Modeled estimate, not a reported figure. How we estimate →
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About
You don't know what FOMO is.
It’s a seed that will explode in 400 days: after the countdown hits 0, it will change into a completely different game via an update and its price will increase by a x100 factor. FOREVER.
Also, it won't feature any discounts ever, before or after the release, so don't bother wishlisting it.
Whether you buy or not, you're already playing.
Key Features & Gameplay:
Genre: A real-time, passive conceptual experiment and social commentary on digital scarcity.
Mechanics: A persistent, real-world 400-day countdown timer that tracks time even when the application is closed.
Gameplay: Interaction is minimal and psychological. Progression is bound strictly to the passage of time.
Objective: Observe, endure, or participate. Your choices regarding your entry point shape your role in the overall experiment.
Genres
Stats
Languages: English, French, Italian, German, Spanish - Spain, Bulgarian, Czech, Simplified Chinese, Traditional Chinese, Korean, Danish, Spanish - Latin America +91 more
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.