
Survive as long as possible in Fried Panic! Buy weapons, abilities, and even donut producing machines. Fight through waves of eggs, lemons, chicken drumsticks, and much more, all in a top down pixel art style.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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Мужики, спасайте, если наберём 10 лайков и 5 наград, то жена подарит ящик пива
Alright for a quick play. No real replay value.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
dont play with your food kids
"Fried Panic" is a garbage tier 2D retro pixel top down wave survival brawler that borrows progression mechanics from Poncle's Vampire Survivor and combines it with very weak brawling mechanics. What do you do in the game? You just brawl around in top down perspective, upgrade your stuff, then Alt + F4 very quickly because there's literally over 100,000 better games than this on Steam. This features really godawful pixelcrap "art" instead of real graphics. It's hard to say if this was because the developer didn't have the skill to do the job of creating 3D visuals, or couldn't afford to hire someone who does, but it also doesn't matter. What matters is that this looks much worse than most other games because of that decision, and that's a major deterrent to gamers. Games like Terraria and Stardew Valley succeeded [i]despite[/i] the bad graphics, not because of them. The developer chose not to do the job of a real game developer and create meaningful bespoke levels, narrative based gameplay progression and so on. Instead, they decided that "Procgen IS content!" and lazily tried to use procgen algorithms to create infinite, samey, repetitive, soulless levels, because that's a lot less work. As a result of this poor decision, the game gets tired and repetitive almost immediately. Developers must learn that procgen is a terrible substitute for creating real content. It should not be used as "ez-mode" for content creation, as the developer tried to do here. Not every "free" game really is. There's often MTX, or content locked behind DLC, or donations being requested, or any other number of things that could mislead gamers, but in this case I'm glad to say this really does appear to be a fully free game. Nothing demonstrates a developers belief in themselves and their work than giving it away without any remuneration. This is a service to themselves, and the gaming industry, and should be applauded. Of course, just because something is free, doesn't necessarily mean it's valuable. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 13 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
easy game you can 100% it in a couple hours a lot of fun over all
Amazing potential, keep doing what you do best. I beat the game and all the achievements. Best Regards, -Random dude
Very basic hack and slash crawler. You idle for awhile, level up and choose your gear to fight with. Basic controls, basic moves. Something you've seen before. Nothing new and exciting being brought to the table here.
Really fun game
This game's actually really damn good. Small and not too much to do, although it's quite addictive. I really do suggest it.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.