
An incremental game where you must make $1,000,000 to escape! Throw darts, drop pachinko balls, play scratch-off tickets, unlock automation, and discover powerful synergies as each new game affects all the others!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.57/day in the week to Aug 17 → 33.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Your first throw earns $1 gold, one million seems impossible...
But then you buy +750% gold value upgrades, unlock the Rattling Gunner, throw double-darts, and before you know it you're earning $250,000 per throw! Gold is raining down, waiting to be collected.
Your first scratcher earns you $6, one million seems impossible...
But then you buy BIGGER tickets worth $100,000+, hire a tax-cheating Toad Accountant, and even win a jackpot for a golden dart-gun for your Rattling Gunner - that's right, each room
Hit JACKPOTS in Room 2 for big permanent bonuses to all rooms!
Roll DICE in Room 3 for massive multipliers to earnings in all rooms!
Cook SUSHI in Room 4 for unique game-altering effects for all rooms!
Now you're crawling through a crack in the wall, no idea where it goes, hoping it's a way out...
FULL GAMEPLAY FEATURES:
Multiple different rooms full of unique games - Darts, Scratch-offs, Pachinko, and several more.
Full Automation across the game, no matter which room you're in!
120+ unique upgrades which affect gameplay in increasingly meaningful ways.
Special upgrades that affect ALL rooms - each room affects the others.
"New Game+" bonus modes, each with unique exclusive upgrades that give huge replay value beyond your 1st run.
Lethal Mode, an (optional) official speedrun mode that rewards strategic gameplay after your 1st run.
15 different creatures to befriend or bribe - from Bubba the Seal, to the iconic Abacus Frog!
Sums Steam + Google Play
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 3.8Kreviews | 82% | — | $1M |
| $8.99 | 97ratings | 40% | #69 | $15.3K |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 1087 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
vely good
总体来说,只有第一遍通关的时候比较爽,但是更像是结束了折磨。第二遍再玩出现的那个宝石商店还不能无线重置必须要等,但是按照这个金币获取来比较就很鸡肋,只有不断的重置,很麻烦缺乏二周目的爽感。第二关的刮彩票,后期的各种升级真的很垃圾,包括各个游戏部分的商店费用减免升级,既然不能保存那有啥用。总体来说,除了第一遍能认真玩下去,后面纯粹是习惯完成一下成就了,事实也是完成了以后就删游戏了,第三遍已经玩不下去了。整个游戏最有用的挂机就是最后一关扭蛋里面的小鸭子泡泡糖,但是玩到最后一关了,也没什么用了,等你泡泡糖挂机出效果以后,又马上可以通关了,前面又很折磨,。不过各个关卡之间有联动还是不错的,只是设计的让人没什么爽感
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
git
非常差的游戏体验
面白い。 バランスは良くなさげ。特定のステージは時間はかかるのに別では一瞬とかはある。 周回強化あっても、それ以上にコストは増えるのでストレスはある。
What an awesome game. Wish from an idle perspective the game was longer. Took 7 hours to beat the first run and about 7 hours to beat the second. The survival mode time limit is a little steep, maybe there could be levels or medal system that gets harder instead of it being basically impossible
No se siente la progresión luego del juego de dardos
very solid
Good. Repetitive but I like that kind of game.
Fortune Mill is an interesting mix of a handful of addictive mini games, with semi-deep skill trees and progression. Though I did enjoy most of my playthrough and I would recommend at least playing through the first run, for now I can't recommend it due to encountering bugs in the late game that have been mentioned online for months and not fixed. In NG++ there are coupons to reduce the price of upgrades in the regular store, but after multiple respecs I realised that this upgrade, for me, makes no change to the display or purchase price in the store, and other people have posted online that it does change the price for them but for completely the wrong %. While we are on the topic of respeccing, the cooldown period feel unnecessary and counter intuitive to wanting to capitalise on events when the become available. And since we can respec for free, why can we not just remove one point from an upgrade? When you want to run multiple builds, it is so tedious to redo the entire upgrade tree just to swap over one perk. I did find that by the end of my playthrough I was only playing for the sake of getting the NG+ achievement and once I saw the bugs in NG++ I just uninstalled. There are clear reasons for this. The first room is by far the most satisfying and fun. But again, things become extremely tedious as you progress. The games are not fun. The lotto room is boring and empty and the upgrade tree is way too big. The peggle room is at least a bit fun if not repetitive, but having to sit through the dice events is too long and boring. And these do not clear when you are in other rooms. The gacha room is probably the worst. There is 0 incentive to play this room in any other way than a speedrun to the exit. Edit: I forgot about the sushi room because it is so miserable my brain wiped any memory of it as soon as I stopped playing. This room is an absolute slog, I did not enjoy any of the mechanics in this one. The coloured slots, the combining mechanics, truly the brainrot room of this game. I am definitely interested in revisiting this game if it gets updates in the future and I would love to change my review to a recommendation, but I see no responses from the devs on issues in the game.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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Related
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