
Adventure awaits in this narrative driven fantasy action-RPG. The war-torn city of Vahrin stands before you on the brink of collapse and in desperate need of aid. As a mercenary in search of your next…opportunity, will you answer Vahrin’s Call?
Modeled estimate, not a reported figure. How we estimate →
About

Utilise weapons, armour, abilities, alchemy ingredients, traps and anything else you can lay your hands on within an entirely classless character progression system.
Whether you want to be a nimble-footed archer flinging fireballs between arrows or face your foes, toe to toe as an axe-wielding whirlwind of death; the choice is yours.


The Vale of Vahrin is beset by threats from both within and without, the perfect place for a mercenary in search of their next contract.
Rival mercenaries, bandits, monstrous beasts and even hideous creatures infest the Vale of Vahrin, ready and waiting for their bounties to be claimed.
Master intense real-time action combat and adapt to every challenge, ensuring that no enemy, no matter how powerful, can stand in your way.

Aid the survivors in their personal tales of grief, love and even humour, as they fight back against the overwhelming odds facing Vahrin.
Traverse a world steeped in beauty and mystery, from overgrown city streets to magical caverns and murky bogs, each hand-crafted to test your resolve.
Scour every corner; leaving no stone unturned in your quest to discover hidden treasures, unravel lost mysteries, and claim the spoils of Vahrin for your own.


The city of Vahrin found itself overwhelmed by a swarm of the grotesque, insect-like creatures known as khraiax.
In response, many of the Free Cities, united under the banner of the Combined Order, sent their armies to confront this terrible threat.
But victory was not to be theirs, for while the khraiax stood little chance against the might of the combined forces, a far greater danger rose from beneath the city’s streets.
Vahrin’s king lies dead, along with thousands of soldiers who marched to the city’s aid. Now only its most stalwart defenders remain, desperately fighting to reclaim their beloved home.


Vahrin’s Call stands as its own complete tale, yet it forms just one part of a sweeping epic narrative that spans nations and continents.
What begins as smaller, isolated struggles becomes part of a greater saga, where every character’s trial, every kingdom’s war, and every act of courage or betrayal weaves the tapestry of the unfolding story throughout the world.


