
Have you ever thought about what it's like to see a tuk tuk flying?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 5 → 0.29/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
worth the price
Fly Fly Tuk Tuk is a quirky little indie game from Gamesforgames where you pilot a flying auto-rickshaw (tuk-tuk) through 15 short levels using nitro boosts in a gravity-defying world. The core fantasy — turning a humble three-wheeled vehicle into a nitro-fueled sky rocket — is instantly charming and absurd in the best way. Gameplay & Fun Factor Your goal in each level is simple: reach the end point before time runs out while navigating obstacles, collecting or managing nitro, and pulling off increasingly tricky aerial maneuvers. The game leans into arcade-style flying with loose physics that feel more "fun" than realistic. Early levels are forgiving and great for getting a feel for the controls, but later ones ramp up the difficulty with tighter corridors, longer gaps, and more demanding timing on nitro usage. It's very short (you can probably finish it in under an hour or two), which makes it perfect as a cheap palate cleanser or silly party game with Remote Play Together. The variety of tuk-tuks (including a gold-plated one) adds some light collectible appeal. Pros: Hilarious and memorable concept. Bright, colorful visuals that suit the silly premise. High replayability for chasing better times or mastering hard levels. Very low system requirements — runs on almost anything. Cons: Controls can feel imprecise or floaty for some players (a common complaint). Very short campaign with limited content. Price has been criticized at full cost (though it's frequently heavily discounted, often under $1). Overall Verdict: 7/10 (or "Very Positive" like the Steam rating from a small sample). It's not a deep simulation or a genre-defining title, but it's pure chaotic fun for what it is. If you want a quick, smile-inducing flying experience with a tuk-tuk, grab it on sale. It's exactly as ridiculous and entertaining as the name suggests. Movement Keys / Controls The game uses standard keyboard controls (WASD-based) with some on-screen prompts that can feel a bit mobile-port-like. Typical setup: W / S — Pitch forward/back (nose down/up) A / D — Roll left/right or strafe/turn Mouse — Look around / fine aiming (common in these types of games) Space or Left Click — Accelerate / Nitro boost Right Click or Shift — Brake / decelerate Q / E — Yaw / sideways adjustments (likely) The game has partial controller support, so a gamepad (Xbox recommended) works well for more analog flying feel. Check the in-game key bindings menu, as some players noted the defaults feel a bit clunky and benefit from remapping
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this game changed me. this game gave me my wife and my love for tuk tuks that fly this game is better then your botw better then your csgo's this game is the best and only game i will play for now on i love you
игра удивила простотой и расслабляющим геймплеем, а быть точнее невозможным 15 уровнем свага присутствует
incredible. this is the peak of video game industry.
Dieses Spiel ist eine Erfahrung für sich, besonders der Boost Knopf ist revolutionär und wurde so noch nie verwendet. Das spiel ist eine Mischung aus Parkour und Autorennen, jedoch ist das rennen nur gegen die zeit möglich. Daher würde ich mich über ein Multiplayer freuen, da dieser das Spieleerlebnis auffrischen würde.
Best game ever
When she fly fly on my tuk tuk till I nitro boost
195 euro well spent
Лучшие 13 минут в жизни(лол кек)(своих денег однозначно стоит)
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $103.1K | 190 | 89% | $14.99 | |
| $27.9K | 276 | 87% | $4.99 | |
| $27.2K | 47 | 91% | $14.99 | |
| $546.5K | 3.4K | 72% | $4.99 | |
| $5.3K | 19 | 68% | $9.99 | |
| $696 | 28 | 39% | $0.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4K | 52 | 65% | $0.99 | |
| $1.4K | 82 | 87% | $0.99 | |
| $1.4K | 57 | 72% | $0.99 | |
| $1.4K | 54 | 89% | $0.99 | |
| $1.4K | 102 | 94% | $0.99 | |
| $1.4K | 154 | 58% | $0.49 |