
An incremental game where you must make $1,000,000 to escape! Throw darts, drop pachinko balls, play scratch-off tickets, unlock automation, and discover powerful synergies as each new game affects all the others!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.57/day in the week to Aug 17 → 33.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Your first throw earns $1 gold, one million seems impossible...
But then you buy +750% gold value upgrades, unlock the Rattling Gunner, throw double-darts, and before you know it you're earning $250,000 per throw! Gold is raining down, waiting to be collected.
Your first scratcher earns you $6, one million seems impossible...
But then you buy BIGGER tickets worth $100,000+, hire a tax-cheating Toad Accountant, and even win a jackpot for a golden dart-gun for your Rattling Gunner - that's right, each room
Hit JACKPOTS in Room 2 for big permanent bonuses to all rooms!
Roll DICE in Room 3 for massive multipliers to earnings in all rooms!
Cook SUSHI in Room 4 for unique game-altering effects for all rooms!
Now you're crawling through a crack in the wall, no idea where it goes, hoping it's a way out...
FULL GAMEPLAY FEATURES:
Multiple different rooms full of unique games - Darts, Scratch-offs, Pachinko, and several more.
Full Automation across the game, no matter which room you're in!
120+ unique upgrades which affect gameplay in increasingly meaningful ways.
Special upgrades that affect ALL rooms - each room affects the others.
"New Game+" bonus modes, each with unique exclusive upgrades that give huge replay value beyond your 1st run.
Lethal Mode, an (optional) official speedrun mode that rewards strategic gameplay after your 1st run.
15 different creatures to befriend or bribe - from Bubba the Seal, to the iconic Abacus Frog!
Sums Steam + Google Play
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 3.8Kreviews | 82% | — | $1M |
| $8.99 | 88ratings | 39% | #61 | $14.5K |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 1057 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这个增量游戏最爽的居然是2周目 你敢信 后面越来越不爽,数值爆炸的不是你的收益而是你在商店买东西的价格!!!!
没啥意思
If you can get it on a sale so it's about 5-6 euro, then the game is recommendable, fun-wise, it could be considered "alright", the first playthrough is probably the most boring part, the 2nd and 3rd are more engaging, probably up to a 6 out of 10, on the first run it's more about 5-5,5 out of 10. It generally feels unfortunately a little short, as if having just a single last area of something would be enough, oh and perhaps a lil extra in the other rooms too, about 20% more I believe would be a good fit to round things up. For example, in 1st room another minigame where you have to hit a specific target which changes position could fit in. As for the 2nd room, somehow the upgrades for the 2nd and 3rd minigames don't feel too impactful, weirdly enough. The third one, it feels like you just forget about the third one once you're past it, need maybe an upgrade affecting the other rooms in its upgrade table. Then the 4th one is mostly fine, maybe just some QoL where you can keep creating by holding the button instead of clicking it repeatedly, then for the 5th, give it an auto option comparable to what the 2nd room has. Finally it would be nice to have one last room to round stuff off, the negative about the 5th room is mostly that it got way more than the rest, but there's nothing to get all that progress for as the game ends after it, so a final 6th room with stuff could justify all the gains you can get in the 5th one. I believe that last room could be something related to escaping the place, maybe a maze room, you know, explore passages so you can finally escape, that would be on-point with the theme and a good way to end it. Anyway, as it currently stands, it's alright but would only get on a sale and as mentioned, if it had 20% more, it could probably bump up the general feel of the game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is pretty fun and laid back for casual players. Then lethal mode was very precise and intense for 5 hours. so very fun for very different kinds of gamers. Kinda wish I got a cool hat or robe for beating lethal mode though. :/
Not as good as people make it out to be. Sure, there's a lot of time to be spent in there- but it's miserable at best. Laggy, unfun progression
Each minigame gets worse and worse until you're literally just spam clicking buttons like a ♥♥♥♥ cookie clicker.
лпфипя вдагнсыипрв оприаим ыобрими оибрывриамбпыв порвипыо
This game is way more addictive than I expected. I ended up playing for 10 hours straight and finished the entire game in a single sitting. I unlocked 50 achievements, and I only missed one because it requires New Game+. The progression feels great. There are plenty of upgrades to work toward, and it's really satisfying to see your character get stronger over time. Every upgrade feels meaningful, which kept me hooked from start to finish. I also liked that New Game+ didn't feel repetitive or boring. It actually gave me a reason to keep playing, making the game much more replayable than I expected. Sure, it's a pretty basic game for its genre, but that's not a bad thing. It does what it's supposed to do really well, and it's 100% worth trying if you enjoy. Final score: 9/10.
I would definitely recommend this game however I feel like the game developer needs to fix the game up and make it a bit faster . Nothing's more ♥♥♥♥♥♥♥ annoying then having exponential numbers get so big that they lose meaning and that any upgrades you try to get become too expensive because of the ♥♥♥♥♥♥ exponential system this dev put in this game. Other then that fun game
彩票计分不太合理,硬拖时间。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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