
Lead nomadic families through the Stone Age in this turn-based 4X strategy game with in-depth characters, cultures, and ecosystems. Explore the wilderness, hunt megafauna, outsmart competitors in trade & autobattler combat. Discover fire, agriculture, politics... and survive to tell the tale.
Modeled estimate, not a reported figure. How we estimate →
About

Lead nomadic families through the Stone Age in this turn-based 4X strategy game with deeply simulated characters, cultures, and ecosystems. Explore the vast wilderness, gather and trade scarce resources, and stand your ground in risky autobattler combat. Discover fire, domestication, politics—and survive to tell the tale.
Experience what prehistoric life was like by diving into this exploration of ecology, paleolithic societies, and the origins of culture.

Before agriculture and settlements, we spent hundreds of thousands of years as nomadic hunter-gatherers. Guide your people as you migrate through harsh climates, each posing unique challenges.

Manage the relationships between individuals, families, and tribes. Watch your collective adapt over countless generations. Beware the unintended consequences current choices can have on your great-great-great-grandchildren.

Optimize your strategy before each autobattler skirmish, because a warrior is not just a warrior. When one falls in combat, the tribe loses not only a fighter but also a skilled hunter, family member, and carrier of hard-won wisdom passed down through the ages.

Hunt, gather, and extract resources from the ecosystems around you, but tread carefully: nature is ruthless and you are at its mercy. Maintain the natural equilibrium or face sudden and unexpected challenges.

Technology: a tech tree spanning the Pleistocene up to the start of the Bronze Age, covering skills from controlled fire and cooking, through domestication and agriculture, all the way to megalithic construction and the first cities.
Culture: shape your tribe’s unique culture, with evolving cultural norms that differentiate you from your neighbors, affecting trade and war.
Economy: resources are finite and their extraction affects the environment.
Ecology: 9 unique climates, each with a complex and dynamic food web.
Procedurally generated Earth-like maps based on realistic climate simulations.
Many generations of deeply simulated individuals with heritable traits, all affecting various game systems.
Narrative events that can alter the trajectory of your entire tribe.
Social Networks: Dynamic social network visualization, enabling a new way to understand and manage family trees and relationships between members of your band.
Diplomacy: trade, fight, or collaborate with other tribes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 75 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Confusing tutorial. I used one turn to move from a desert area to a forested one, and 2 to forage, but the tribe still came down to a negative amount of food. I did not feel engage enough to push it further and risk going past the refund time limit. The clickable keywords, like in CK3, were appreciated though, nice useful touch.
Good game, even though is small in terms of content, everything is well done. Recommend to those who like old style 4x. Said that, hope the devs adds bigger victory points, so we can actually build settlements
Not worth the money. It gets stale really fast.. A lot of stuff seems to not make a difference whatsoever (people Stats for example). The combat has some quirks (why do the archers need to make a step forward and lose a turn when fighting a melee char ?)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English
Hours played at review time, across 75 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Lacking the basic match customizations that these sort of games need. Cannot turn off forced victory points as an objective. I just want to continue to play this game.
I'm really impressed with this. A 4x that can be finished in 6 hours. None of the weirdness around "Why are my tanks only marginally quicker than stone-aged warriors?" because all of the units are stone-aged warriors (and the ones on horses can go a LOT quicker). Battles are a refreshing change of pace, too. You don't typically fight until one side or the other is destroyed, you fight until you've scared them off, or stolen their stuff, or stolen their children. Or until you've killed at least one warrior (and probably gotten a whole bunch of people on both sides injured). Speaking of interesting decisions, hunting has an impact on the local ecosystem. Sure, you _can_ hunt the local rats to extinction, but should you?
It's a solid, fun game with some unique gameplay in the 4X space.
Very cool game!
Game is fun, challenging, and replayable. UI is easy to learn as you go. Worth the price.
Das Spiel ist sehr unterhaltsam und motivierend, die Spielmechaniken greifen gut ineinander. Sowohl die sesshafte als auch die nomadische Lebensweise haben ihre Vorzüge. Gerade zu Beginn des Spiels ist jeder Zug und jede Entscheidung wichtig. Das Balancing muss noch verbessert werden. So ist Training eine sehr wertvolle Ressource, Produktivität, Forschung und die Spiritualität hingegen kommen von ganz alleine. Auch sind die Siegpunkte zu schnell zu erreichen - ich war noch nicht mal eine Proto-Zivilisation und hatte beim Forschungsbaum noch viel unerforscht, da hatte ich schon gewonnen. Vielleicht lassen sich die Karten auch noch etwas interessanter gestalten. Ich werde in ein paar Monaten wieder eine Runde spielen und bin gespannt, wie sich das Spiel weiterentwickeln wird.
Interesting and compelling so far, looking forward to playing more and seeing more of how it develops in the future.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.5M | 2.1K | 91% | $29.99 | |
| $1.7M | 4K | 83% | $14.99 | |
| $194.5K | 1.6K | 73% | $4.99 | |
| $332.5K | 427 | 69% | $29.99 | |
| $159K | 745 | 83% | $5.99 | |
| $84.4K | 107 | 81% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $72.5K | 239 | 90% | $14.99 | |
| $72.5K | 818 | 67% | $2.99 | |
| $72.5K | 412 | 72% | $5.99 | |
| $72.5K | 275 | 76% | $14.99 | |
| $72.5K | 151 | 70% | $12.99 | |
| $72.5K | 1.8K | 94% | $2.99 |