Modeled estimate, not a reported figure. How we estimate →
About
You don't know what FOMO is.
It’s a seed that will explode in 400 days: after the countdown hits 0, it will change into a completely different game via an update and its price will increase by a x100 factor. FOREVER.
Also, it won't feature any discounts ever, before or after the release, so don't bother wishlisting it.
Whether you buy or not, you're already playing.
Key Features & Gameplay:
Genre: A real-time, passive conceptual experiment and social commentary on digital scarcity.
Mechanics: A persistent, real-world 400-day countdown timer that tracks time even when the application is closed.
Gameplay: Interaction is minimal and psychological. Progression is bound strictly to the passage of time.
Objective: Observe, endure, or participate. Your choices regarding your entry point shape your role in the overall experiment.
Genres
Stats
Languages: English, French, Italian, German, Spanish - Spain, Bulgarian, Czech, Simplified Chinese, Traditional Chinese, Korean, Danish, Spanish - Latin America +91 more
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.9K | 22 | 100% | $4.99 | |
| $2.1M | 4.6K | 91% | $24.99 | |
| $65.6K | 257 | 75% | $5.39 | |
| $26K | 184 | 96% | $6.99 | |
| $11.3K | 70 | 100% | $4.99 | |
| $3.9K | 15 | 60% | $7.99 |