
Ride on a cloud, fly freely in the sky. Just stand on the cloud and you can control it by changing your position. dodging various obstacles, reach the goal in limited time. Support up to 4 local players racing in splict screen mode.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese
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主角全程愁眉苦脸的表情可以代表游戏的好玩程度。
Fly The Cloud seems like some kids high school game design assignment (they flunked the course) rather than a serious attempt at making a game. It's a lazy low poly "racing" game with local/split screen multiplayer as you jump around on clouds to try to get to the exit before other players. There's a trick, the clouds evaporate as you stand on them so you must jump to other clouds before yours goes away. What fun, not. The implementation here is of deplorably low quality despite the venerable Unreal engine. Regardless, I don't think this is an asset flip in entirety (although it's likely store/stock assets have been used), rather a misguided attempt at making a game despite not having the skills, knowledge, talent and budget to do so. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. The game features lazy low-polygon voxel "Minecraft"-like "art", making this look like a barely functional 3D game from the 1990s. A lot of amateur developers see Minecraft's success and assume it's because it looks bad, not because it had unique and appealing game mechanics, and they try to emulate the success without understanding it. It also happens to be easy, and doesn't need any proper talent in terms of game development/graphic artists etc. That's why reviewers are faced with so many of these terrible games with confrontingly bad graphics. Developers must learn that Minecraft succeeded despite the bad graphics, not because of them. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers. These technical defects push this game below acceptable standards for any modern PC game. Gameplay itself is even worse, clunky, unpolished controls, floaty movement, it's overall highly dissatisfying. You're also forced to sign a highly questionable yet legally unenforceable End User License Agreement. This agreement seems to be a direct copy + paste of an Epic Games Unreal Engine EULA, and it's unclear why the developers are trying to push this on gamers. Developers must learn they are here to serve gamers, not control them. I had my cat walk over the keyboard while the EULA was displaying, which fixed that problem for me. Fly The Cloud is relatively cheap at $1 USD, but it's not worth it given the defects and shortcomings with the product, especially considering the sheer number of completely free, much higher quality games on Steam.
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