
Alice suffers from a serious illness called prosopagnosia - she can't see people's faces. This young girl is in a mental hospital, but she doesn't remember how she got there or anything about the past. Mysterious happenings start to occur in the hospital, and as she tries to solve these mysteries, she comes across the mystery from her...
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Engagement
Hours played at review time, across 24 reviews with recorded playtime.
Reviews
goodgoodgoodgoodgoodgoodgoodgoodgoodgoodgoodgoodgoodgoodgoodgoodgoodnicenicenicenicenicenicenicenicenicenicenicenicenicenicenicenice fast delivery
W zasadzie to dość ciekawa gra. Można dorzucić tu kilka poprawek np. chodzenie, lepsza kamera (choć ta mimo namolnemu działaniu oddaje klimat) oraz bardziej rozbudować dialogi głównej bohaterki. Zwróciłam na tę grę uwagę przede wszystkim dlatego, że motyw prozopagnozji bardzo rzadko występuje w grach. Szkoda, że jest tylko jeden epizod, bo jakby nie patrząc, przeszłam cały i zaciekawiła mnie. Będę czekać, bo może kiedyś jeszcze będzie wydana kontynuacja przygody Alice ;) Pozdrawiam
The controls and camera are so badly designed that it's unplayable.
Unfortunately, I couldn't get through the first episode because it was so glitchy. Interaction points that were supposed to yield items for quests would often take multiple interactions to get an item for no apparent reason. By the time I got to the bathroom the controls were locking up and the interaction points no longer worked to give puzzle items no matter how many times I used them. Beyond that, the writing is poorly edited. It doesn't follow writing conventions and sounds like a poorly edited story from a forum, not something I would expect from a completed product. The sentences are just wrong and sound either like a very young writer or someone whose first language is not English. Examples include “Sorry, I’m thought.” “Old suitcase” “Flushing doesn’t work.” instead of “Sorry, I was just thinking.” “An old suitcase” and “It won’t flush.” The one puzzle I was able to complete also did not make sense. I was only able to complete it because I play a lot of puzzle games and understand their conventions. That said, puzzles should make sense. They can make real world sense or other worldly sense but they should have some reason to them. I would like to see the developers take the feedback given by myself and other users to heart and make some changes to the game play because I was attracted to the concept of the game, it just disappointed me and was unplayable.
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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