
Juicy top down intense old school shooter!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 28 → 0.14/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 38reviews | 84% | — | $7.8K |
| $9.99 | 129ratings | 72% | — | not modelled | |
Engagement
Reviews
Fun, fast, somewhat difficult
I legitimately like this game, and give it a thumbs up here as to not do any further damage to it's reputation. Other than that, my actual review content is contained within Youtube video. https://www.youtube.com/watch?v=bhwXRDXF5YA
This looked neat so I really wanted to enjoy it. However, it's all punishment and no reward. The enemies scale, and rather quickly; however, you don't. It feels like a copy and paste of templates from the Unity store without any understanding of why people actually play (and buy) games. A recommendation for improvement: Look at 20 Minutes 'til Dawn. (Debatably) Ugly as sin. No dialogue. No tutorial. Just raw gameplay that is immediately rewarding and enjoyable to continue. It's charm is apparent the first minute in, and would have to be because otherwise why bother? Plus for some reason this game is terribly unoptimized and pushed my rig way more than it should've despite not doing much. This could be a great game--the bones are there--but it needs a complete re-work from the ground up.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Spain, German, Simplified Chinese, Spanish - Latin America, Portuguese - Portugal, Portuguese - Brazil, Russian
| $9.99 |
| 57ratings |
| 68% |
| — |
| not modelled |
| $2.49−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 38 reviews with recorded playtime.
Freakout: Calamity TV Show is a ferocious, arcade-driven action title that embraces excess in both theme and execution, delivering a relentless top-down shooter experience wrapped in dystopian satire. Developed by Immaterial Studio and published by Immaterial Studio alongside Plug In Digital, the game drops players into a grim near-future where survival is entertainment and violence is broadcast as prime-time spectacle. Framed as a deadly television show run by a ruthless megacorporation, Freakout turns its arenas into stages, its enemies into ratings fuel, and the player into an unwilling star fighting to escape the system. The moment-to-moment gameplay is built on classic twin-stick shooter fundamentals: precise movement, constant aiming, and an unbroken flow of enemies pouring into compact arenas. Controls are tight and immediately readable, which is essential given the speed at which encounters escalate. Waves arrive quickly, often from multiple directions, and demand constant repositioning to avoid being overwhelmed. Enemy variety keeps the pressure high—some rush recklessly, others attack from range or explode on death—forcing players to read patterns and adjust on the fly. There’s little room for hesitation, and the game thrives on that sense of urgency, capturing the spirit of old-school arcade cabinets where survival was measured in seconds and skill. Difficulty is a defining characteristic, and Freakout makes no effort to soften its edges. Even early stages can feel punishing, and later segments escalate into near-chaotic barrages that test reflexes and composure. This approach will delight players who enjoy high-stakes, trial-and-error mastery, but it can also feel abrasive to those who prefer gradual learning curves or tactical breathing room. Deaths are frequent, progress can feel hard-won, and repetition is part of the intended rhythm. In that sense, Freakout is unapologetically niche, catering to players who value intensity and endurance over accessibility. Presentation supports the chaos without drowning it. The visual style favors readability, with bold silhouettes, clear enemy telegraphs, and environments designed to keep threats visible even when the screen fills with action. While not lavish or cutting-edge, the art direction suits the game’s purpose, ensuring that clarity takes precedence over ornamentation. The dystopian setting comes through in industrial backdrops and grim color palettes, reinforcing the sense that you are trapped inside a brutal entertainment machine. Sound design complements this well, pairing punchy weapon effects with a driving soundtrack that sustains momentum and heightens tension during extended firefights. Narratively, Freakout keeps its story light but pointed. The concept of a lethal reality show serves as a satirical framework rather than a deeply explored plot, but it gives context to the violence and adds personality to the progression. The game’s tone leans into dark humor and exaggeration, poking at corporate exploitation, media spectacle, and disposable lives without lingering too long on exposition. Characters and dialogue exist mostly to flavor the action, and while the narrative won’t surprise or emotionally challenge players, it succeeds in giving the carnage a thematic backbone. Replayability hinges on the core loop rather than on extensive meta-systems. The satisfaction comes from improving performance, surviving longer, and mastering enemy patterns rather than unlocking elaborate progression trees or narrative branches. Some players may find this repetition wearing over time, especially if they are not fully on board with the difficulty, but for others it becomes the draw—the pure focus on skill, execution, and endurance. Short sessions fit the design well, making Freakout easy to return to even if it’s not always comfortable to stay with for long stretches. In the end, Freakout: Calamity TV Show is a loud, aggressive celebration of arcade shooter design that knows exactly what it wants to be. It offers fast, unforgiving combat, a sharp satirical edge, and a commitment to intensity that rarely lets up. While its challenge and repetition may limit its appeal, players who crave relentless twin-stick action and don’t mind being pushed hard will find a game that delivers its premise with conviction. It may not strive for refinement or broad appeal, but within its chosen lane, Freakout stands as a confident and memorable burst of controlled chaos. Rating: 7/10
O jogo em si é bem ruim e a história é bem fraca ao ponto de ser tão absurda que vc não consegue mais parar de jogar para saber o que aconteceu.
Se apprezzate gli Shooter Top down questo potrebbe fare al caso vostro. Graficamente carino, storyline fuori dal comune.Gameplay solido e difficoltà decisamente elevata.Da valutare bene! Qui la prova https://www.youtube.com/watch?v=rRQv88H0BOI
Top down shooter that is like the Dark souls of this type of game. You get touched once and you die. Simple to play, but hard to master. Fun gameplay and great sounds make this game great! https://youtu.be/VhVqK5ssiis
If you like top down shooters with no melee weapons :(. Then you'll enjoy it.
Battez-vous plutôt contre Fuzzy Corp que contre des moulins.
A kind of love-letter to the original title, but with an added story of breaking out of the show and shutting it down - alone, or with a co-op friend, break out of the mutant fueled dystopia! https://www.youtube.com/watch?v=LdamSIG8G0Y
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.8K | 50 | 92% | $9.99 | |
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| $7.8K | 56 | 100% | $4.99 | |
| $7.8K | 55 | 87% | $4.99 | |
| $7.8K | 88 | 81% | $4.99 | |
| $7.8K | 90 | 96% | $4.99 |