
Fragment’s Moonrise is a challenging Simplified RTS where you command a squad every step of the way. Fight powerful enemies who will test your tactical maneuvering skills to their very limits. Research a vast number of new spells and unleash them against the evil that looms across the land.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
中文翻译有问题,其他还行
+1 汉化一般
=====REVIEW FOR NOVEMBER 2022 VERSION OF THE GAME===== As with most remakes, I personally like the original better. Fragment's Moonrise didn't need updated graphics, it needed improved gameplay. What this switch to 3D did was degenerate the game into a tech demo. There's nothing to do anymore except walk around a little and cast one spell; if you figure out how to leave the starting area, you can fight a dragon, but shortly after that your rat mage will be killed by a swarm of dragons - and without the ability to build more units, that's where the demo ends. Or so I thought - the developer posted a video showing the full depth of the tutorial. I guess I just got stuck? So the remake has mostly kept the same gameplay, but now it feels like you're submerged in mud. Maybe my PC is too weak to play without lag? Or maybe things will improve with updates. One thing I found funny is that pressing M to zoom out reminded me of the original version. However, it's clear that the developer has great passion for this project. It has not been abandoned and they have not given up. To support this developer's work and their vision, I have changed my review to Recommended. I do suggest having as many people as possible play test the game. Have them record or live stream their gameplay and their honest thoughts and opinions. The concept, setting, and visuals are certainly unique, and I do like the art and lore direction overall. =====REVIEW FOR CLASSIC VERSION OF THE GAME===== RECOMMENDED So after playing the tech demo for the 3D remake, it made me appreciate the original game and wish I could play it again. Since I played it for 6.9 hours, I'd say my only mistake was trying to beat it in one sitting. Fragment's Moonrise is a unique game with a determined developer. But instead of remaking the game from the ground up in 3D, the original version should've had balance and gameplay tweaks made to make it a better experience. The achievements should've been fixed too. =========ORIGINAL REVIEW========= NOT RECOMMENDED A good idea with a lacking interface. I got stuck at a tutorial step and, as someone who has played RTS for 20 years, I should have been able to figure out how do to what the tutorial wanted me to. I don't know if it was the cluttered menus of the game or the fact that everything looked the same, but I just couldn't find what I needed to click and after ten minutes of clicking around, I didn't have the motivation to continue trying. I see that the developer has replied to all reviews and seems to have released patches to make the game interface more dynamic, but... Maybe I'm just tired, I'll give the game another try when I'm more awake and have more patience. EDIT: So this is not a game you can just waltz into. There is a learning curve, but once you learn how to navigate the clunky interface, it's not that hard. There was no clear way to open the settings menu. I wasn't even sure a settings menu existed until the tutorial said that there was one. Then I pressed random buttons on the keyboard until F10 opened it. F10 is also the menu button in Starcraft, so it makes sense, but there should still be either a settings button, or a tip that tells you it's F10, somewhere in the game. I realized that it's basically an autoclicker game in terms of resource generation. Once you have enough buildings you can just treat it as an idler until you've researched all the upgrades you want. Then you just kill all the bosses and I guess that's the game. It's basically a Starcraft custom map in terms of story and complexity, but it does what it was built to do, so..yup. EDIT 2: It's also a massive grind. I've played for 6 hours and only gained one of the nine tomes, yikes. This is not an RTS by any means. EDIT 3: Yeah, something's definitely off with this game. The achievement distribution is way too uniform; something tells me the developer intervened and awarded certain players all the achivements. Uninstalling. The game just isn't fun. Reminds me of another pointless slog I did once called Depths of Peril.
中英文混杂的教程还是有点难理解的,然后我就被卡住了
кал
不咋样 剧情非常苍白,丝毫提不起兴趣 内容也非常一般 完全是浪费时间
还行吧 但是不适合我
游戏很棒,期待未来
想法很好,BUG太多!
乱七八糟的游戏,没几个人能玩明白,玩明白了也不会感觉有啥意思,浪费时间!
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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