• An entirely original, handcrafted high fantasy universe (No generative AI).
• Rid the Vale of Vahrin of the many vicious threats that plague it.
• Seek out the many puzzles, challenges and secrets hidden throughout the world.
• Customise your armour, weapons, spells, potions, traps and everything else at your disposal to develop your ideal playstyle.
• Large array of character creation options.
• Full voice acting (English) (No generative AI).
• Full controller support.
• Ultrawide monitor support
• DLSS 3.1.11 and FSR 2.2 support
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 268 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game is bland. There's not much to gravitate to. Rather play the Gothic Remake
Actually a positive here. TLDR; "Pretty much Fable 2" (no, not the sloppy "Fable" that's currently under development). The Devs definitely captured the original Fable vibes (graphic style, puzzles, finding... and janky animations at a time). Pretty chill and fun RPG made in the old fashion, with a bit of modern solutions. Combat is fine, magic is fine, crafting etc. all is good for me. Ofc. there are things tha are bad as well: - the interface is sometimes a pain, made me wonder many times "BUT WHY?", also it's to minimallistic, - got bugged few times, with not being able to draw any weapon (had to restart checkpoint), - the performance is bad, like really bad-bad, and that has to be fixed (most of it goes on GPU, so IMO the CPU reqs are overestimated), - we got all the fancy loot colors configuration but no font configuration (the letters font is really hard to read) Even tho i wanted to slam a negative here, I still think it's a good title, but the devs have to fix it a bit and optimize it a lil.
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Languages: English*, Finnish*languages with full audio support
Hours played at review time, across 268 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I enjoyed this game, it has a somewhat grim worldbuilding yet leaves a place to some jokes here and there Also, was a pleasant surprise to not encounter any bugs outside of a few minor texture issues, beside this - the game feels really polished Definitely gave me a sense of nostalgia as well, it was a good adventure
Addictive exploration that provides practical and dramatic gameplay rewards and surpisingly top-tier voice acting from top to bottom. It's rough around the edges but a spectacular effort from such a small team and more charm and minute to minute fun than most AAA RPGs.
These developers are out of their minds. You can rebind all keys but movement keys? Instant refund. No excuse for this garbage.
I haven't played a whole lot yet, but I can say that I am glad I bought this game and didn't choose to refund it. It is very janky and does need a lot of polish. The AI is terrible even on the higher difficulty settings, the animations are very choppy and not super responsive, and it drives me nuts that I have to focus perfectly on a bag or item to pick it up. But I love games like Fable, Gothic, and other less than perfect but still very enjoyable RPGs. This one scratches that itch. The world, exploration, and progression aspects are fantastic, and make up for all of its flaws in my opinion. I completely understand the concern about the price of this game. I think it should have been priced at 25.00 or less with the amount of polish it needs, but for me personally, I was happy to pay the asking price to support a dev team making this kind of RPG that I feel like has been thrown to the wayside in recent years. We need more games like this, and so I will vote with my dollars and support the team as they take in the feedback and make this game even better.
Until there is no 32:9 support big NO.
A great game with a rocky launch.
[h2]The game is fun, but maybe wait for a discount.[/h2] I must also point out that the developer team is rather small, so maybe the game will become more polished and issues will be addressed, but it is pretty fine as it is. Let's list pros and cons to allow the reader to make a decision, first the [b]cons[/b]: [list] [*] Enemies are rather dumb, they will not notice kills, they will not hide or move, they will not even attempt to find you until you stumble upon them. In the late game there will be enemies that pose some more challenge, so it looks like a design choice maybe? I've played on medium difficulty though. [*] In the end game difficulty spikes, locations grow very large and convoluted, enemy count also rises a lot. You may become overwhelmed, especially since enemies will re-spawn on re-load, and in some locations even if you run too far away. [*] In some places my video card sounded really loud, I assume the game may not be very well optimised, but it looked like it should run fine for the most part. [*] Picking up items requires targeting a rather small area, you may pick without doing that by holding the interaction button, but I kept forgetting about it and it requires some waiting, so not ideal. [*]Item economy is a bit weird, you need to dismantle some items [b]once[/b] to discover the parts, but then it makes no sense to break down the rest of items as you would get more parts by selling the item and buying the materials from a merchant that will stock everything you have discovered. [/list] And the [b]pros[/b]: [list] [*]The game is pretty, at least for the most part, I didn't like the saturation overdrive in the beginning, but either I got used to it, or it got balanced somewhere mid game. [*]Progression system feels nice and satisfactory, albeit it feels like you reach max level too fast and then it immediately gets hard to balance skill points. [*]There are some puzzles that felt nice, even if those were not rocket science. [*]A setting to enable quest markers on the map is a great thing, I've played most of the game with those disabled and only enabled those in the epilogue to keep track of some quests where I felt like I already have been everywhere (of course I've missed a door) [*]You don't need to bother with inventory management, only with what you wear. [*]Searching for genomey is fun, if frustrating a bit sometimes. [/list] I've heard people comparing it to Fable, but it reminded me more of Elden Ring just with difficulty toned way down and colours toned way up. The story is not exactly very interesting, but it's fine, and the best part is exploring the place and enjoying the scenery, in my opinion. You can definitely finish the game way faster than me if you're not planning to hunt down every item and finish every quest (this I haven't completed yet), I would estimate main story to be 4–8 hours. Right now less than 5% of players have achievement for completing the main quest, by the way, I hope this will change in the future.
Don’t really get all the hate for this game. I’ve been having a ton of fun with it! Is it the best-looking game around? No. Is it perfect? Probably not. But is it fun? YES! Exploring, finding new things, and just seeing what’s around the next corner has been a blast. Definitely worth it if you’re on the fence!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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