ability isn’t all that useful either, since you can block enemy attacks again if you time your defenses right. There’s also a small issue with the garden gnome. The text is in Spanish, his sprite doesn’t appear up, and one of his attacks (the super punch) crashes the game.
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[h1] not a bad JRPG! [url=https://www.youtube.com/watch?v=dQw4w9WgXcQ&list=RDdQw4w9WgXcQ&start_radio=1] HERE IS MY GAMEPLAY [/url] [/h1]
Игра "Frontier Combat: Beginnings" - это приятное сочетание strategy и tower defense, обладающее стильной, хотя и несколько упрощенной, графикой. Игровой процесс затягивает с первых минут: постоянная прокачка юнитов, выбор оптимальной стратегии для каждой волны противников и сбор ресурсов требуют концентрации и тактического мышления. Приятно удивила вариативность юнитов, каждый из которых обладает уникальными способностями, что позволяет создавать различные билды и экспериментировать с тактиками. Однако, игра не лишена недостатков. Изначально, темп игры кажется немного медленным, особенно в первых уровнях. Некоторым может не хватить глубины сюжета, он довольно минималистичен и служит скорее фоном для сражений. Также, немного расстраивает отсутствие более детализированной информации о противниках и параметрах юнитов – приходится полагаться на интуицию и эксперименты. В целом, несмотря на некоторые недочеты, "Frontier Combat: Beginnings" – занимательная игра, способная скрасить несколько часов свободного времени и предложить интересный challenge любителям жанра. Если вы ищете не слишком сложную, но увлекательную стратегию с элементами tower defense, то стоит обратить на неё внимание. Рекомендую!
The game runs poorly, the enemies deal too much damage, and the attacks are poorly telegraphed. The soundtrack is the only thing this game has going for it in my opinion, and even that isn't great.