
FORECLOSED is a narrative-driven action-adventure set in a Cyberpunk world filled with action, suspense, and experimental augmentations. Follow the story of Evan Kapnos in this sleek comic book styled game as he unravels the conspiracy behind his identity foreclosure. Who is responsible and why?
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Italian, Japanese, Portuguese - Brazil, Russian, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A short game but very enjoyable. Loved the theme and comic like style. It's like a short version of Cyberpunk 2077.
So I picked this up for literally a dollar. It is worth a dollar of fun, has a striking art style, and a good use of fixed camera angles even if the AI is braindead and the stealth felt like an afterthought. HOWEVER, leaving this game idle for literally any time at all on my default brightness settings (Acer Nitro 27" monitor) caused burn in. A fixed scene staying idle for 30 seconds? Burn in. The pause menu? Longer burn in. I was able to clear it within an hour, but I have literally never come across a game whose default settings damage my hardware before. There are no in-game brightness settings, or rebindable controls (Swapping shoulders in a third person shooter is great, WHY ARE THEY ON LEFT AND RIGHT ARROW KEYS?!?) and seeing as I doubt this game will ever be worked on again, I cannot recommend this to anyone. Really hope these devs try again and do better though, the game as is can be fairly limp, but there is ambition in the visual presentation that I would love to see refined with a more experienced team.
[u]Prós:[/u] [b]Estética Visual:[/b] possui um design cyberpunk deslumbrante, que realmente se destaca. [b]Narrativa Envolvente:[/b] A trama intrigante mantém o jogador interessado e engajado. [b]Personagens Interessantes:[/b] Cada personagem é bem construído e adiciona profundidade à história. [b]Jogabilidade Variada:[/b] Combina ação e resolução de quebra-cabeças de forma eficaz. [b]Trilha Sonora:[/b] Complementa perfeitamente o ambiente futurista do jogo. [u]Contras:[/u] [b]Duração:[/b] Alguns jogadores podem achar o jogo relativamente curto. [b]Desempenho:[/b] Pode apresentar problemas de desempenho em algumas plataformas. [b]Complexidade:[/b] A combinação de ação e quebra-cabeças pode não agradar a todos os jogadores.
Gameplay is junky, but not to the point of being awful. Story is simple and art direction is decent. On sale, this game is solid representative of indie sector
Pros: Gran juego que combina una apariencia cyberpunk con estilo Comic. Buenos gráficos y efectos visuales como de sonido. EL gameplay es bastante cómodo, las mecánicas son sencillas pero eficientes. Podés hacer upgrades de los poderes y el arma con distintos tipos de combinaciones. La historia está buena aunque termina de manera un poco abrupta, es la excusa para jugar. Contras: Por momentos, el juego se vuelve tedioso al tener que repetir muchas veces algunos escenarios ya que, al morir, por lo general comenzás desde el comienzo del nivel. Los enemigos son bastante estáticos, a excepción de algunos que se mueven. Con esconderte detrás de algo y dispararles de a uno los podés eliminar a todos. Es corto, me llevó unas 8hs en total, contando todas las veces que perdí hasta encontrarle la mano. Para mi no fue muy intuitivo el tema de poderes y mejoras del arma (jugué más de la mitad del juego sin usarlos)
El control funciona cuándo quiere, las mejoras directamente no funcionan, y a veces los ángulos de cámara hace que no te puedas infiltrar bien. Gunplay aburrido, infiltración aburrida e historia manida al menos las primeras 2 horas.
