
Put yourself in the Front Office with Front Office Football, the professional football simulation from Solecismic Software. Manage your roster through trading, free agency and the amateur draft. Create game plans, organize depth charts and watch your franchise thrive for decades.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Do not buy. It's completely abandoned and has been for a couple years. The draft and roster files are not updated by anyone, and no one posts in any of the forums anymore. Why this is still being sold is absolutely beyond me.
I hate this game, it makes me want to punch walls. The players are a bunch of overpaid, underachieving prima donnas. The coaches are idiots, the refs are blind, the fans are fickle... In other words, it might just be perfect.
I would play more if it was any good.
This game stinks, i dont know why it was reviewed so highly. it has a fair amount of options, but not nearly enough. there is no historical draft option, no way to set draft order, the draft is serpentine and cannot be changed, the player ratings have too much variation from real life, and the team names are not the actual teams, and there is no player editor or creator. very disappointing forthose who like to manage every detail.
I'd been looking for a game like this hoping I'd be able to act like a GM who can identify talent, build a winning team, but through things not entirely under my control -- player retirements and salary cap pressures -- I have to dismantle the team and rebuild it. To do that, I need to be able to reliably identify and obtain good players. This isn't that game, and for two reasons: 1) the developer seems to think it's "fun" to withhold information and 2) there is some really poor design in this game. I'll use the trading system as an example of what I mean. I once drafted a player that was clearly the best one in the draft. The problem was, it wasn't a position of need. No problem. I had a veteran player in the prime of his career. I could trade him for similar veteran at a position I do have a need at. Right? Not really. When you bring up the trade screen you're can shop a player around, which brings up a list of teams that are supposively interested. But if you read what it says, it's only a "rough estimate" of their interest. In other words, they could be yanking your chain. And, indeed, that appears to be the case. After an hour of trying fruitlessly to trade a star player, I offered a clearly advantageous trade that any GM would have leapt at, only to be told they wanted a player with greater impact. No, I don't like games that jerk me around anymore than I like people who do that to me in real life. This could all be avoided if I were allowed to ask the question: what would you trade for this player? But there's no way to do it. Because of poor design, I'm left frustrated, angry, and unable to perform what should be a simple task. Or consider the draft. I've gone through a couple dozen drafts, and if there's a way to reliably identify good players, it eludes me -- and, yes, that includes considering combine results. In real life, if I took over a franchise, I'd immediately beef up the scouting department so I get accurate information from which to make decisions. IN FOF, it appears that is done through your coaching staff. The problem is, you can only replace your staff after their contract runs out. So, if you inherit a coaching staff that doesn't know how to scout and you can't replace them for a few seasons, the predictable result is that you end up drafting stiff after stiff after stiff. No, I don't consider that fun and, yes, I put considerable time into trying to figure it out. I've come to the conclusion that the game is designed for failure. https://store.steampowered.com/recommended/recommendgame/344340# So, no, I don't recommend this game.
This game is fun if you like text and spreadsheets. Much more in-depth about real HARDCORE AMERICAN FOOTBALL then that copyrighted console nfl football series. But now there's Front Office Football Eight. I recommend that. Steam badge now. Please don't sue me NATIONAL FOOTBALL LEAGUE
This game is non-sensical. You sign super expensive, talented free agents and they become statitical bums within a few weeks. What a joke. All support told me is that "sometimes that happens." Funny in real life I've never seen anything like it, and then devs call this a "simulator." Not.
This game seemed right up my lane. I always loved drafts and team building more than taking control of a player on the field. It started out seeming I would love this. So much potential. potential UNDELIVERED it turns out. I roll up my sleeves and spend quite a bit of time working on my team building - drafts and FA. My eyes get sore after crunching numbers for my first round pick. I hired the best coaches I could with ratings in interviewing, player development and young talent. To no avail it seems. Every season my draft picks just die before they reach year 4. MY cornerstone LT I was so proud to get in the first round to build my team, drops from a 71 future to 39!!!!! This is with an interview and low volatility. The LG I draft the next season who was a 65? he drops to 42. The next year the CB I draft who is a 72? Over 4 seasons as a starter he drops to 50. The 74 OLB I drafted last night who was a 74? He comes out of pre season and his Future is now 59. Is this supposed to be fun in anyway? How am I supposed to build a team? I love drafts, but I would just be better off going George Allen and trading all my picks for veterans. Except it is the same with veterans. the LE I signed that was a 71 and only 25 years old - You guessed it immediately died. He spent his final season riding the pine and rated 36 while making 11 mil that season. It wouldn't be so bad if it balanced out and my 2-4 round guys would have a player or 2 that bloomed, but that NEVER happens, except maybe 5 points temporarily. The 3rd round QB I drafted last night went from 50 -30 by the end of pre season. Yahoo!!! So fun!!! Oh- and those busted out players who are now 30-45 ish, they all hold out their final season asking for HUGE salaries, and if you don't pony up 5-13 mil per season on them they won't re-sign with you and go to FA where they get 1-4 mil per season. In 2020 I have exactly ONE Very Good player on my team, the SS who came on the roster at the start of the game. I was thinking of grabbing FOF8, but now I ill be saving my $.
This is the type of game I love and have been wanting a football GM game for a long time. But honestly this game just doesn't work for me. The main reason is the interface. It's confusing and bothersome, having to jump from one screen to the next to try to do things. Also, if you're going to have real players they should be closer to their real selves. At least get the positions right. In the end I think I'd rather keep simming seasons on Madden, and that's not an endorsement of Madden's sim features.
FOF7 was a game that I bought initially, launched it, and then put it down instantly because I had no idea what I was doing. Thankfully, I decided to give the game another shot a year later, and I've put over 600 hours into it since. This game is great, and I would highly recommend it if you like football statistics or fantasy football. FOF8 has been out for awhile now, and I would recommend checking out 8 as opposed to 7 at this point.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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