
A roguelike deckbuilding game in space! Explore randomly generated systems, enemies and strange encounters. Build your deck, survive and reach For The Warp gate!
Modeled estimate, not a reported figure. How we estimate →
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About
For the Warp is a roguelike deck-building game in space!
Discover and add new cards to your arsenal and increase your chances of surviving. Explore procedurally generated systems and fight your way to the warp gate
Encounter allies and foes, ancient civilization ruins, unlock powerful technologies and ships.
History:
You assembled a ragtag team for a dangerous trade route, but suddenly the nearest warp gate was destroyed. You have no option but to take the longest route and deliver your valuable cargo to make a hefty profit... Just survive and reach for the warp gate!
Features
8 ships, 120 play cards, 34 equipment cards
Explore procedurally generated systems and fight your way to the warp gate
Encounter allies and foes, ancient civilization ruins, unlock powerful technologies and ships
Discover and add new cards to your arsenal and increase your chances of surviving.
Pixelart by Kirokaze
Synth-pop music made by Martyn Stonehouse
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Portuguese - Brazil, Portuguese - Portugal
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Great pixel card builder. Love the animations and flow. Very replayable.
fun game i do like space games like this one
Fun roguelike deckbuilder with nice art, decent music, & no evidence of woke BS.
its okay but clearly thing are not balanced out
デッキ構築系の大傑作「Monster Train」を3000時間もプレイして、感覚が肥えた俺の感想。 [olist] [*]デッキ構築カードゲームの駄作寄りの凡作。 [*]使用キャラ(使用戦艦)&初期デッキを選んでスタート。全5ステージ。 [*]各ステージは、囲碁盤風なシンプルなエリア。スタート地点から脱出地点のボスに行くだけ。タテ・ヨコ・ナナメのどこに進んでも良いが1歩ごとに1燃料消費。1歩ごとのマス目に敵・障害物・店・イベント・何も無しがある。でも、2歩先は見えず、1歩先しか見えないので計画的行動は取れない。 [*]戦闘は冗長。マジでただ単にダメージカードでダメージを与え、シールドカードで防御を強化するって感じ。勝利したらカードを貰ってもいいが拒否してもいい。 [*]こんなことを1戦闘毎に5分程繰り返す。で、1ステージに10~15回ぐらい戦闘。これがクリアまで5ステージ。ダルいだろ? ラスボスまで倒すのに2時間ぐらい掛かるかなってところ。 [*]こんな調子でラスボスまで倒したら、1ランク上の難易度解除。新キャラアンロック。 [*]普通のカードゲームなら、クラン毎に独自カードがあって、デッキの作り方に違いがあったりするが、本作では初期デッキこそ使用キャラごとに違いはあるものの、それ以外のカードに違いは[b][u]一切無し[/u][/b]。つまり、道中、入手できるカードのクラン種別は皆無。従って、どの使用キャラであっても、作っていくデッキは大体同じになる。圧倒的にカードの種類が少ないとも言える。 [*]流石に飽きる。評者は、Hardcore 1までクリアしたが、苦痛を感じてきた。 [/olist] 総評・感想 [olist] [*]デッキ構築系カードゲームの駄作と言っていいかも。 [*]300円の価値有るか無いか。それでもやりたいなら鍵屋で買えばいい。おすすめはしない。 [/olist]
I love this game and want to see an expansion to it! Whether it's a DLC, or a sequel, I would love to see more. The content has lots of available synergies that feel fun to discover and build. I think the least fun part of the game is the fuel management. It's not terrible, there are a number of ways to deal with it, and it may be part of the appeal to some players. If the worst part of the game is a solid mechanic that doesn't ruin the game, it's a pretty good indicator that the game was well thought up and developed. If you're someone who wants a deal and looks for at least one hour of fun per dollar spent, then this game easily makes that recommendation for anybody who is a deck-building card game enthusiast. If you happen to find it on sale, it's a super easy purchase.
The core game is solid and I like the art a lot. Seeing your build come together in spaceship form is cool, BUT everything is much slower than it should in the game: movement, cards, menus, ... Everything feels unresponsive. Also, you get a good idea of what your possible build will be in a run, and most of the cards you win won't help you at all. I ended up skipping 90% of the cards in my latest runs, which I find is a bit extreme (in other words, there are probably a bit too many cards that are trash in every run). This combined with the speed issue makes end runs feel like a slog. The latter point is not a huge issue (there are quite a few diverse builds that can still work, like mass draw+boost + capacitor cannon, shield + shield discharge or damage to all enemies when shields are overloaded. Even drones can work), but the slow menu/animation speed turns this into a mild recommendation from me.
Space ship go pew pew, I die many times, I like yes yes.
This is a great combination of Sci-Fi and deck building. The art style is quite good. I've had a lot of fun with this game.
DELIGHTFUL STUFF
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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