FORECLOSED is a narrative-driven action adventure developed by Antab Studio and published by Silver Lining Interactive that sets out to merge cyberpunk storytelling with the visual language of a living comic book. From its opening moments, the game establishes a striking identity, dropping players into a dystopian future where corporations wield total control over personal data, augmentations, and even individual identity itself. You step into the role of Evan Kapnos, a man abruptly stripped of his digital existence, implants, and legal status, leaving him hunted, powerless, and desperate in a city that no longer recognizes him. This premise immediately frames the experience around themes of dehumanization, corporate tyranny, and personal autonomy, grounding its flashy presentation in a bleak and unsettling narrative core. The game’s most defining feature is its visual presentation, which consistently commits to the idea of an interactive graphic novel. Rather than relying on traditional cutscenes, FORECLOSED delivers much of its story through stylized comic panels, bold outlines, onomatopoeia splashed across the screen, and dynamic framing that mimics the pacing of printed pages. Action sequences seamlessly blend into these panels, creating moments where gameplay feels like it is unfolding directly inside a comic spread. This approach gives the game a unique rhythm and personality, making even simple story beats feel dramatic and visually memorable. While the aesthetic doesn’t radically evolve over the course of the game, it remains distinctive enough to set FORECLOSED apart from most cyberpunk titles, especially within the indie space. Narratively, the game leans heavily into noir-inspired cyberpunk tropes, with Evan portrayed as a weary, cynical protagonist navigating a world that has already written him off. Internal monologues, sharp dialogue, and morally ambiguous characters populate the story, reinforcing the sense of isolation and paranoia that defines Evan’s journey. The plot unfolds as a conspiracy-laden chase through corporate facilities, underground districts, and hostile urban environments, gradually revealing the systems that allowed such absolute control over human identity to exist. While the story itself doesn’t reinvent cyberpunk fiction, its delivery through stylized presentation and consistent tone keeps it engaging, especially for players who appreciate atmosphere and thematic cohesion over unexpected twists. Gameplay in FORECLOSED blends third-person shooting, light stealth, and ability-based combat. Evan gains access to a variety of augmentations that allow for telekinetic attacks, environmental manipulation, and weapon modifications, theoretically offering multiple ways to approach encounters. In practice, combat often feels functional rather than fluid, with shooting mechanics that can feel stiff and an overheat system that limits sustained aggression. This design choice encourages cautious play, forcing players to take cover and manage cooldowns rather than fully embracing the power fantasy suggested by Evan’s abilities. While this restraint fits thematically with the idea of a protagonist who is constantly at a disadvantage, it can also interrupt the pacing during more action-heavy sequences. Stealth and puzzle segments add variety to the gameplay loop, though their execution can feel uneven. Some sections successfully build tension, emphasizing Evan’s vulnerability and the oppressive surveillance of the city, while others feel more like brief detours that don’t fully capitalize on their mechanics. Exploration is relatively linear, with environments designed to guide players through set-piece moments rather than encourage freeform discovery. This linearity supports the game’s cinematic ambitions but may leave players wishing for deeper interaction with the world or more meaningful choices in how objectives are completed. Audio design complements the visual style with a moody, synth-heavy soundtrack that reinforces the game’s cyberpunk identity. Music swells during dramatic moments and recedes during quieter sequences, helping maintain immersion without overpowering the narrative. Sound effects and voice acting contribute to the atmosphere, though performances can vary in impact, occasionally highlighting the game’s indie limitations. Still, the overall soundscape does a solid job of reinforcing the sense of tension and unease that defines Evan’s journey. Ultimately, FORECLOSED is a game driven more by style and storytelling ambition than mechanical depth. Its greatest strength lies in its commitment to a cohesive visual and thematic identity, delivering a cyberpunk experience that feels distinct despite familiar narrative elements. The gameplay may not always match the boldness of its presentation, and some systems feel underdeveloped or restrained, but the game’s atmosphere and narrative focus help carry it through those shortcomings. For players who value striking art direction, comic-book storytelling, and cyberpunk themes over refined action mechanics, FORECLOSED offers a memorable and stylistically confident journey through a world where identity itself can be repossessed. Rating: 6/10
Very short but very good. Its got a unique style that you dont see too often.
This is what i call a hidden gem! The story is very gripping and held my attention the entire time. It's scary how much of this game is a real possibility in the not so distance future. The game play felt under cooked but the story is clearly the main point here. It's short and well worth it on a sale.
Klimatyczne, choć powtarzalne. Fabuła rodem z akcyjniaka klasy B, co dla mnie akurat jest plusem, acz szkoda, że mechanika też tej kategorii. Jako przerywnik między innymi tytułami spoko.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
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