
Your wife passed away before the bell ring of the millennium. The sun still rises, you are together with your daughter Wei ran.It’s the path of growth for both of you. "Fragment" is a new form of interactive narrative game. Step into the time machine and grow up again with Wei Ran!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 19 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 48reviews | 92% | — | $20.3K |
| $5.85−55% | 2ratings | 60% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
喜欢美术风格和剧情,就是剧情引导有些地方做的不好。。卡关了
可玩性不足,玩久了会疲劳。但是剧情很好,越玩到后面越想玩,就很期待接下来的故事。还没玩完呢,我接着玩去了
一款慢节奏的主打叙事的游戏,虽然剧情相对平淡没有什么所谓的“爆点”,但正因如此我们玩家可以多多少少将自己的情况代入到角色上。作为主角的父亲与女儿一路相互扶持,最后都获得了成长。当游戏尾声时,只留下了女儿上大学不能长时间在家、[spoiler]父母相继离世 [/spoiler]的淡淡的悲伤感以及新的希望。好游戏值得推荐。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, Traditional Chinese*languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
比较遗憾,属于个人表达和商业利益的冲突之作。 今年核聚变的时候就体验过demo,当时的感觉是...不知道在表达什么,交互也很稀奇古怪。现在玩起来,变得更奇怪了。 原交互框架基于这两年火起来的文字推理游戏,点一下按钮弹出新东西,将两个按钮连接而获得新线索等等。因成本较低且拓展性较强,广受小团队开发的青睐。但对于像片语这种注重叙事和剧情本身的游戏,确实不太适合,特别是作者用了大量的文字为了塑造亲情和氛围,反而观感更差。 一堆文字里面没有有效线索,游戏也没有一开始就建立非常明确的目标,结合父亲与女儿、成长的主题,莫非这就是家庭日常流水账?拜托,这不就是我的日常吗,我还需要玩? 如果说是女儿离奇失踪,父亲回到过去,发现女儿在不经意中发生了许许多多自己从未注意过的事情,恐怕也比这种平铺直叙的风格更好,也更吸引人。 再就是表现,即使是低成本,也是能针对按钮做些表现的小花样的,比如“门”的按钮可以点击后加个向中间收回的动画,表示离开。但开发并没有在这方面花费心思,很遗憾。靠着几张拼凑的图片很难代入,很难。 至于题材,更是选的不巧。现在游戏主力军都是年轻人,除了模拟养女儿(《火山的女儿》),谁会想去看一段老父亲的流水账呢? 说真的,游戏框架是大问题,文案功力尚可,可惜用错地方。
我是个实实在在的女儿奴。但是说实话可玩性差了,故事也不是特别吸引我..加油吧,就不给差评了
非常可爱温馨的游戏,手账本收集也有意思 官方送的红包封面也很喜欢
没有发现多个存档和直接开新档的方式 作为一款2024发布的游戏不是很理想
纯粹的剧情向文字冒险的养女儿游戏。 玩法上是词条点击搭配组合。 这个玩法总体上比较电波系 依旧是养女儿游戏的传统,单亲父亲带孩子,但是不再是《美少女梦工厂》 开始的那种惬意的轻松的养女儿。 而是非常现实的单亲父亲的故事。三岁孩子母亲因病去世,单身父亲艰难带孩子。 而且整个基本上都是父亲视角去进行的扮演。 剧情里的“我”还需要需要相当艰难的平衡上班职工和父亲两层身份。 当然总体上依旧是围绕女儿的成长构成的。 这种以更真实的单亲父亲视角去写这些内容还是比较罕见的。 (当然游戏中的这对单亲父女的关系堪称模范,现实里的单亲家庭大部分比这个要糟的多得多)。 主观分我能给9/10分。 但是无论考虑定价还是玩法,我只能说不推荐非这类特定题材爱好者购入,大部分普通玩家估计不能接受这个。
[table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table] [h1]|《片语:蔚然生长》 | 评分:90/100 [/h1] 又一款养女儿游戏来辣,这次作为单亲父亲,既要稳定好工作又要照顾好年纪小的女儿,在开头手头工作没结束着急接孩子,最终还是迟到,吃了饭又回去加班,睡前女儿询问妈妈的去向,却只能通过美好的童话故事,来告诉女儿妈妈的离开,处处充满了不容易,游戏并没有过多的画面,通过一句句小词条连接推动剧情,出现的贴还能将其拼凑成一张插画,而正是这样简单的方式,带来很高的沉浸感。 目前发现的一个问题,每次生成的贴纸都会在展示平面之下,需要点击一次之后才会自动回到平面中。
好游戏,支持国产游戏
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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