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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Spain, German, Simplified Chinese, Spanish - Latin America, Portuguese - Portugal, Portuguese - Brazil, Russian
Engagement
Hours played at review time, across 37 reviews with recorded playtime.
Reviews
Superb! Mindless fun! An absolute must for casual gamers
This looked neat so I really wanted to enjoy it. However, it's all punishment and no reward. The enemies scale, and rather quickly; however, you don't. It feels like a copy and paste of templates from the Unity store without any understanding of why people actually play (and buy) games. A recommendation for improvement: Look at 20 Minutes 'til Dawn. (Debatably) Ugly as sin. No dialogue. No tutorial. Just raw gameplay that is immediately rewarding and enjoyable to continue. It's charm is apparent the first minute in, and would have to be because otherwise why bother? Plus for some reason this game is terribly unoptimized and pushed my rig way more than it should've despite not doing much. This could be a great game--the bones are there--but it needs a complete re-work from the ground up.
O jogo em si é bem ruim e a história é bem fraca ao ponto de ser tão absurda que vc não consegue mais parar de jogar para saber o que aconteceu.
What a relief to finally find a classic twin stick shooter that doesn't get bogged down in a long drawn out story line that ruins the action. I just want to shoot things and this game lets me do it! Sure, there's a story but it doesn't get in the way of that awesome twin stick shooting!
Freakout: Calamity TV Show is a ferocious, arcade-driven action title that embraces excess in both theme and execution, delivering a relentless top-down shooter experience wrapped in dystopian satire. Developed by Immaterial Studio and published by Immaterial Studio alongside Plug In Digital, the game drops players into a grim near-future where survival is entertainment and violence is broadcast as prime-time spectacle. Framed as a deadly television show run by a ruthless megacorporation, Freakout turns its arenas into stages, its enemies into ratings fuel, and the player into an unwilling star fighting to escape the system. The moment-to-moment gameplay is built on classic twin-stick shooter fundamentals: precise movement, constant aiming, and an unbroken flow of enemies pouring into compact arenas. Controls are tight and immediately readable, which is essential given the speed at which encounters escalate. Waves arrive quickly, often from multiple directions, and demand constant repositioning to avoid being overwhelmed. Enemy variety keeps the pressure high—some rush recklessly, others attack from range or explode on death—forcing players to read patterns and adjust on the fly. There’s little room for hesitation, and the game thrives on that sense of urgency, capturing the spirit of old-school arcade cabinets where survival was measured in seconds and skill. Difficulty is a defining characteristic, and Freakout makes no effort to soften its edges. Even early stages can feel punishing, and later segments escalate into near-chaotic barrages that test reflexes and composure. This approach will delight players who enjoy high-stakes, trial-and-error mastery, but it can also feel abrasive to those who prefer gradual learning curves or tactical breathing room. Deaths are frequent, progress can feel hard-won, and repetition is part of the intended rhythm. In that sense, Freakout is unapologetically niche, catering to players who value intensity and endurance over accessibility. Presentation supports the chaos without drowning it. The visual style favors readability, with bold silhouettes, clear enemy telegraphs, and environments designed to keep threats visible even when the screen fills with action. While not lavish or cutting-edge, the art direction suits the game’s purpose, ensuring that clarity takes precedence over ornamentation. The dystopian setting comes through in industrial backdrops and grim color palettes, reinforcing the sense that you are trapped inside a brutal entertainment machine. Sound design complements this well, pairing punchy weapon effects with a driving soundtrack that sustains momentum and heightens tension during extended firefights. Narratively, Freakout keeps its story light but pointed. The concept of a lethal reality show serves as a satirical framework rather than a deeply explored plot, but it gives context to the violence and adds personality to the progression. The game’s tone leans into dark humor and exaggeration, poking at corporate exploitation, media spectacle, and disposable lives without lingering too long on exposition. Characters and dialogue exist mostly to flavor the action, and while the narrative won’t surprise or emotionally challenge players, it succeeds in giving the carnage a thematic backbone. Replayability hinges on the core loop rather than on extensive meta-systems. The satisfaction comes from improving performance, surviving longer, and mastering enemy patterns rather than unlocking elaborate progression trees or narrative branches. Some players may find this repetition wearing over time, especially if they are not fully on board with the difficulty, but for others it becomes the draw—the pure focus on skill, execution, and endurance. Short sessions fit the design well, making Freakout easy to return to even if it’s not always comfortable to stay with for long stretches. In the end, Freakout: Calamity TV Show is a loud, aggressive celebration of arcade shooter design that knows exactly what it wants to be. It offers fast, unforgiving combat, a sharp satirical edge, and a commitment to intensity that rarely lets up. While its challenge and repetition may limit its appeal, players who crave relentless twin-stick action and don’t mind being pushed hard will find a game that delivers its premise with conviction. It may not strive for refinement or broad appeal, but within its chosen lane, Freakout stands as a confident and memorable burst of controlled chaos. Rating: 7/10
If you like top down shooters with no melee weapons :(. Then you'll enjoy it.
