
An incremental game where you must make $1,000,000 to escape! Throw darts, drop pachinko balls, play scratch-off tickets, unlock automation, and discover powerful synergies as each new game affects all the others!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.57/day in the week to Aug 17 → 33.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Your first throw earns $1 gold, one million seems impossible...
But then you buy +750% gold value upgrades, unlock the Rattling Gunner, throw double-darts, and before you know it you're earning $250,000 per throw! Gold is raining down, waiting to be collected.
Your first scratcher earns you $6, one million seems impossible...
But then you buy BIGGER tickets worth $100,000+, hire a tax-cheating Toad Accountant, and even win a jackpot for a golden dart-gun for your Rattling Gunner - that's right, each room
Hit JACKPOTS in Room 2 for big permanent bonuses to all rooms!
Roll DICE in Room 3 for massive multipliers to earnings in all rooms!
Cook SUSHI in Room 4 for unique game-altering effects for all rooms!
Now you're crawling through a crack in the wall, no idea where it goes, hoping it's a way out...
FULL GAMEPLAY FEATURES:
Multiple different rooms full of unique games - Darts, Scratch-offs, Pachinko, and several more.
Full Automation across the game, no matter which room you're in!
120+ unique upgrades which affect gameplay in increasingly meaningful ways.
Special upgrades that affect ALL rooms - each room affects the others.
"New Game+" bonus modes, each with unique exclusive upgrades that give huge replay value beyond your 1st run.
Lethal Mode, an (optional) official speedrun mode that rewards strategic gameplay after your 1st run.
15 different creatures to befriend or bribe - from Bubba the Seal, to the iconic Abacus Frog!
Sums Steam + Google Play
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 3.8Kreviews | 82% | — | $1M |
| $8.99 | 98ratings | 40% | #69 | $15.3K |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 1087 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Schönes Spiel nur leider viel zu schnell durch, für mich kein wieder spielwert. Die 7,99 € daher nicht wert.
Adictivo
Vi o Felps jogando e achei incrivel, mas o jogo te prende só até a terceira fase no maximo, e isso não passa de 2 horas, outro ponto negativo é o fato de que quando vc vai passando os quartos o dinheiro antigo fica meio de lado por mais que os minigames do primeiro sejam bem legais e o segundo até ok, o terceiro nao te prende e sinceramente fica repetitivo e chato.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
it was awesome lol
fun game to zone out and play. Good time killer
In my opinion, this is not a bad game for what you pay. It took me 10-12 hours [uncertainty due to idle time] to complete all achievements that exist at the time of me writing this. I would recommend this game to people who like incremental games that make you play more actively. THE GOOD: - There is always something to do. If one part of the game is slow, you can always switch to another part while the slow one continues to make progress. I never HAD to idle. - The art is definitely very nice. The whole game was pleasing to look at, and all of the sprites are unique [this does not account for the fact that many sprites ARE from the developer's other game, IdleOn]. - New Game+ adds a unique gameplay element that, on top the primary upgrades, gives the player more to work on and encourages them to get even more powerful. THE MEH/BAD: - After New Game+, there's no real incentive to continue playing outside of seeing full completion in-game. There is content after New Game+ [new upgrades that unlock at NG++ and NG+++], but there are no achievements or other incentive to continue past NG+. - Some aspects of the game feel useless. There are some things you unlock that you can avoid touching for your entire playthrough and still progress just fine. This is a little disappointing when you unlock something new only for it to not help much. Overall, I think this game is a solid 7 out of 10. Definitely above average, but not AMAZING. It's worth the $8 base price.
满分10分给个7分吧,这个增量游戏耗费的时间也挺长的,等升级了一些装备后,可以挂机后台适当去收取在升级,适合游玩一周目,不建议再开二周目不然会很枯燥,
TLDR: Great start, totally disenchanted it starting second room. Cool art, settings for a story that is intriguing. Frist room music is nice, playing dart was fun. Having multiples darts, I am not sure how this is scripted, I don't know if I have one main dart that stay precise and predictable trajectory, or if it starts becoming half random trajectories. Kinda disappointing because it removes part of the game I liked, but not dramatic. And then... The next room, ticket scratching, I went from being a weird puppet in a weird creepy factory, with a strange rat blocking my path, something intriguing, imaginative, to "welcome to the low bottom of casinos and old peoples that keep scratching tickets, becoming homeless and paying for hope of change with money, in and endless dark spiral" - My english isn't good but you get the point. Ticket scratching, "wut?", feels like I am just gonna hurt my hand on the mouse, I have fun in many incremental but I do not enjoy IRL ticket scratching at all, everything of that domain is just "bad vibes" and it reminds me of a sentence "The lottery is a tax on people who are bad at math.". First I thought, maybe... maybe it is just one deviation from an otherwise promising game ? So I checked steam images, pachinko and other gambling / luck money games. Oh no. So maybe the overall nostalgic/sad music I hear is a requiem for those stuck in those dark places IRL. Well, that is likely a bit too much, the fact is I don't enjoy scratching tickets, I don't enjoy an environment that is inspired from money games and gambling (where the casinos is the only winner), which the art didn't make me expect. I don't want to play a game that make me feel like I am a gambling addict, perpetual loser, that scratch tickets. Looking quickly at other review, yes the dart game is fun, I would have doubled down on that instead of introducing other rooms, different targets, different setup, maybe multiple thrower with different speed (being precise here is just having a good timing), keep it a dart -precision included- game (more like a timing game) actually, would maybe work better for me.
Неплохой идл, которому местами не хватает автоматизации.
fortune mill
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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