
Explore a decaying industrial world left behind in humanity's never-ending race to conquer the stars. Beneath its iron skies, desperate souls kill and steal for passage to the still-plentiful frontier worlds. Sink or swim in this high-octane first-person shooter with immersive sim elements.
Modeled estimate, not a reported figure. How we estimate →
About

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I thought it was a boomer shooter, but after 22 minutes, I still have not met a single enemy, or have not been given or fired a single weapon. Maybe if you like Half Life's style of storytelling, or story heavy games, you might like it. Also I've had some bugs where I was stuck on a wall. There's been no update to this early access title for more than a year, and apparently, there's no planned update for atleast the next few years as the developer has been arrested for, as per their own words, "a violent crime", and is now in prison for a few years. The game might get fixed then. Edit: And before someone tell me it's not far that I rate the game for not being what I expected: 1) The entire first 24 seconds of the trailer is full of combat and shooting 2) Last sentence of the steam description is: Sink or swim in this high-octane first-person shooter with immersive sim elements. 3) The third Tag is "Boomer Shooter".
From a purely visual standpoint this game is ♥♥♥♥♥♥♥ great, I am enjoying all the little hand movements and interactions. Just zooming into the keypad made me want to write this. The healing items is a fun endeavor and the MUSIC! The music is GREAT! You can tell this is a game someone had fun making, there is so much random nonsense that is so fun to toy with on top of the superb gameplay. The visuals are top notch, I do not think I can get by without saying it again, so much love has been placed into all the little segments of this game. You can even take the ammo out of guns, you can dual wield just about any item! Everytime I run past something, I go "man I hope I can" and I CAN! It is great!!!
It's been 12 years since I got out of prison after being falsely accused of a crime by a despicable federal machine that never apologized or compensated me for it, hiding behind their immunity. Never really rebuilt my life. Never was allowed to. Banned from banks, Twitter, Facebook. Can't even complain about it. Only recourse is, well, you know. Continued harassment by the authorities never stops. The whole world is a prison run by sick freaks. It probably was architected as such from the outset, this plane a prison-construct of a vile demiurge that hates us. I might as well be sentenced to hundreds of years in an orbital prison too. We all might as well. We're all doing time here. The whole purpose of our flesh is to taint us, to weigh upon our souls to prevent ascension in future incarnations. I hope Dizzie stays on the street and can continue to make content for this immaculate game, blessed by a wondrous aesthetic, compelling world building, and combat that has a sense of kung fu kinesthetics and proprioception through a keyboard, well beyond the standards of any first-person game I've ever played. Since the developer has since declared their continued interest in working on this game (from a halfway house after their prison bid!!!) I can't tell you intensely enough to support an indie developer down on their luck. Death to the state. Death to the world. Buy this ♥♥♥♥ or you are going to remain in the grip of a mad and sadistic demiurge-warden for all your future lifetimes.
One of the most enjoyable imsims I've played. The level design is great, there are so many ways to go about most of the current missions I'm pretty sure I haven't done them all. The gameplay is a mix of MGS and Blood, so it can be pretty difficult. It never feels unfair though. The setting is really cool, reminds of something between Cowboy Bebop and Star Wars. So you get that cool aesthetic without having to sit through a garbage movie marketed towards idiots. Soundtrack is amazing, reminds of something like Femtanyl if it were compressed to fit on a PSOne game. Highly recommend.
Dev is "in jail" and work on the game will more than likely not happen. Do not buy
This is one of those early access titles that is so good that if it never got finished I'd still recommend it. The game is dense in the best way. 16 hours out of what technically amounts to 2 full levels plus bits in between. There is more heart, soul, and inspired game design here than in full releases by major studios. Love love LOVE the hand to hand combat. I didn't really think it would feel as good as it does. For such a small team it plays and looks great. The patrol reinforcing mechanic is a great way to make the player learn to use all the tools at their disposal and you find it forcing you learn to be the ninja they say you are. Personally I stuck to unarmed combat for the majority of the time but each weapon has abundant depth. The whole game does, really. My only real gripe is that the music restarts every time you reload. I don't mind dying a lot in a hard game, that's part of learning, but having to hear the first 10-20 seconds of the same track over and over gets old. Not a big deal. There are some minor issues with falling out of bounds or enemy patrols that don't reinforce to their assigned positions due to being unable to get there. Little stuff that will likely be patched. The core of the game is fantastic and feels complete. Overall, big recommendation. Can't wait to play it through again!
The game is full of brilliant ideas. The creator is clearly a very creative person. I really like the world, characters, and intrigue in the story. The voice acting is also surprisingly good. Some negatives though: controls are a bit slippery, picking up things is particularly frustrating; mechanics can often be more frustrating than fun, and I swear they are broken sometimes (devicectl commands don't seem to work sometimes); AI is pretty bad; guns and melee is jank and messy; the graphics can be too muddy, making it difficult to see switches, doors, items, vents etc. It's hard to knock the graphics because these some really good retro art here, but they could be cleaner. All and all, the game needs some work, not to mention it needs to be finished. That said, there is something very special here (frankly, there's a lot more imagination and intrigue here than 95% of AAA). I give it a soft thumbs up.
Thanks for an awesome game!!! Keep your head up I hope you get out soon to finish this masterpiece!!!
Fortune's run is so back
amazing game. Rather difficult too, but thats not a problem if you are persistent and dedicated to learning the game. you can do some interesting things with the movement system, and the game gives you multiple nice movement options to use. The combat is difficult, engaging, and diverse. there are many weapons to choose from and you aren't really forced to use any of them save for like a few special enemies, you can use whatever you like, and from the looks of it, they are all viable. The atmosphere and world are pretty good as well, it has a nice setting and, although i don't resonate with the characters that much, they are still interesting to listen to. It also has good parrying which is an instant win for me.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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