
Forestress Shade is a strategy puzzle game that combines roguelike elements with chess. Command, battle, win, and acquire new animals. Control your animal army, defeat the approaching enemies, and venture to the edge of the deadshade forest.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Forestress Shade is a strategy puzzle game inspired by "Slay the Spire,"
combining elements of roguelikes and chess.
However, you don't need to know the rules of chess in detail. Anyone can play casually.

The "Deadshade Forest," which devours light and returns everything to shadow.
In the eternal darkness, ferocious animals lurk, welcoming those who venture in with insatiable hunger.
Those who bear the curse of Deadshade and are eternally imprisoned in the forest, harboring shadow within them,
are destined to hunt.
The player takes on the role of a "Hunter," commanding animals to fight against enemy creatures.
During the player's turn, stamina can be used to perform various actions such as moving, attacking, and summoning animals.
Predict the enemy's movements based on their planned actions and devise the optimal course of action.
The forest's structure changes with each challenge.
Whether you are tossed about by the unpredictable chaos or cling on depends on the Hunter's strategy.
Every animal possesses unique characteristics.
By combining these in your strategy, you can further enhance the strength of your animals.
Combining animal characteristics may even further strengthen your animals…

Choose one of four hunters and venture into the heart of the forest.
Each hunter has their own unique playstyle.
・Want to charge straight in with high stats?
・Want to attack stealthily using traps?
・Want to move freely like a chess queen?
・Overwhelm them with sheer numbers?
Of course, choosing based on appearance or intuition is also perfectly fine.

After clearing the main game, the high-difficulty mode "Midnight" will be unlocked.
Add unfavorable conditions and test your limits.
See how far you can clear—this is your chance to show off your skills.

Genres
Stats
Languages: English, Japanese
Reviews
Одноразовая фигня.
"Don't waste your life, I did. Go home," -John Rambo ⣴⣿⣦⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⣼⣿⣿⣿⣷⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⣼⣿⣿⣿⣿⣿⣿⣿⣦⣄⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣶⣤⣤⣶⣶⣿⣿⡗ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠟⠀ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠃ ⣿⣿⡇⠜⠙⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠀⠀Got a cat here ⣿⣿⣿⣶⣿⣿⣿⣿⣿⠋⡹⠙⣿⣿⣿⡇⠀ Friends passing ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣶⣾⣿⣿⠛⠀⠀by can touch her ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⠛⠁⠀⠀and click Like to pet ♡ ⣿⣿⡿⠻⠿⠿⠿⠿⠛⠹⠑⠀⠀ Award for good luck, Take My Points for infinite pets ♡ ⠟⠁⠀
Не плохой рогалик, но мне на 1 раз.
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Concurrent players on Steam, sampled daily since tracking started.
Honestly, it's really impressive already, great job ! The ambience is on point with that art and soundtrack, I'm instantly hooked by it. ^^ I understand the early access, as I've spotted some bugs and would like to bring suggestions : -hit command : sometimes my units refuses to attack even if they are completely able to. -path highlight : when I change unit, they keep the previous unit's path highlighted too, wich is confusing. I think the game simply doesn't want to register inputs, sometime. -unit description : I found it confusing that you have to click on units icon to summon them, but have to hover over the unit's number to see its description. I would suggest both, or inverting those at least. That's what I got from a first playthrough. I will update it later if I find anything else. Still, if you can fix that initial list, I'll be glad to reccomend it on our curator page. ^o^
Interesting game, I like the concept. Needs a good bit of clean up, for example clicking to attack is tricky until you find the right spots to click. You want to click the head, instead of anywhere in the box. Using runes is hard, the pop-up isn't up long enough and is easy to click through. I think the dev's biggest issue is the hitbox for interacting with anything is bad and needs to be up long, and more forgiving. It is a "yes" suggestion to play, because the bones of a really fun game are there and if you're patient person you'll have a decent time. Also, I want to see what they do with more time. I really believe in this game's potential as getting into my rotation of games to play a few mins between doing thing RL.
Инди-приключение с элементами выживания в волшебном лесу, полном тайн и опасностей. Плюсы: Завораживающий сеттинг — живописные лесные пейзажи и магическая атмосфера; Интуитивное управление — простота освоения базовых механик; Разнообразие заданий — множество квестов и головоломок. Минусы: Однотипные враги — некоторые противники могут повторяться; Ограниченное пространство — малое количество локаций; Краткость кампании — игра может быть пройдена за короткое время. Итог: понравится любителям атмосферных приключений и выживания в необычных мирах. Завораживающий сеттинг и разнообразие заданий делают игру увлекательной, несмотря на возможные однотипные элементы и краткость.
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⣀⡀⠀⠀⣀⡀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿⣿⣿⠀⣼⣿⣿⣦⡀ ⠀⠀⠀⠀⠀⠀⠀⠀⣀⠀⠀⠀⠀⢸⣿⣿⡟⢰⣿⣿⣿⠟⠁ ⠀⠀⠀⠀⠀⠀⢰⣿⠿⢿⣦⣀⠀⠘⠛⠛⠃⠸⠿⠟⣫⣴⣶⣾⡆ ⠀⠀⠀⠀⠀⠀⠸⣿⡀⠀⠉⢿⣦⡀⠀⠀⠀⠀⠀⠀⠛⠿⠿⣿⠃ ⠀⠀⠀⠀⠀⠀⠀⠙⢿⣦⠀⠀⠹⣿⣶⡾⠛⠛⢷⣦⣄ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⣿⣧⠀⠀⠈⠉⣀⡀⠀⠀⠙⢿⡇ ⠀⠀⠀⠀⠀⢀⣠⣴⡿⠟⠋⠀⠀⢠⣾⠟⠃⠀⠀⠀⢸⣿⡆ ⠀⠀⢀⣠⣶⡿⠛⠉⠀⠀⠀⠀⠀⣾⡇⠀⠀⠀⠀⠀⢸⣿⠇ ⣠⣾⠿⠛⠁⠀⠀⠀⠀⠀⠀⠀⢀⣼⣧⣀⠀⠀⠀⢀⣼⠇ ⠋⠁⠀⠀⠀⠀⠀⠀⠀⠀⢀⣴⡿⠋⠙⠛⠛⠛⠛⠛⠁ ⠀⠀⠀⠀⠀⠀⠀⠀⣀⣾⡿⠋⠀
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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