
Frisbee is joy, frisbee is fun! You are a very mischievous kitten that uses helpless chickens as targets.
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Languages: English, French, Italian, German, Spanish - Spain, Bulgarian, Simplified Chinese, Traditional Chinese, Korean, Danish, Spanish - Latin America, Finnish +17 more
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Nice game! Like Crash Team Racing that you need to go to portals and explore the area i continuous playing after made 100% Good Puzzles. I liked the little train that moves over the levels
我貌似是玩不懂了
Jogo extremamente divertido e muito desafiador. Recomendo muito que comprem, principalmente por ser um jogo indie, barato e feito por desenvolvedores brasileiros.
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Hours played at review time, across 20 reviews with recorded playtime.
Um jogo bastante diferente. Uma mistura de aventura com puzzle e exploração. O final é sensacional haha
這個挺好玩的 扔飛盤小遊戲 全通關了YEAH~~~ 16關+BOSS關共17關 每一關都是3次扔中小雞 然後再回去吃石頭就完成了 一開始覺得單純飛盤太簡單了 就開始有各種不同的挑戰 扔反彈 順逆風 跳板 3秒消失的站位 傳送 移動平台 在你習慣了當前難度之後又有新的挑戰~^V^~ 我覺得關卡安排挺好的 扔飛盤撞到自己還會摔倒www BOSS關卡我跳戰了好久 一直在啊~~~~幹~~~~!!!之中通關了(((笑))) BOSS關卡打大雞共5節 第一節單純的躲攻擊扔飛盤 第二節念著一二一二的站會消失站位然後避開風向扔飛盤 第三節躲開大雞的飛傳送拿盤子扔 第四節在移動平台勇敢的跳出去拿盤子扔而不摔水裡 前4節過了之後第5節就是逃跑遊戲 過了前4關失敗了也不用再重刷前4關 就在第5關的逃跑遊戲輪迴 這個挺好的 BOSS關卡挺有挑戰性的! 沒想過這麼便宜的遊戲也有BOSS關卡哈哈哈 特價超划算的扔飛盤小遊戲!!快樂就是這麼簡單!
I'd give it a mixed if I could, solely because the last boss has tons of problems. The game isn't perfect before that, but the issues are easier to overlook before then. The idea is cute, it's just a shame that the right analog aiming sucks on controller, mouse is 100% better there but movement is better on a controller but jumping and throwing are mapped to the shoulder buttons for some reason. I just used a controller to move and used the mouse to aim at the same time. Not ideal but better. The levels are mostly fun, but 12 and 15 are really annoying because if you die during a level you start over. Each level consists of three chickens to hit with the frisbee then you grab the crystal. 12 was the worst of them all. There's just a really big issue of judging depth in the way the camera is set so when you have to do specific jumps or go in a portal with the proper momentum it's annoying. Too much trial and error for that. At least let people start from the crystal if they die having completed the chickens. 15 was also annoying with trial and error. But to the final boss portion. I was going in it feeling pretty good about the game, but then you have to hit a giant chicken with the frisbee like 4-5 times over 4 (?) different maps which is tedious. If you die you start over. I beat that, it wasn't toooooo bad but it wasn't very fun either due to breaking the rule of threes. Then however you have to do a 'run away' sequence, thankfully there is a checkpoint at the start because this is where all the problems are located. Momentum gets completely stopped at times, you hit invisible walls while jumping, you don't properly jump upwards, you'll slide off platforms sometimes randomly like being pushed off. It took me from a flawed, but very positive opinion on the game to almost hating it very quickly. Oh I nearly forgot the hub, the hub is not ideal for the level selection. It's neat there's hidden colored skins for your frisbee though. But there's a little platform that you have to ride at certain points for a couple of the levels and to get to the final boss but there's just one. And the track is looong, if you miss it you have to wait nearly 40 seconds for it to roll around. And a chicken will end up on it if you miss it so you have to shoot it off, if you fail to kill it you have to wait again. Fun. And you start at the same spot of the hub after every level making you run all the way back to where you left off which is annoying on it's own. If you can overlook the issues then it's certainly fun overall to play, it's just something to be aware of if you're looking to pick up the game. I wish the boss run would be fixed for future potential players. It really does sour the experience quite a bit.
xd
No campo da filosofia, o absurdo é um tema explorado por pensadores como Albert Camus e Jean-Paul Sartre. A ideia de Hello Kitty, uma figura icônica da cultura pop infantil, jogando frisbees em galinhas, toca diretamente em uma noção absurda de atividade: qual é o propósito de tal ação? Qual o sentido de uma personagem tão adorada participar de algo tão arbitrário e cômico? Do ponto de vista camusiano, o jogo pode ser interpretado como uma metáfora para a vida em si. A ação de arremessar frisbees pode ser vista como uma representação das tentativas humanas de dar significado a uma existência que, muitas vezes, parece desprovida de sentido ou finalidade última. Assim como Sísifo empurrava a pedra colina acima em um esforço sem fim, Hello Kitty arremessa frisbees em galinhas sem um objetivo claro, talvez simbolizando o esforço humano de preencher o vazio existencial com atividades lúdicas ou banais.
“I don't like sand. It's coarse and rough and irritating — and it falls everytime.” ~Skywalker, Eu ----------------------------------------------------------------------------------------------------- Ódio Só isso mesmo, mecânicas inteligentes demais pra mim q sou um demente
Muito bom!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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