
In the winter of 1910, professor Crawford Tillinghast mounted an expedition into the mountains of Europe. He went searching for a lost village shrouded in the myths and rumors of a bygone era. This is his story...
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A fun tribute to the Point & Click days of old. Clearly influenced by Shadowgate and presented in a similarly pixelated style, From Beyond does a lot of things right in a very niche genre. The art style does double duty as it obscures certain elements making you have to work a bit to sort everything out. I was able to complete the game (but not 100% the achievements) despite completely overlooking three interactions. I can't say if it was intentionally designed that way or not, but it was satisfying to not get locked out of progressing due to some of the stickier bits. If you're not a Point & Click curious gamer, move along, but if you are this is a surprisingly good love letter and from what I read the beginning of a bigger project as well.
From Beyond is very immersive and keeps your mind right with its nostalgic very ordinary fanaticisms and its allure to the content thinking complex. This game is is a Kemco style masterpiece, i recommend this one to adventure fans and patrons of roleplaying games and fantasy questing, two thumbs up.
SO FUN
The best Shadowgate-style game I've played on Steam. Mixing in the Lovecraftian stuff makes it even better. Not sure why the author has not made more games like this. We need it!
Très bon jeux et pas cher
A relatively short adventure. however for the price that is completely fine. For me, the main display was a bit too small but I also understand that this was mimicking a certain style of aesthetic. The writing is in the style of an Eldritch horror sort of game. The music can get repetitive but since there are very few sounds, you could possibly get away with muting it if it bothered you. The puzzles in this were fair - as in, they weren't harnessing the moon logic of old adventures games (ie: the rubber chicken pulley sort of thing); and they were intuitive to solve - I didn't have to use a guide/google at any stage (proud of that :D). What I might research after this though - is there still a planned sequel??
グロくていいすね
The game is a more stripped-down version of Shadowgate, meaning you can't hit yourself with a hammer and die, but you still have to go room to room collecting items and solving puzzles through trial and error. The music needs some work and just didn't feel creepy or tense at all. The art, puzzles, and exploration are all quite good. I bought this based on the still frames on the store page and don't regret parting with my $3. I'm cautiously optimistic that we WILL get more in the series, and that will be a good thing as the dev has a real talent for retro horror point-and-click goodness.
This was an awesome game that brought me back to the MacVenture era. The loved the music and the graphics. The puzzles were also top tier. I'd highly recommend this game to anyone that enjoys a classic adventure game experience. You will not be disappointed for the price.
Really enjoyed this. A gem of a lovecraftian-horror-infused point & click. The artwork is lovely, the puzzles are clever and just challenging enough that you feel smart on completion but I doubt you'll need a walkthrough for anything. There's plenty of ways to kill yourself and as far as I'm aware, I don't believe there's any way you can permanently screw up your playthrough. Not that it would matter as it's not that long, less than 2 hours to complete it unaided. I'm hoping they'll put out another adventure in the same vein with a larger scope.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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