
Explore imaginary landscapes, like you're flying in another world. Observe and dive into those chaotic shapes all around you. And even transform them! You're totally free to move where you want, you will discover a tremendous variety of shapes and colors!
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About
In Fractal Fly what you do is simply… fly! There is nothing to win, just the world around you to explore: Fractals are computer generated landscapes, but you don’t have to know how it works, all is already setup for you so that you can just enjoy it. There are countless details in a fractal, you can lose yourself in the landscapes, just admiring and listening to the peaceful music that accompany it. Fractal fly is about relaxing and contemplating.
You can also morph all the landscape and discover even more details and shapes.
Fractal Fly runs with or without a VR headset.
So even if you don’t have a VR headset, give it a try, it’s free!
Genres
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Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
3Dフラクタル空間を自在に移動し探検出来るソフト。 移動は勿論、何等かのパラメータを増減させて空間の形をリアルタイムで変形させることができる。 YouTube等で同様のフラクタル空間の動画を見ることが出来るが、学術的知識の無い人には厳しい専用ソフトとカメラのパスを設定することなどによって初めて実現するもの。 一方で本ソフトでは専用ソフトほどの自由度は無いものの手軽にその世界を体感出来る。 現在2つのフラクタル空間が無料で、残りはDLC。気になったら購入してみるといい。 ただただ空間を鑑賞するだけのソフトなので、遊べる時間は短いが、体感してみる価値は十分ある。 無料だし容量も大きくないので、気になったらインストールして遊んでみよう。
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[h1] Fractal fly baby. Not much of a game but an actual experience where you travel to sub atomic levels. Not all levels are evenly made, some allow for more close up. Overall I recommend to play games like Space Engine that plays in similar fashion. [/h1]
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
played it in vr while high 11/10 experience
its good for 10 min then its boring
It would have been good except the controls in airplane mode are rather terrible. You can go at it in comfort mode which is alright but there isn't an option to have it follow your controller rather than looking direction. If they copied the control scheme from something like Aircar, this would've been a wild ride.
Absolutely nauseating on VR, and I love it. I got some cool background footage from it, and when you add in your own music? You set the vibe, and it's either terrifying or really relaxing. It's also free, so I shan't complain. Not true fractals, but eh, it's close enough, I ain't gonna cry about it.
trippy
Fractal Fly is not a game. Games contain meaningful gamelike interaction and game loops, which are absent in this "art experience". Instead of being a game, Fractal Fly is a software application that presents a poorly made art exhibition that shows various 3D fractals... no gameplay, just look at stuff and poke stuff to make the fractals look different. We get this non-game shovelware on Steam whenever your usual Starbucks barista/McDonalds frycook art school dropout finally gets a restraining order from the local art galleries so turns to Steam Direct to try get their art published somewhere so they can finally dream of moving out of their parents basement. It's true that games can be art... art is where the pinnacles of craftsmanship and quality meet vision and narrative to create an experience far greater than the sum of the parts. This isn't a game at all, and the craftsmanship and narrative are terrible. This isn't making art better, it's just making gaming worse. For those unfamiliar with what actually makes something a game, a "game loop" describes the interaction and feedback a gamer has when playing a game. Tetris, for example, has a game loop where a random block appears, the gamer interacts with the block to position it, and then the game decides if that finishes a row or not, increases the players score if any rows were completed, then gives the gamer another block to position. Counter-Strike has a game loop where a player seeks another player, tests their skill against that player by shooting them or being shot, the computer rewards the player if they win, and then if the player survives, they repeat that loop. There's no loop here, no true interactive feedback. It simply is not a game, it cannot be "played". This has misleadingly been launched in the "Games" section of Steam instead of the "Software" section. This is a common mistake for developers who are new to Steam, or don't understand the difference between games and software which isn't a game. It seems this software published incorrectly as a game is simply lack of experience/knowledge of the correct process. Here's a link for the process to publish non-game software on Steam: [url=https://help.steampowered.com/en/wizard/HelpWithPublishing?issueid=925]Steam Developer Help With Software Publishing[/url] It's unfortunate this process was not known about/followed, resulting in a non-game "art experience" being published in the wrong place. Publishing things which aren't games on Steam in the Games section as games is misleading to gamers and somewhat harmful, because it pollutes the Steam marketplace and takes away visibility and market exposure for genuine game developers who do the right thing and make games for gamers. There are no gameplay loops in this rejected art school dropout exhibition, no "gameplay", no meaningful game like interaction. As such, this has no merit as a video game for gamers, and so I cannot recommend this non-game as a game to gamers.
this is a good game only complaint i have is i bought the dlc and soon after everything bacame free the dev does deserve the money tho
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.