
Walk, jog, run, climb and crawl across a range of locations and terrains in the Freedom Locomotion VR demo. This game showcases the revolutionary Freedom Locomotion System that provides you with a wide range of options, which will allow you to find the most immersive fit regardless of how motion sickness sensitive you might be.
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Languages: English
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Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I dont remember much but I think I liked it? Cool obbys like the roblox
Very, very fun. My grand kids who love Mine Craft can play this and Wow! are they gonna love this. Even I enjoyed it!
i'm not subject to motion sickness and I want to rotate smooth like half-life Alyx or any basic FPS game !!!! The name "Freedom Locomotion" is FAKE !!! this scam sucks !!!
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I am new to VR, and didn't know about locomotion moving techniques. Walking in place sounds silly first, but after an easy calibration setup and a little getting used to, this really amazes me. Better than always teleporting from spot to spot or just walking with a joystick. You feel the distance you're walking, feels much more natural! Needs to be updated though for Oculus Rift S/Quest. And there should be an option to disable the playing area, as the Quest already has a superior "Guardian" system.
Hier scheint es sich um eine nicht weiter gepflegte Demo zu handeln. Ich habe das Spiel mit einer Valve Index ausprobiert: - Die Anwendung ist bei der zweiten Kalibrierung abgestürzt. - Linke und rechte Hand sind vertauscht. - Das gesamte Koordinatensystem ist scheinbar "verdreht" Mit der Index ist Freedom Locomotion VR in dieser Form leider nicht brauchbar.
The whole point of the game (CAOTS Movement system) stopped working for no reason. I changed no settings, and yet my movement system was forced to "Blink Step" even though in the options and in the Calibration. I wouldn't recommend it when the whole point of the game literally does not work.
This game shows an amazing concept and it is the most immersive vr game I have ever played.
I always thought that walking in place could work good but this Demo shows that it might be the future of VR. It feels sooo cool to explore the world fluently in vr without any interruptions like teleporting. This is basically the Holodeck that everyone wants, once you got used to it and found the right calibration values it just works. Thank you so much for this demo! You really showed us how locomotion in vr needs to be! The only thing that disappoints me about this title is that it's free. THIS FORM OF LOCOMOTION IS 100% IMMERSIVE. It's what I want in every open-world VR game/simulation. I was completely enthralled as I walked/jogged and ran around the scenes available in this app. The ability to customize things like min/max speed, effect that things like head bob, arm swing and jog-in-place had on speed was great. I really felt in control and I got that feeling as I used this natural, immersive form of locomotion that we're on the verge of something special. If an open-world VR-RPG utilized this natural, more interactive form of locomotion, I'd pay $200 for it or more. It really gives you this feeling of, well, freedom! No silly teleporting or sliding around via thumbpad; you use your arms and entire body to simulate movement through virtual space. The dev was very generous by offering this for free and I'm very grateful that he did. I'll be jogging along the mountain track often! Recommended!
I was looking for games to test on my KatwalkVR and I was very please it, the only thing I don't understand is why I walked sideways when my controller was facing the front, this was a Quest 3 controller, between The game, Katvr software, Quest 3 and Steam VR, I'm not sure what i could have been , but I just dealt with it and turned my controller akwardly so that it was facing forward (as dictated by the game) or just used forward on the controller. I really enjoyed the COAT feature, this game was made in 2017 I hope that there is a way to utilize this more or that games have taken advantage of this.
wooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo sword gun yeeeeet
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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