
Foreign - open-world, third-person, story-driven-game where relationship matters.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
I stumbled across this in my quest to see every game on STEAM through my discovery queue. Its description as a story-based open-world RPG, low-poly style, low price and lack of reviews piqued my interest, so I bought it. It's actually an open world adventure rather than an RPG, as there is no character progression. The models are low-poly with a southwest USA desert palette, vaguely reminiscent of Interstate '76 but not as stylized, and crudely animated. The viewpoint is 3rd person, with the camera behind and slightly off-center from your character, which you move with standard WASD controls. The interfaces are otherwise purely functional and don't always follow common design conventions, but they're not hard to get used to. The game provides a distinct sense of place with unique locations to visit, and has multiple NPCs to talk to, quests to accept (complete with quest tracker and marker showing the objective of your active quest), inventory to manage, a main story with optional side quests, and simple music that matches the melancholic western USA atmosphere. It's fairly janky, but in a "you'll probably like it if you're into janky games" kind of way. The weakest aspect is the writing. The plot is a basic "my girlfriend left me and then disappeared" story set in a somewhat weird southwestern desert town (not quite as weird as DUST: A Tale of the Wired West, but something definitely feels off), and is revealed through dialogue, written notes, and questing. The text is in need of a strong copy-edit, however, as it is full of typos, improper formatting, and stiff phrasing that greatly lessens any dramatic effect it would otherwise have. There's also an NPC reputation feature that feels incomplete in its implementation and doesn't really add to the game. The quests I’ve encountered so far are also trivially easy to complete with little sense of danger even in situations that are meant to feel dangerous; in some ways the game feels like more of an enhanced walking simulator than open-world adventure. That said, there’s an earnest feeling to this that is often lacking in indie titles, and I actually found myself wanting to see how the story ends; there's something about the whole that is definitely better than the parts. I can recommend this at the $3 price point I paid if you like quirky indie games and are tolerant of the issues I mentioned above. There’s enough good here to make me interested in the dev’s second game, called "Digitizer" (referenced on this game’s store page), which appears to be much more sophisticated in design. One last note, while looking up the Dev, I found a hilarious animated film called "Hell on Wheels" linked on his website, ilanmanor.com. It's also on Youtube, and you can find it by searching Hell on Wheels Ilan Manor. I think the film illustrates what the dev is capable of when he plays to his strengths.
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Concurrent players on Steam, sampled daily since tracking started.
XUnity.AutoTranslator-ReiPatchフォント指定なしに日本語化できた。ただ、ReiPatchが原因か切り分けしていないが頻繁にマウスカーソルがくるくるする。そのまま復帰するときもあればプログラムの再起動が必要な場合もある。
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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