
A first-person survival game set on a post-apocalyptic, ecologically ruined Earth. Play solo or with up to 3 friends as you build, upgrade, and fly a high-tech airship. Scavenge resources, craft tools, and face dangers on the surface as you hunt for a cure to save humanity.
Modeled estimate, not a reported figure. How we estimate →
About
You will build and customize a high-tech airship. It will be your home, workshop, laboratory and more while flying above the surface of Earth. Control and steer it towards the ruins of our civilization and mysterious anomalies. Manage your airship hull and its integrity. Extract and gather resources to improve your airship and make it uniquely yours.
Your scientific know-how will allow you to build and operate different machines. Analyze scanned items and reverse engineer lost technology. Research new ways of obtaining food and resources, discover new tools, and increase the chance of your survival.
Explore and extract resources from the ruins that were built up high to escape the dust. Surrounded by drifting debris caused by a strange anomaly, harvest it into raw materials to help you survive. Explore and discover the remains of our civilization. Find out what happened and why Earth evolved to a place where we lost control of our previous position at the top. Discover secrets of our past.
After descending below the dust, you will discover a strange new world, the planet's surface that changed in our absence. Face evolved fauna and flora and hunt for viral pathogens to cure a mysterious illness threatening your family.
Forever Skies is an action-survival game taking place on Earth, which was devastated by a global ecological disaster. This event caused the surface of the planet to be covered in a colossal layer of toxic dust. You’re returning to our planet hundreds of years later - will you recognize our world?
We’re Far From Home, an experienced game dev team based in Wroclaw, Poland. We are a group of friends and colleagues who worked together on quite a few projects and titles such as the Dying Light series, Divinity Original Sin series, The Medium, Outriders and many others



Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Polish, Simplified Chinese, Ukrainian, Italian, Portuguese - Brazil, Japanese, Korean
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 60 reviews with recorded playtime.
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Hab das Spiel mit meinen freunden gespielt, der Philosophische Ansatz ist ganz nett, aber das Spiel ist furchtbar langweilig. Man hatte keinerlei Gefahren oder einen Spannungsbogen, die großen Insekten, die ab und an Existieren, hätte man auch weglassen können. Das Spiel startet, wo es aufgehört hat und ich persönlich hatte kein Gefühl von Fortschritt. Selbst, dass wir das Spiel beendet haben, würde man mich Fragen, was ich getan habe, wäre meine Antwort "Gar Nichts und ich habe darauf gewartet, dass meine Ausdauer sich auffüllt."
It's ok. Not great, not horrible. Building and customizing your zeppelin is fun, but the rest of the game is mediocre.
Overall the experience is fine if you are hosting. But if you aren't there is a good amount of bugs. The game world feels too empty for everything you have. More enemies at each destination and making good use of the colossal lifeforms would be awesome.... maybe as boss battles or something. Overall it's just a flying base building game with very little battle mechanics and becomes repetitive super fast. Game also needs ambient music to help break up the monotony.
A game that's got a perfectly unique charm, and captures the idea of survival-in-desolation better than anything else seen thus far. The prettiness of decay and neglect as in-motion processes, technological advancement next to downright malicious adaptation of nature, and warped electrotechno audio from accomplished talent; they all mix in ways that should never fit, and yet they do. The idea of being in a cocoon of safe harbor despite nature's worst storms - the juxtaposition of cozy life and the fury of a mutated mother nature - is embodied in Forever Skies in a way that... no matter how long it has been, always brings an inevitable revisit. Having followed this game since fairly early in player-available development, the team has repeatedly proven willing to revise and improve massive sections of the game, augment or introduce formidable new systems, and ask the player what it means to actually fix something. Let it be known that there is zero objectivity in this review, and Far From Home has long since earned a strong fan. In the interests of candor, one should check one's hardware specs before purchasing; the sheer volume of particles this game can render is astounding.
