
🐸👑 Jump, climb, push others with your tongue, and reach the top to win the princess’s kiss! 🏰 (Up to 8 Players)
Modeled estimate, not a reported figure. How we estimate →
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About
As a frog, your destiny is calling you, upwards!
Frog Jump is a challenging yet fun platforming adventure that puts your skills to the test.
Who will be the first to claim the royal kiss?
Use your frog abilities:
Stick out your tongue to mess with enemies
Mid-air kick to send others flying!
Just jump, it's in your nature.
Are you ready to frog your way up there? 🏆🐸
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Turkish, French, Italian, German, Spanish - Spain, Arabic, Simplified Chinese, Bulgarian, Danish, Indonesian, Dutch +17 more
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
quella merda della madonna dio porco gioco del cazzo dio cane
жопа горит
개굴개굴
Frog Jump, developed by SlugShot Games and published by KNGL Studio, is built around a premise so simple it immediately communicates its appeal: a group of frogs scrambling up a vertical obstacle course, competing for height, survival, and bragging rights. That simplicity, however, becomes its strength. The game is structured like a physics-driven race, where every leap, slip, and collision tells a tiny story of triumph or humiliation. It embraces chaos in the best way—encouraging players to experiment, miscalculate, improvise, and laugh at the consequences. The experience feels deliberately designed to be shared, whether with friends in the same room or strangers online, because the joy doesn’t just come from reaching the top—it comes from witnessing all the wildly unpredictable ways the journey goes wrong. The gameplay itself relies on tight, readable controls and clearly communicated movement physics. Jumping is the central verb, but Frog Jump refuses to let it be boring. Frogs cling to walls, chain bounces into new trajectories, and use their elastic tongues not just as tools for traversal, but as competitive weapons. A flick of the tongue can latch onto a ledge—or, far more entertainingly, onto another player. That mechanic alone transforms the game from a mere platforming race into a lighthearted battleground where every participant is simultaneously climbing and sabotaging. A single well-timed grab can pull a rival into a pit or interrupt their momentum, and those sudden reversals generate the kind of immediate emotional reactions party games thrive on. Levels are structured to ensure constant challenge escalation. Early segments welcome players with wide platforms and gentle jumps, but the course quickly evolves into moving hazards, collapsing footholds, narrow wall runs, and environmental traps that punish impatience. While the ultimate goal remains the same—reach the summit—each stage feels like a new playground of experimentation. Because the matches are short, players never stay frustrated for long. Losing doesn’t mean wasted time; it means another opportunity to try new tactics, new routes, or new forms of mischief. And since up to eight players can participate, every match takes on a different social dynamic based on who’s playing and how aggressive they feel like being. Presentation reinforces the game’s upbeat energy. The art direction favors bright, toy-like environments, cheerful color palettes, and exaggerated animations that give each frog real personality. When a character slips, tumbles, or gets yanked by another frog, the visual spectacle makes the failure funny rather than demoralizing. The soundtrack follows suit, leaning into bubbly rhythms and sound effects that heighten the sense of physical comedy. Nothing feels mean-spirited—Frog Jump wants players to laugh at themselves as much as at others, making it a welcoming experience even for those who aren’t expert platformers. Of course, the game’s design also limits its audience slightly. Frog Jump thrives in multiplayer settings, and while it can be played alone, the absence of human unpredictability makes the experience less memorable. The single-player offering feels more like a training mode or warm-up rather than a destination. Similarly, players seeking progression systems, narrative depth, unlockable abilities, or campaign-style structure may not find enough long-term hooks. Frog Jump doesn’t pretend to be anything other than a competitive party-platformer, and players looking for heavy mechanics or sprawling content may feel it runs out of surprises once they’ve mastered movement and timing. Still, judged within its intended genre, Frog Jump succeeds with enthusiasm and clarity. It captures the spontaneous joy of playground competition, the thrill of racing others under tense conditions, and the instant comedy that erupts when plans fall apart. Its systems are approachable enough for newcomers but nuanced enough to reward skill and quick thinking. And perhaps most importantly, it never overstays its welcome—its brief, replayable matches ensure it remains a game players can return to again and again, whether to fill a spare five minutes or anchor an entire game night. Frog Jump understands exactly what kind of experience it wants to deliver, and it leans into that identity confidently. It may not offer elaborate progression or storytelling, but it doesn’t need to—its personality comes from interaction, improvisation, and laughter. With friends, it becomes a chaotic highlight reel of near-victories, playful betrayals, and dramatic falls. For anyone who enjoys party games, physics-driven platformers, or competitive silliness, Frog Jump is a charming, energetic addition worth keeping installed for whenever the urge to hop, climb, and cause trouble strikes. Rating: 8/10
フレンドと3時間ほどでクリアしました。 カエルの動きが可愛く、フレンドの邪魔をできたりするのでとても楽しめました。 難易度もそこまで難しくなく、クライムアクションゲームが初めての方でも楽しめると思います!
Gefällt mir, wie schon Carry the Glass sehr gut. Top Spiel.
legalzinho
아니 왜 나만 떨어지는건데 ㅠㅠㅠ 내 개구리 에바쎄바
재미있어용
Pule, pule e não pare mais de pular.
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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