
A first-person survival game set on a post-apocalyptic, ecologically ruined Earth. Play solo or with up to 3 friends as you build, upgrade, and fly a high-tech airship. Scavenge resources, craft tools, and face dangers on the surface as you hunt for a cure to save humanity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5/day in the week to Sep 9 → 3.71/day in the week after.
About
You will build and customize a high-tech airship. It will be your home, workshop, laboratory and more while flying above the surface of Earth. Control and steer it towards the ruins of our civilization and mysterious anomalies. Manage your airship hull and its integrity. Extract and gather resources to improve your airship and make it uniquely yours.
Your scientific know-how will allow you to build and operate different machines. Analyze scanned items and reverse engineer lost technology. Research new ways of obtaining food and resources, discover new tools, and increase the chance of your survival.
Explore and extract resources from the ruins that were built up high to escape the dust. Surrounded by drifting debris caused by a strange anomaly, harvest it into raw materials to help you survive. Explore and discover the remains of our civilization. Find out what happened and why Earth evolved to a place where we lost control of our previous position at the top. Discover secrets of our past.
Navigate a ruined Earth where danger lurks both above and below the toxic dust. High above the surface, protect yourself and your airship from deadly lightning storms, hostile drones, and other threats. Venture beneath the dust to explore a strange and hostile world, transformed beyond recognition in humanity’s absence. Face deadly, evolved flora and fauna as you uncover the mysteries of the surface and search for the cure that could save humanity.
Forever Skies is an action-survival game taking place on Earth, which was devastated by a global ecological disaster. This event caused the surface of the planet to be covered in a colossal layer of toxic dust. You’re returning to our planet hundreds of years later - will you recognize our world?
We’re Far From Home, an experienced game dev team based in Wroclaw, Poland. We are a group of friends and colleagues who worked together on quite a few projects and titles such as the Dying Light series, Divinity Original Sin series, The Medium, Outriders and many others

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.49−55% | 9Kreviews | 78% | — | $3.8M |
| $34.99 | 3.3Kratings | 86% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 993 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game filled a very specific itch and having finished it I can say overall thumbs up with a caution that this game becomes really niche the further you get into it. What do I mean? Well it's pretty easy to survive and once you understand where a material can be found you'll quickly be able to farm enough for anything you need and probably have several boxes of it pretty much making 1/3 your ship storage by the end. Enemy's can easily be los'ed and become more a task then enjoyable because the combat is pretty basic and the enemy's are either 1 shot or a sponge. That all makes the game feel really easy and sandbox ish, which for a game that makes your worry about getting sick and having a whole anti-viral system it's really missing the worry because the only way to get sink is to eat uncooked food or be really bad at sitting back and shooting things and that means never getting sick. It's just this casual builder with some survival stuff and a simple story. If your looking for some real survival worries and close calls this is not that, it's much more casual but you could up the difficulty. The sounds are great, storms are amazing and you are not a super human so it really does feel like you can are just a random person trying to save the world. The story does pickup right at the end, almost like you have these optional side story and when you casually get near the end of the main it's exposition, action, credits. It's really good for a small studio and a solid play if you want a different kind of casual survival that won't beat you up for putting it down until your ready to jump back in.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 8.86/day in the week to Jul 30 → 18.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Polish, Simplified Chinese, Ukrainian, Italian, Portuguese - Brazil, Japanese, Korean
| $31.49−10% |
| 70ratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 998 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
its a good game, i wish they do a sandbox mode so we can build and not worry about the rest lol.
I like the atmosphere and the ship building but the gameplay is 50% menu based and those menus are rough. Really rough. Ended up giving up but I really wanted to like this game and I think if they fixed the menu system and added some variety and maybe let us actually fight those giant bugs.
