
An incremental game where you must make $1,000,000 to escape! Throw darts, play scratch-off tickets, unlock automation, drop pachinko balls, and discover powerful synergies as each new game affects all the others!
Modeled estimate, not a reported figure. How we estimate →
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About
Your first throw earns $1 gold, one million seems impossible...
But then you buy +750% gold value upgrades, unlock the Rattling Gunner, throw double-darts, and before you know it you're earning $250,000 per throw! Gold is raining down, waiting to be collected.
Your first scratcher earns you $6, one million seems impossible...
But then you buy BIGGER tickets worth $100,000+, hire a tax-cheating Toad Accountant, and even win a jackpot for a golden dart-gun for your Rattling Gunner - that's right, each room
Hit JACKPOTS in Room 2 for big permanent bonuses to all rooms!
Roll DICE in Room 3 for massive multipliers to earnings in all rooms!
Cook SUSHI in Room 4 for unique game-altering effects for all rooms!
Now you're crawling through a crack in the wall, no idea where it goes, hoping it's a way out...
FULL GAMEPLAY FEATURES:
Multiple different rooms full of unique games - Darts, Scratch-offs, Pachinko, and several more.
Full Automation across the game, no matter which room you're in!
120+ unique upgrades which affect gameplay in increasingly meaningful ways.
Special upgrades that affect ALL rooms - each room affects the others.
"New Game+" bonus modes, each with unique exclusive upgrades that give huge replay value beyond your 1st run.
Lethal Mode, an (optional) official speedrun mode that rewards strategic gameplay after your 1st run.
15 different creatures to befriend or bribe - from Bubba the Seal, to the iconic Abacus Frog!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese
Engagement
Hours played at review time, across 225 reviews with recorded playtime.
Reviews
Themes across 224 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Divertido
fun game ,I’ve reached my fifth playthrough. I thought I would collect enough diamonds to unlock all the talents, but then I realized the dart shops kept getting more and more expensive. Requirement for clearing stages has also reached 100B... so I give up on that plan for now.
재밌지만 몇시간이면 끝나는 게임 다회차 요소도 없고 그렇다고 클리어 한다음 나오는 하드모드꺠도 스팀업적이나 그런것도 없고 많이 아쉬운게임 2~3천원 이하로 떨어지면 살만한 느낌
good game but it broke and I cant upgrade and I'm stuck at level 65387
提升商店里的内容跟说明书一样又臭又长,纯数值往上堆,没有一点爽感
Simple game that does what it promises: incremental progression - the kind that is easy to get into, harder to put down. It provides the [i]"number go up"[/i] experience in various flavors: Some involve skill and timing where you get to prove you are a real gamer, while other sections are more laid back and luck dependent, where you just grind through the upgrades and enjoy the ride. The deeper you go, the more there is to do, track and manage. For such a simple game, there is plenty of macro and micro management in it, and if you want to do it fast, it will involve some motor skills here and there. The flow of the game is quirky. In short, it stitches together various minigames that you get to improve more and more as you progress. They are intertwined, so there is plenty of incentive to go back and forth. The game is designed with this back and forth in mind, as there are various "meta" upgrades that affect different sections. Later sections introduce various repeated events that you have to wait out - so while those run in the background, you can manage something else. Apart from that, it is quite snappy. It is very much for zoomer brains, because there is way more happening than manageable after a while. The game definitely has a charm and identity, in a setting I would title as "gambling in a pub basement". The pixel art is sound, seemingly lots of care went into it. Although I must say, I personally dislike it when games mix together different resolutions of pixel art sprites. It results in a strong unpolished feel. On the topic of unpolished, there are some minor details that could be improved, but nothing major. The game works well overall, and I only had one instance where I had to reload because something got stuck. The game has replayability value, thanks to its new game+ system, which introduces busted upgrades at the cost of getting higher upgrade cost scaling + higher marks to hit before you can progress. Definitely extends the fun of it, but it does get stale. Overall, I had 2 days of fun with it and I enjoyed it. 6.5/10.
