
Forefront is an intense VR shooter featuring 32-player large-scale battles, land, sea, and air vehicles, and immersive, tactical combat. You are the tip of the spear in the war between a global energy giant and resistance forces. Which side will you take?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Aug 14 → 3.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Forefront – The Next Evolution of VR Warfare
From the creators of Breachers and Hyper Dash, Forefront delivers an all-out war experience like never before in VR. Engage in massive 32-player battles with cross-play across platforms, a variety of expansive maps, and semi-destructible environments, where strategy, skill, and teamwork decide the outcome.
🚁 Command land, sea, and air vehicles – Pilot helicopters, drive tanks, and storm objectives in humvees, quads, or boats.
🔫 Choose your class – Play as Assault, Engineer, Medic, or Sniper, each with specialized weapons, attachments, and gadgets you unlock by progressing your soldier and class levels.
🔥 Feel the impact – Realistic gun play, tactical movement, and large-scale combat bring the battlefield to life.
💥 Shape the fight – Blast through walls, demolish buildings, and use destruction to create new paths or deny enemy cover.
The year is 2035. A powerful energy corporation, O.R.E., has built a private military to defend its monopoly on Red Orpiment, a rare mineral set to power the world, while local governments and resistance fighters battle to reclaim control. You are the tip of the spear in the war to control it—which side will you take?
📌 Wishlist now to be the first to fight!
Genres
Engagement
Reviews
Themes across 211 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I have two main problems with this game the recoil and the amount of little kids. Your gun will just starts flying out of your hands if your not running the perfect attachments making getting those first attachments really annoying. Doesn't help that the little kids will just scream into your ear no matter what time or day you play this game is just a daycare for ♥♥♥♥♥♥ parents.
Been lovin this game so far, now I mainly played PVE for cozy gameplay but this game has made me love doin PVP especially when you getting more weapon attachment that help improve ur skills. Many things can be addon and improve in future and hopefully it'll be more intense battlefield-like VR game out there.👍👍
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Dutch, Japanese, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 211 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Played since EA on quest, finally trying on steam. Visuals are great, and performance is smooth, but there seems to be more input lag. Overall, would recommend.
Странное, непонятное, убогое, неуправляемое и тупое рубилово. Оружие в игре отвратительное...
Una copia vil descarada pero muy bien lograda de battlefield 2042
新手拿几把默认武器真的是给满级的当猪宰,别人满配武器爽抽过路费,你拿把m4就隔这单点当战术哥吧
extremely fun especially when you ram a heli into a tank causing it to explode
Игру рекомендую, ибо альтернатив нет, да и в принципе игра веселая если все работает хорошо и попался хороший сервер, иначе - это просто разрыв очка. Все в этой игре прекрасно, кроме серверов, Сравнивая с ContractorsVR, которая раза в 2 динамичней и "быстрей" я удивляюсь как в этой игре при более стилизованной и более простой графике, при тех же 32 игроках в матче может быть такой разный экспириенс на разных серверах в одном регионе(EU в моем случае). Можете попасть на сервер, где все работает нормально, а можете попасть на сервер где вас может перестрелять чмоня с обычной береттой за три выстрела при этом до этого получивший половину магазина АК в тушу от вас. На одном сервере может вообще не быть лагов, на другом лагает просто ужасно в моменты перестрелок. И вот что постоянно происходит на плохих серверах: очень часто убивают, когда ты уже в укрытии, видно по трейсу, что убившая пуля в тебя попала где то за 2 метра. Кол-во "кровавых паравозиков" запредельное - это когда стреляешь в кого-то, он бежит, видишь как кровь хлещет из противника, но попадания не засчитываются. Вышеупомянутая трата половины магазина без убийства, слышишь звуки попаданий, в том числе хэдшоты, но противник не умирает, взамен убивая тебя с 2-3 выстрелов. Мой пинг не то чтобы идеальный, но и не сказать. что плохой - стабильные 78-80мс, без всплесков. Опять же, в тех же контракторс при тех же параметрах, но более быстром геймплее, я все эти артефакты встречал, но в гораздо меньшем количестве и там это ощущается скорей как редкая погрешность, в Pavlov все ок, в Forefront же - на плохом серваке - это прям почти постоянная ситуация. Но стоит еще упомянуть Breachers - это первый VR-шутер, где я встретил такой неткод, тогда я просто охренел от того насколько сильно игнорятся попадания в зависимости от качества сети, так что проблемы тянутся еще с тех времен и с ними ничего поделать не могут. Короче, что хочу сказать, если бы неткод и сервера этой игры был бы таким же как все остальное в этой игре, то цены бы этой игре не было. А ну и чуть-чуть бы аркадности подубрать, оружие и его поведение чувствуется как игрушечное, как будто игру больше для детей делали. I recommend the game simply because there are no alternatives — and honestly it's fun when everything works and you land on a good server. Otherwise, it's a complete nightmare. Everything in this game is great except the servers. Comparing it to ContractorsVR, which is roughly twice as fast-paced, I'm genuinely puzzled how a game with simpler and more stylized graphics, with the same 32 players per match, can have such wildly different experiences depending on the server — even within the same region(EU in my case). You might land on a server where everything runs smoothly, or you might land on one where some guy with a basic Beretta drops you in three shots after you already dumped half an AK mag into him. Here's what constantly happens on bad servers: you get killed when you're already behind cover — you can tell by the bullet trace that the killing shot hit you about 2 meters back. The amount of 'blood trains' is insane — you're shooting someone, they're running, you see blood spraying everywhere, but none of it registers. Or you burn through half a mag, hear hit sounds including headshots, but the enemy just doesn't die — and then kills you in 2-3 shots. My ping isn't perfect but it's not bad either — a stable 78-80ms with no spikes. Again, in ContractorsVR with the same ping and faster gameplay, these issues exist but feel like rare exceptions. In Pavlov everything is fine. In Forefront on a bad server it's practically constant. Worth mentioning Breachers — that was the first VR shooter where I encountered netcode this bad. I was genuinely shocked by how consistently hits were ignored depending on connection quality, and clearly nothing has been fixed since then. Bottom line: if the netcode and servers were as good as everything else in this game, it would be an absolute gem. Oh, and tone down the arcade feel a little — the weapons and their behavior feel like toys, like the game was made for kids.
cOOOL
i love this game but can we report people for YELLING THE N WORD 5 MILLION TIMES after you kill them like son please
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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