
A handcrafted incremental game about a monk forging the Moon. A harvest cursor pulses collecting energy. Crystalize collected energy into living items - bells, flutes, kites, paper planes. Many items can be fused to make something stronger. When you collect enough energy - Craft the Moon.
Modeled estimate, not a reported figure. How we estimate →
Checked against 8 developer-reported gamesmedian error 11%See the anchors →
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $201.2K | 809 | 70% | $6.99 | |
| approximately $61.8K | 367 | 92% | $4.99 | |
| approximately $29.8K | 332 | 79% | $4.99 | |
| approximately $1.3K | 16 | 62% | $4.99 | |
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