
FREEFLOW is a fast-paced, skill-based parkour game. This game is set in a mysterious facility where there is a AI voice explaining what to do and where to go. There is a unknown evil to this facility, can you discover it?
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Welcome to FREEFLOW.
FREEFLOW brings fun and smooth movement, highly inspired by KARLSON, set in a mysterious, facility. Parkour your way out of the facility with your grappling gun and skills, and figure out the dark secret to this evil facility...
This game's parkour system lets you move at very quick speeds and swing with your unique grappling gun
You are a test subject in a dark facility, made to test parkour abilities. When you wake up, you are greeted with a Artificial Voice explaining what you have to do to progress. As you make your way through the facility, you slowly figure out that there is something wrong with this place. There is a unknown evil to this facility, can you discover it?
Current Gameplay Features:
Singleplayer "Story" Mode (in progress)
6 Main Levels and 1 Secret Level
Basic Movement Features
Grappling Gun
And more to come!
Credits:
Benjib20YT - Game Developer
Shozzakai - Voice Actor, Story Board, Vent Boy
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Don't get me wrong, I think this game has merit, but there is a significant amount of room for improvement. The environments have very little detail, the ground is almost entirely untextured until 7 levels into a 9-level game, and the grappling hook mechanics simply do not function. Despite movement speed being mostly uncapped, momentum gained from swinging has a significant dropoff. By rapidly clicking at the ceiling, you can begin flying and skip most (if not all) of the game. All of the voices, and I believe the mechanics themselves, were generated by AI and haphazardly thrown in, seemingly without any playtesting. I think with a lot of re-doing, it could be good, in a similar way to how a ROBLOX game could be entertaining for an hour or so, but if you're looking for something that contends with the platform genre, you wouldn't find it here.
i got an erie feeling while playing this idk why
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
really fun
ez
It was alright but quite difficult
its ok. the movement is somewhat jank occasionally.
It has some great physics and is really challenging to beat, You should play this game if your bored, or just up for a challenge.
Great to play for a quick minute, the aesthetic is loosely similar to the old beta of ULTRAKILL. The story is as about as much you would expect a game similar to KARLSON, with a little bit of Portal 1 and 2. Where an Ai gives you challenges that you must solve, another party telling you that the facility is actually abandoned, and you just have to play along. Gives me a Wheatley vibe to the Vent Man. Please make vents more prominent and intriguing by rewarding you with more lore like Rattman dens across chapters (not like the office, that doesn't make any sense why you could just waltz in there) and/or replacing the "black rectangles" with a slightly open vent cover to make it more realistic (imo). Wallrunning is often a challenge when you are stuck to the wall even though you aren't even moving, consider adding a speed threshold for wallrunning (I wonder how hard that is to make, hope you add this!).
w game
honestly very fun but its a short game but its worth it.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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