Top down shooter that is like the Dark souls of this type of game. You get touched once and you die. Simple to play, but hard to master. Fun gameplay and great sounds make this game great! https://youtu.be/VhVqK5ssiis
Se apprezzate gli Shooter Top down questo potrebbe fare al caso vostro. Graficamente carino, storyline fuori dal comune.Gameplay solido e difficoltà decisamente elevata.Da valutare bene! Qui la prova https://www.youtube.com/watch?v=rRQv88H0BOI
Ben Richards foi protagonista de um reality show ambientado em um futuro distopico do ano de 2017, que podemos ver no filme [url=https://www.imdb.com/pt/title/tt0093894/]The Running Man[/url], e deste jogo tivemos [url=https://archive.org/details/arcade_smashtv]Smash TV[/url], focado totalmente na experiência arcade dos programas de televisão, mas [b]Freakout: Calamity TV Show[/b] está muito aquém da experiência destas duas grandes referências. Quando pensamos em programas de televisão nesse estilo, imaginamos tiroteios constantes, hordas de inimigos, passagens secretas e ação frenética do início ao fim. Aqui, porém, a ação dura apenas alguns minutos. Durante o combate, você é salvo por alguém infiltrada na equipe do programa, que passa a guiá-lo pelos bastidores do estúdio com o objetivo de derrubar a Fizzy Corp, responsável por organizar e transmitir esses torneios sangrentos. A partir daí, grande parte da ação se perde. O jogo passa a focar na exploração de ambientes, coleta de chaves para avançar e enfrentamentos pontuais contra grupos de soldados estrategicamente posicionados para bloquear seu progresso. Essas batalhas, no entanto, tornam-se rapidamente repetitivas e desbalanceadas. Mesmo com checkpoints, morrer é frequente, forçando o jogador a repetir trechos diversas vezes. A falta de variedade entre os cenários reforça a sensação de mesmice. O mesmo acontece com os diálogos, que quebram qualquer seriedade que o jogo poderia ter ao adotar um tom caricato excessivo, o que pode afastar jogadores que buscam uma experiência mais casual, texto esse que acaba ganhando mais destaque do que deveria, em detrimento de outros elementos de maior importância. A movimentação não é fluida e os gráficos estranhos parecem pesar demais quando há muitos inimigos na tela, resultando em quedas de desempenho e travamentos comuns em jogos feitos na Unity. Não me estendi além disso, não consegui chegar ao confronto final com a Fizzy Corp. Talvez a experiência funcione melhor em companhia, oferece modo cooperativo em tela dividida, suporte a controle, Remote Play e legendas em pt-BR, embora tenha muitos erros na grafia. Chame alguém para jogar junto e, quem sabe, derrubar essa corporação maligna de uma vez por todas. [code]| [b]Valor pago:[/b] R$2,39 | [b]Build:[/b] [url=https://steamcommunity.com/games/848430/announcements/detail/1607144007340715765]Freakout Hotfix 6 (Ago. 28, 2019)[/url] | [b]Extras →[/b][/code] 🎥 [b]Gameplay:[/b] https://www.youtube.com/watch?v=krudtSsp-9E
Battez-vous plutôt contre Fuzzy Corp que contre des moulins.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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