A ver el juego esta bien original cuanto menos y variado dentro de lo que cabe de un incremental pero es de los incrementales que he jugado el peor o uno de los peores, esta bastante desbalanceado entre los niveles, es muy lento ya que hay niveles que tienes que esperar si o si y no puedes hacer nada, las mejoras estan desbalanceadas entre ellos y esta muy desaprovechado muchas mecanicas. Si ten gustan mucho los incrementales compralo en rebajas, si eres más "turista" de este genero no lo pilles hay mejores y más divertidos.
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Ich hab das Spiel gefeiert. Es hat 5 Minispiele wovon mir Dart am meisten Spaß gemacht hat. Auch die Upgrades fühlen sich nice an. Zumindest am Anfang :D Kann das Spiel jedem Empfehlen der wie ich gerne Versucht gerne das meiste rauszuholen. Es gibt einige Englische Reviews die ziemlich gute Erklärung abgeben warum das Spiel Positiv oder Negativ ist. Ich selbst würde mich eher darüber freuen wen es Änderungen geben würde die es attraktiver machen würde in NGPlus (1,2,3,4,5 usw). NGPlus hat mir sehr gefallen weil es im ersten Moment viel "Mächtiger" macht. Also man fühlt wie man den Anfang verglichen zum Ersten Durchlauf schneller bewältigt aber wen man dann hin geht und die Kosten von Upgrade so stark erhöht das man theoretisch nicht wirklich Stärker/Mächtiger ist sondern man Extrem lange unnötig Grinden muss für das nächste Upgrade gegen Ende des Raumes/Spieles. Finde ich hat man das Skaling im Spiel vermasselt. Es gibt auch Upgrades die unnötig Teuer gemacht wurden oder so schlecht und nutzlos sind das ich den Sinn dahinter nicht verstehe. Z.B im Gacha Raum gibt es die Podeste was cool ist aber wenn Podest Rang 1 (Normale) und Podest Rang 5 (Beste) am günstigsten sind und Rand 2,3 und 4 knapp 20x teurer sind als die andern 2 versteh ich den Sinn dahinter nicht. Warum sollte ich mir Podest Rang 2,3 oder 4 kaufen wen ich doch Billiger Rang 5 bekommen kann. Das gleiche gibt es z.B auch für Gacha Plätze an sich. Die Skalierung ist so übertrieben das man sich keinen freien Platz für Gachas kaufen kann bis man gefühlt unnötig 2-300 ziehen gemacht hat um 1 Extra Platz für neue Gachas zubekommen. Auch der Lotto Raum ist leider in meinen Augen sehr Schlecht gemacht. Man kann die Zahlen erhöhen was cool ist und die Chance das auf höhere Zahlen bekommen aber wen das Upgrade für die "Chance auf höhere Zahlen" 5-10x oder noch Teuer ist als die höhere Zahl die man Grade Freigeschalten hat z.b ich kauf 10000 Frei und müsste erste 10x soviel Geld ausgeben damit ich die Chance freischalte die 10000 erst zusehen. Das andere Problem dabei ist Ticket 1 und 5 sind sogesehen 70% vom Max Gewinn während Ticket 2 nutzlos ist. Somit eigentlich das größte Problem an dem Spiel ist die sehr schlechte Skalierung von Upgrade/NGPlus. Man sollte keine Option geben etwas 50x kaufen zu können also 0/50 aber nicht mal ansatzweise die chance kriegen an Level 20/50 zukommen Wäre auserdem cool wen man den Zenith Typen (NGPlus Dart Raum Upgrade Typ) in einem Neuen Spiel der auswählbaren Stufe z.b. ich möchte NGPlus spielen nicht (NGPlus 2/3 oder 6) aber die möglichkeiten auf die Zenith upgrades von NGPlus 2 und 3. Würde ein cooles neues gefühl geben aber zu 100% erstmal die Skalierung überarbeiten :P. Würde das Spiel trotz des Preises empfehlen 8/10.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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