
Foglight Online is a multiplayer horror survival game. One player plays as the Legendary Farberto, a monster with a bloodhounds nose, that can smell the other players. The other players have to hide or fight back in this intense nail-biting multiplayer experience!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
De 34 minutos que tuve el juego abierto, solo pude jugar durante 2 minutos, luego el juego me saco a la pantalla de inicio y no me dejo entrar de nuevo a partida. Tarda mucho en cargar y hay mucho lag.
Oyun, çok oyunculu bir korku hayatta kalma oyunudur. Bir oyuncu, diğer oyuncuların kokusunu alabilen, kan tazısı burnuna sahip bir canavar olan Efsanevi Farberto'yu canlandırır. Diğer oyuncular, bu yoğun ve nefes kesici çok oyunculu deneyimde saklanmak veya savaşmak zorundadır!
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Trends
Modeled estimate over time.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
cheddare Faberto
游戏太垃圾了 完全就是抄袭 半成品都算不上 怪物贼弱 我是沙比
So much fun with friends. run down your friends to kill them OR smash them with your flawed fists Be the humans that escape. There is so much fun to have. So easy to kill hours of time to kill or run away from being killed!
Good base concept (only played on Lighthouse). Some good things and things that could be improved: Good: Large map. Can make cool items. Models look good. General game concept is good. Lack of vision / smell mechanic is unique and intuitive. Thematic is nice. Being able to go silent can be very surprising. Running quickly as Farberto is very satisfying Poor: Trying to follow someone in trees is practically impossible as you can't catch up to them if they loop certain trees. Not sure if intended. Sprinting should have a visible cooldown. Attacking as Farberto feels clunky. Specifically because you have to stop moving. It would be nice if there was a smooth transition between moving and attacking. No real information about how to make items.
这游戏的作者是残疾人吗?这种fw游戏也发出来?
So much potential. DBD is a toxic ♥♥♥♥ hole along with their devs and mods, Friday the 13th is wank and dead. I am gonna stick this one out and wait for the updates, even though it's really rough at the moment I am enjoying it and the players i've met so far have been really kind and helpful. I wish the dev(s) good luck!
垃圾到无语
И так, я провел в игре 16 минут, что же произошло со мной? 10 минут - я смотрел за какими то игроками как они бегают и ничего не делают. 5 минут - я наконец зашел в игру и побегав пару минут нашел 1 генератор и какой то красный баллон, потом побежав дальше наугад я зашел в дом где увидел нашего монстра Медведя, я на ♥♥♥♥♥♥ зашел в дом и в чате начали писать про какой то газ и баллон, я тупа зашел в первую увиденную комнату с надписью ГАЗ и мне на спину оделась какая то хренотень с баллонами, далее в чате кто то написал ГАСИ ЕГО, и я понял что я взял какое то оружие (оказавшееся огнеметом) и буквально за пару секунд сжёг эту тварь... конец игры. 1 минута - загрузки локации и меню На самом деле задумка игры далекооо не новая, но реализована крайне ужасно, хотя бы по части оптимизации кой тут НУЛЬ !!!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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