
Foxhole is a massively multiplayer game where thousands of players shape the outcome of a persistent online war. Every individual soldier is a player that contributes to the war effort through logistics, base building, reconnaissance, combat, and more.
Modeled estimate, not a reported figure. How we estimate →
Prices
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Every market we collect.
About
Foxhole is a massively multiplayer game where thousands of players shape the outcome of a persistent online war that lasts for weeks. Players ARE the content in this sandbox war game. Every individual soldier is a player that contributes to the war effort through logistics, base building, reconnaissance, combat, and more.
Massively Multiplayer Warfare - Thousands of players connect to the same world and fight in a persistent war that lasts for weeks. Immerse yourself in a sandbox that includes hundreds of hand crafted towns, villages, and other areas of interest.
Logistics - Comprehensive logistics game where every bullet, weapon, vehicle, and drop of fuel is produced and supplied by real players. Win battles by cutting off supply lines or sabotaging infrastructure behind enemy lines.
Trench Networks - Fortify your front line with trench lines and bunker networks. Build underground bases with ammunition storage, engine rooms, intelligence centers, and artillery emplacements.
Weather System - A fully dynamic weather system that simulates snow and rain storms. Weather can have a profound impact on the battlefield, freezing over rivers, disabling equipment, and limiting artillery effectiveness.
No Man’s Land - Unleash devastating artillery bombardments that can permanently level towns and transform landscapes into a desolate no man's land.
Tank Combat - Dozens of tank classes and variants supporting tank crews with gunner, commander, and engineer roles. Tanks can be tracked, have their fuel tanks ruptured, or be disabled and feature an armor system with penetration and deflection mechanics.
Naval Warfare - Construct impressive fleets of Battleships, Destroyers, and Submarines. Launch massive beach invasions to claim territory on distant shores.
Train System - Players can design and build large scale railway systems, enabling supplies, vehicles, and other equipment to be hauled over long distances across the persistent world.
Facilities - Construct and manage industrial bases that can be developed into mass production centers or shipping ports servicing hundreds of logistics players every day.
Air Warfare - Build and operate squadrons of recon planes, fighters, bombers, and other specialized aircraft.
Paratrooping - Paradrop behind hostile lines to cripple key infrastructure and disrupt enemy logistics.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1367 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
As you can see i don't have a ton of hours in the game, but do have some and have seen two wars play out at this point, but mainly commenting here as playing as a pick up put down filler game, but one that has charm and keeps you coming back to it as this is my 3rd time coming back. This is one of those games where if you don't give it a chance you can't see what all it has to offer. Tbh i would consider myself "functioning enough" in this game in terms of knowledge/mechs of the game. So if you came here for a detailed guide on why it works this ain't it. I will tell you though the game has a certain feel to it you can't get anywhere else. The teamwork, and time put into building the defenses for what you're fixing to use to hold off an attack. The inv system just works. The game could probably be taken very serious on the strategic and planning side, but for the average jo gameplay it's perfect. The game has a small learning curve which or more or less just getting used to how to equip proper items, where to spawn, and use stuff, but for skill it's basically toggling aim/crouch, and from there it's an awesome arcade over the top shooter with depth to the fighting, but not so serious where you're just sweating, but actually just enjoying playing. 8/10 because some times you're in the sh!t of it getting ARTY'D TO HELL. Every time you log on you never know what you're going into. Each fight is different as defenses, equipment available, and terrain all factor into how you have to play each fight out. You might log on one night and be in the trenches tooth and nail fighting for the next forward position, and the next night your chillin listening to music firing ARTY shells and raining havoc on some poor kids while you sit there and watch two guys shove new shells in as fast as they can for hours straight. It's DIFFERENT BRO. GET IT? Give it a shot might like it!
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Portuguese - Portugal*, Russian*, Simplified Chinese**languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Mods are heavily biased (I believe politically but thats just my opinion). Logi system needs heavy work, you will spend hours building for a single enemy to come by and blow it up with a wet fart.
♥♥♥♥♥♥♥♥ game. The worst enemy in this game isn't any Collonial or Warden. Its game mechanics. Your worst enemy will be terrain and invisible textures that will make you go absolutely insane. Rails, pipelines, bunkers, foundations, all of those are absolute pain in the ass when you trying to build them. If you like your mental health dont ever play this game.
Дорого
Voice chat does not work at all, you get it for five minutes then, you are a mute the rest of the time!!!
boum
Started playing a couple days ago, So far really enjoying it! Love the concept of the game and every person really does have a place to fill. Negative reviews seem mostly long time players who don't seem to like the changes but so far for me the game plays really well, looks great and has a great community! 10/10 in my book!
Foda demais ser mais uma engrenagem na guerra, o bom dessa é que tu pode dar respawn
This game is beautiful in a very odd sense not visually put rather in a more social way. People trade stories of combat and you get to know those around you if your running logi. I remember when me and some pals were running a tank together at some point we were waiting for a downed bridge to be repaired and ended up sitting with a handful of other tank crews trading tales. I never saw those guys again pretty sure one of them got turned into a fine red mist when we went over the bridge. So if you got 30 bucks in blow id say its a more then worth the price.
Воюю за МОХ третью неделю только с добровольцами и молюсь на арту советую, регион замечательный!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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