
What the cluck?! Ricardo was sent to Hell! It's time for revenge. Explore different landscapes, jump, run and dash past deadly obstacles, search every corner... and defeat the ultimate evil keeping you from returning to your world!
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About
You're in Hell - Now what?
Ricardo the chicken was sent to Hell for bad boy crimes (being cool), and now he must find a way back to his world.


Explore different landscapes in search of the Hell Bells, devices that open the exit!

Jump high, dash a lot, and grind icy rails!
Grab powerups to improve your abilities - They provide Ricardo with gnarly accessories too!

Of course there are enemies. And lots of fire. This IS Hell, after all.

Weird allies? Premonitions of disaster? No one seems to know for sure. They could be useful, though...
Do you have what it takes to return home and take your life back?
Then stop the ultimate evil blocking your way!

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Portuguese - Portugal
Engagement
Hours played at review time, across 21 reviews with recorded playtime.
Reviews
Great little game with lots of secrets. Easy to pick up and put down - thoroughly recommend!
YOOOOOOOOOO, CHICKEN!!! Nah, frfr, the movement feels very smooth and fluid, which I personally think is the most important thing in a platformer. Full of secrets and a cool surprise at the end! It is a short but worthwhile experience!!!
movement is fun and stages are well designed! i'd recommend the developer examine the walljumping and railgrinding, as right now they're too automated and context-specific to be enjoyable
Really fun game with a clever sense of humor. The PSX style graphics are quite well done. Give it a try if you are craving some fresh 3D platformer, you won't regret it!
I don't know how to explain it, but this is exactly what I expected out of a game titled Fowl Legacy. I mean- hell, you can grind rails as a chicken. While wielding a sword. You can't ask for more. This is an awesome little project and it feels like a joke that has so much effort put into it. Absolutely love it.
the chicken grinding the rails like shadow the hedgehog goes unbelievably hard please make a full chicking railgrind game
fun collectathon platformer with very satisfying movement, a cool PS1-inspired aesthetic, and some fiendishly well hidden secrets to encourage thorough exploration of the (mostly) open ended and non-linear levels i'm not a fan of how sparse the settings are (i wish the game had camera sensitivity settings and a widescreen mode) but the defaults do the job so it's not too bad
underrated gem, this game is a blast! the ost on the third level blew me away!
The game mixes elements you'd see in other platformers like Super Mario 64 Sonic Adventure well. The platforming and level design is very good. It's designed in a way that you can see everything you can explore from a distance and checkpoints are placed strategically so you won't have to backtrack much. The game can be a bit easy, which can be good or bad depending on the person. Even after finishing the game, there was plenty of collectibles and elements I didn't find like the Sleepwalkers, so there's replayability. The small amount of dialogue there is charming. The retro graphics are well realised overall. It's a solid but fairly short game, which isn't bad in itself. The final boss also utilizes the movement mechanics to great effect. If there was some improvements I'd like to see, it would be the music. It's not bad, but it does feel a bit generic. Having someone compose songs reminescent of the N64, Sega Genesis or PS1 era would add to the game I think. Also it would be cool to see new character mechanics related to the platforming. While each level has its own unique elements (enemies, hazards, powerup mechanics), Ricardo itself has fairly simple movement options.
very ok, suffers from the problems a lot of modern collectathon platformers have where levels too big and empty. final boss was annoying, just has way too much health and is uninteresting.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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