
An incremental game where you must make $1,000,000 to escape! Throw darts, drop pachinko balls, play scratch-off tickets, unlock automation, and discover powerful synergies as each new game affects all the others!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.57/day in the week to Aug 17 → 33.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Your first throw earns $1 gold, one million seems impossible...
But then you buy +750% gold value upgrades, unlock the Rattling Gunner, throw double-darts, and before you know it you're earning $250,000 per throw! Gold is raining down, waiting to be collected.
Your first scratcher earns you $6, one million seems impossible...
But then you buy BIGGER tickets worth $100,000+, hire a tax-cheating Toad Accountant, and even win a jackpot for a golden dart-gun for your Rattling Gunner - that's right, each room
Hit JACKPOTS in Room 2 for big permanent bonuses to all rooms!
Roll DICE in Room 3 for massive multipliers to earnings in all rooms!
Cook SUSHI in Room 4 for unique game-altering effects for all rooms!
Now you're crawling through a crack in the wall, no idea where it goes, hoping it's a way out...
FULL GAMEPLAY FEATURES:
Multiple different rooms full of unique games - Darts, Scratch-offs, Pachinko, and several more.
Full Automation across the game, no matter which room you're in!
120+ unique upgrades which affect gameplay in increasingly meaningful ways.
Special upgrades that affect ALL rooms - each room affects the others.
"New Game+" bonus modes, each with unique exclusive upgrades that give huge replay value beyond your 1st run.
Lethal Mode, an (optional) official speedrun mode that rewards strategic gameplay after your 1st run.
15 different creatures to befriend or bribe - from Bubba the Seal, to the iconic Abacus Frog!
Sums Steam + Google Play
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 3.8Kreviews | 82% | — | $1M |
| $8.99 | 98ratings | 40% | #69 | $15.3K |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 1087 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
So im finishing up new game +++ right now, and thats where i feel its best to stop unless they add more. As many others may have mentioned, with no achievements past the new game + mode, there is no real reason to go further, and with no new upgrades past +++ anything you do past that may actually be fairly painful to complete except for self satisfaction of doing so. The main game took roughly 6 hours, and each new game + took 3 hours each. Id say its a decent playtime for the cost at least Now as for the gameplay, yes each level interacts with the ones before and after it to some extent, but im left wondering how much this matters outside of the main game. once you get to new game + you really can ignore past levels and focus on the current ones, with a brief stay extra in the dart game to get the new game + bonuses as much as possible. then changing those bonuses to the current game you are on and continuing forward. Once you reach the final game, you can probably revisit some of the older games to optimize a bit for bonuses on the final game, but you dont really need to do that unless you dont want to sit staring at a screen doing nothing for a bit as you refill your currencies to continue the game. overall, worth the few bucks i spent on it.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Dopamine Mill
good gameplay
I now have around 70 hours in Fortune Mill and have unlocked all 51 Steam achievements, so I feel like I've seen pretty much everything important the game has to offer. The game itself is really good. It starts off slowly, where you actually have to work for your money and think about how to build up your combinations. In the beginning, every small upgrade feels important, but little by little your setup becomes stronger and stronger. And that's where Fortune Mill becomes really satisfying. At some point, you can build such a strong combination that the machines almost start making money for you without you having to do much yourself. It gives the game a really good sense of progression, because you can clearly feel the difference compared to the beginning, when you were fighting for every single coin. Once you've earned enough money, you can pay to unlock the next room, and this is where the game keeps introducing new ideas. Each room has its own way of playing and often introduces a new minigame or mechanic to learn. That makes the rooms feel genuinely different from one another. There will definitely be some rooms you love and others you almost hate 😅, but I think that's part of the charm. My biggest criticism is the Steam achievements. There are 51 of them, which might sound like a lot, but after 70 hours I honestly feel like it's far too few. Most of them are also very easy to unlock. I would have loved to see more difficult or unusual achievements that gave me a reason to experiment even more with the game's systems. For example, there could easily have been achievements for extreme combinations, specific builds, huge amounts of money, or special challenges in each room. That's really my only major complaint. Even after unlocking every achievement, I still feel like Fortune Mill has a really solid endless mode. You can keep building, optimizing, and seeing just how far you can push the game. I honestly feel like I could keep playing until my PC gives up before the game does. 😂 For around €8, I think the price is more than fair. I've already gotten 70 hours of entertainment out of it, and I can easily see myself playing even more. 7/10 A fun and satisfying game with great progression, creative rooms, and plenty of room for completely ridiculous builds. For €8? Buy it. It's fun.
good game
top
vvv fun
Best of all incremental games
good
Игра топ, развила мою лудоманию, уже поставил свой дом, чтобы купить айзека. 10 дротиков из 10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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