I played the entire thing start to finish, and it was pretty not great. For starters, the performance of the game varies WILDLY at any given time, but especially later in the game when you have to do things using the docking board. As well as this, gameplay is completely lacking in any threat, super repetitive with a multitude of reused assets/points of interest, and the graphics/art style is a sci fi over designed mess. The biggest problem though, is that the progression and pacing is bonkers and makes no sense. After doing the initial story missions, I went to one single side location and found a turbine which are only placeable on walls. It literally said in the unlock message "if you don't have walls yet they are unlocked later in progression" ... why not just give us walls off the bat if you're gonna give us tech that only goes on walls?? What? Another thing in the same vein is that they give you an entirely new tool that allows you to harvest new resources... moments before you finish the game. Why. Whats the point? The game struggled a lot from strange pacing like that the whole time. With all the bad out of the way, building and flying the ship was actually quite fun. They give you a lot of freedom with airship designs, and many many parts to use (with many requiring story progression however).
TLDR, if you get travel/Motion sickness I would not recommend! My eyes were feeling strained and the nausea was hitting me quite bad. I will start off by saying I didn't read any of the review before purchase, I just saw it in the sale and though i'd give it a go. I have not played enough to fully say if this game is great or not. But there were some problems straight away: First there is so much "movement" from the scrap flying around as well as the atmosphere that after 30 minutes the strain on my eyes was quite severe, then what followed was severe motion sickness. I personally only get travel sickness if i'm looking at my phone in the car so this was quite a shock. I tried adjusting all the settings but could not reduce the strain on my eyes or Motion sickness. I'm not sure what's the underlying cause but my assumption is speed of objects is different to the atmosphere movement which means your eyes are always making micro adjustments to focus and then the contrasting speeds causes the nausea. Second, I spent just under 2 hours on the game and I had not even got to expanding the ship yet. Which meant that the starting "square" was jammed full to get the initial 4/5 items in. The movement felt quite clunky and especially so for the resource gathering. Maybe this was a me problem than a game issue but due to the first issue the game play was probably a slower pace than others but the result was not enjoyable... which was a shame cause I did quite like the idea of building on a moving flying base (having thoroughly enjoyed raft) Third, The UI feels clunky, going to different sections is a chore and the resource gathering felt tedious right off the bat. I think the crafting takes from storage (not confirmed but seemed like it) which was nice BUT... you can only craft one thing at a time which was beyond annoying. If any Devs read this, a setting to reduce motion (outside of the motion blur setting would be amazing) even if that was toggles to reduce the speed of objects, fixed movements for gathering (less shake), or even reducing/stopping atmosphere movement. That alone would have kept me playing as I could have probably got past the other issues if I could play it fully.
basically subnautica and rafts love child but in the air. if you like either of those games and want something thats similar but different, this game fits perfectly and the soundtracks incredible
Game just decides randomly whether or not it will actually save your pregress and you can lose two hours of progress for no reason
Hello all .. Tested this game back when it was on beta/Early acess now.. i have this game on pc and let me tell you they have done alot of improvments.. IF you try the demo for this game be sure to know ITS an older version of said game so the NEW improved things arent added! This game is all about gathering resorcess to build a ship and improve upon it and you yourself while trying to save humanity from dying off. i find it a very relaxing and fun time.. wont tell you more as the trailer nails everything you need to know and doesnt spoil anything.. i recommed this game BUT you have to have a mid gaming rig to handle it.. i have a old pc but it was the best of its time and im struggling with low FPS from time to time.. if you have a PS5 buy it there solid fps and great graphic!
联机这游戏直接变成《黑心资本家天空》!我负责掌舵和规划,拉了三个兄弟当黑奴天天吊在船底吸垃圾。资本家看了都落泪。
During EA, the game lacked content but, the rhythm of discoveries was quite good. Then, they added highly repetitive places to visit which has diluted the game pace making the game boring. I hoped a year of patch would give them time to add more content with more interesting stuff to do. It ended up diluting even more my early days appreciation. A shame since it started which strong promises.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $339K | 727 | 78% | $11.99 | |
| $0 | 7.7K | 91% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $326.3M | 279.6K | 97% | $39.99 | |
| $8.9M | 9.9K | 73% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.8M | 3.3K | 65% | $29.99 | |
| $3.8M | 8.3K | 98% | $19.99 | |
| $3.8M | 7.5K | 93% | $19.99 | |
| $3.8M | 13.1K | 96% | $14.99 | |
| $3.8M | 6.5K | 83% | $19.99 | |
| $3.8M | 10.7K | 94% | $14.99 |