I really tried playing Forever Skies, and i think it CAN be a good game, but man, i've seen so many times the same rooms, i'm so tired of hearing "Caution! A storm is coming!" "Caution! A storm is coming!" "Caution! A storm is coming!" The resourses are so boring to keep on looking for, the laser thing we use to gather gets annoying after doing it sooo many times, arranging the loot in the litte boxes is irritating, i'm trully sorry, i love raft, e love subnautica, this game gives the vibe of both, i don't know, it just fell off for me.
I had wrote a lengthy, detailed review on the game but swapped my recommendation AFTER finishing it, so Steam struck it down with a nuclear missile. TLDR; It's like a reheated meal, not fresh from the oven. Changing the core gameplay loop post-release makes it feel more like an unfinished game with proper mechanics that were only just considered. The game's major updates completely change core aspects of the game, so it's less of an update and more of a step closer to a full release. Concept of the game means the environment is hella dull. You interact with it a bit so meh. Looting consists of standing still and holding left click whilst looking at flying tumbleweeds or totally lightweight enough panels and heaps of metal. The game tries to be the long lost cousin of Subnautica, but that can never be replicated. The bug pet would bring my review up to a positive but I need a bed to place it down which needs a blueprint that I don't have and will likely take me 10 hours to find, so it's an immediate -1,000,000/10. Premise is interesting but from what I have heard the actual story is pretty meh later on. Environment is a carbon copy of itself everywhere you look, after a while of blissful ignorance. First and second radio tower I visited were clones, the only things unique were the POIs..obviously, the places the story directs you, so hopefully by the time you have to go loot for specific resources you forget the repetition. Instead of a meticulously hand-crafted world, it feels more like generated tiles slotted in together with a couple 'ahh..world's empty, let's add a couple structures you can visit that are all identical' sprinkled in. Buy it when on sale, or buy Subnautica 1 and Below Zero when they're on sale for half the price of this game. Like right now...buy Subnautica RIGHT NOW YOU SHOULD BUY IT NOW---
The Game has its interests and can be really fun at times but the game designers don't seem to have common sense how many of you would run around on a girder 100 ft up and as your stepping onto a cross girder would step off the edge and fall to you death??? Or jump over a gap and be bounced into open space because there is a small beam attached to the wall that deflects you making you miss but was no where even close to your line of jump. The problem is the world does not make common sense in terms of safe paths. A path that you would never take because of a big gap in the platform they want you to cross by hugging the left or right side on little bits of rebar sticking out from the wall but here is the catch one location it works just fine but on other locations you fall to your death and you can never tell which is which. Overall as long as you keep saves running "alot" before any tricky stuff you can have fun with the game but if you forget to save your going to be swearing at the stupid game again because the developers have no common sense or consistency for game terrain.
Absolutely a beautiful game, endless fun and graphics are amazing. runs smooth. Just one issue. the main story is so quick to finish
During EA, the game lacked content but, the rhythm of discoveries was quite good. Then, they added highly repetitive places to visit which has diluted the game pace making the game boring. I hoped a year of patch would give them time to add more content with more interesting stuff to do. It ended up diluting even more my early days appreciation. A shame since it started which strong promises.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Little Witch in the Woods | $8.6M | 12.9K | 89% | $19.99 |
| Railway Empire | $8.6M | 9.7K | 83% | $5.99 |
| Crysis Remastered | $8.6M | 17.4K | 77% | $29.99 |
| Car Mechanic Simulator 2015 | $8.6M | 12.1K | 92% | $19.99 |
| Necesse | $8.6M | 27.6K | 93% | $14.99 |
| BALL x PIT | $8.6M | 25.9K | 95% | $14.99 |
Related
| Ocean World: Eden Crafters Prologue | $0 | 7.5K | 91% | Free |
| Satisfactory | $164.4M | 275.8K | 97% | $27.99 |
| Green Hell | $5.8M | 99.9K | 85% | $2.79 |
| Voidtrain | $5.8M | 9.7K | 74% | $17.99 |
| Starsand | $164K | 1.3K | 66% | $4.99 |
| Sons Of The Forest | $201.1M | 314.9K | 88% | $29.99 |