
Foxhole is a massively multiplayer game where thousands of players shape the outcome of a persistent online war. Every individual soldier is a player that contributes to the war effort through logistics, base building, reconnaissance, combat, and more.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Foxhole is a massively multiplayer game where thousands of players shape the outcome of a persistent online war that lasts for weeks. Players ARE the content in this sandbox war game. Every individual soldier is a player that contributes to the war effort through logistics, base building, reconnaissance, combat, and more.
Massively Multiplayer Warfare - Thousands of players connect to the same world and fight in a persistent war that lasts for weeks. Immerse yourself in a sandbox that includes hundreds of hand crafted towns, villages, and other areas of interest.
Logistics - Comprehensive logistics game where every bullet, weapon, vehicle, and drop of fuel is produced and supplied by real players. Win battles by cutting off supply lines or sabotaging infrastructure behind enemy lines.
Trench Networks - Fortify your front line with trench lines and bunker networks. Build underground bases with ammunition storage, engine rooms, intelligence centers, and artillery emplacements.
Weather System - A fully dynamic weather system that simulates snow and rain storms. Weather can have a profound impact on the battlefield, freezing over rivers, disabling equipment, and limiting artillery effectiveness.
No Man’s Land - Unleash devastating artillery bombardments that can permanently level towns and transform landscapes into a desolate no man's land.
Tank Combat - Dozens of tank classes and variants supporting tank crews with gunner, commander, and engineer roles. Tanks can be tracked, have their fuel tanks ruptured, or be disabled and feature an armor system with penetration and deflection mechanics.
Naval Warfare - Construct impressive fleets of Battleships, Destroyers, and Submarines. Launch massive beach invasions to claim territory on distant shores.
Train System - Players can design and build large scale railway systems, enabling supplies, vehicles, and other equipment to be hauled over long distances across the persistent world.
Facilities - Construct and manage industrial bases that can be developed into mass production centers or shipping ports servicing hundreds of logistics players every day.
Air Warfare - Build and operate squadrons of recon planes, fighters, bombers, and other specialized aircraft.
Paratrooping - Paradrop behind hostile lines to cripple key infrastructure and disrupt enemy logistics.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1367 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
very nice
nothing else like it on the market very fun.
при первой же игре диверсанта под мостом проткнули штыком,около столицы появился окоп с диверсантами и тяжелым пулеметом,5 расчлененых логистов из 5
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.6M | 373.6K | 94% | $4.95 | |
| $38.6M | 19K | 79% | $49.99 | |
| $38.8M | 76K | 97% | $24.99 | |
| $38.6M | 89.4K | 95% | $16.99 | |
| $38.6M | 108.3K | 92% | $19.99 | |
| $38.9M | 49.6K | 72% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $30.4K | 67 | 55% | $14.99 | |
| $1.5K | 13 | 100% | $4.99 | |
| $129.6M | 243.6K | 81% | $39.99 | |
| $20.1M | 29.6K | 90% | $19.99 | |
| $8.7M | 18.9K | 78% | $19.99 | |
| $5.6M | 16.8K | 88% | $14.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Portuguese - Portugal*, Russian*, Simplified Chinese**languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
врага убить почти невозможно зато свои убивают при любом удобном случае - стал не так или просто под колесами оказался или вдруг человек позади тебя начал стрелять сквозь тебя когда все сидят в куче . Бункеры неубиваемые, станковые орудия бесполезны, непонятен урон, логистика типо есть но сам решай как доставлять. Нужен интерфейс типо командования фронтом - его нет и все действуют как зря
1. Buy the game 2. Join the war 3. Pick a gun 4. Shot collies
7 поляков из 10 англоязычных игроков
There is nothing like this game out there. The war between the two player factions Wardens and Colonials, is constantly raging on when you go to eat, sleep, work, repeat. Players from all scores of life fight with one purpose in mind, to defend the frontline victory points from the enemy. Whether that is by manufacturing weapons, tools, materials, machines, armor etc. in faction controlled factories or player made facilities, or transferring goods across the diverse landscape by land or sea, or by building frontline fortifications, artillery shelters, digging trenches etc., or defending the skies in fighters, your navies in torpedo-bombers or tanks in dive-bombers. There are unlimited number of roles to fill and lots to do. If you want to experience a war sim loosely based on the aesthetics of WW1-WW2, and participate in grand operations all of which is completely player driven then this game is for you. Invest your time in exploring the different areas of this game and ask away for help, the player base is eager to teach new players the ups- and downs, do's and don'ts of Foxhole. Many of the aspects of the game are taught poorly in the tutorial island (the base you originally deploy into upon starting the game) all areas of the game are more easily taught by other players who had to climb the same hurdles you will:), but ask away. The game features proximity voice-chat and is much more alive when you let yourself be known! The team behind the game is constantly tweaking the values of weapons, implementing new vehicles to play around with and crushing bugs. And a constant struggle for them is to correctly balance the game's META, much like any other game out there, but for Foxhole, any slight balance-change favoring one or the other side, can dearly affect the long-term prospect of bases longevity and shift the tide of war. Players are pretty vocal about the changes, and since updates regularly happen after a war finishes and not while it is going on, their well-justified calls for change often take time to qualm. But fear not, despite the recent User's recommendations it is easy to hop in and make a difference. The longer you wait, the more awesome last-stands with random people you will miss!- the game is big enough for you to always meet someone new, but small enough for you to run into the same people you defended a certain town with against all odds! Join the fight, soldier! Grab a loughcaster, 2 clips of 7.62 and discard the green men of their hopes and dreams. See you on the Battlefield o7.
круто я 3 часа бился за мост и проиграл(
Muy completo el juego, pero que mueras cada 30 segundos y te tires 40 de cooldown para salir lo veo del todo inecesario
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.