
A roguelike where every run is a factory you wire together on a canvas. Draft nodes, connect them into a production line, then press Run and find out. Each room demands more than the last - build the combo engine that keeps up, or stall three ticks from the target.
Modeled estimate, not a reported figure. How we estimate →
Checked against 8 developer-reported gamesmedian error 4%See the anchors →
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $72.2K | 280 | 88% | $6.99 | |
| approximately $62.1K | 127 | 87% | $9.99 | |
| approximately $2.1K | 8 | 62% | $9.99 | |
| — | 0 | — | — | |
| approximately $2M | 4.7K | 82% | $11.99 | |
| approximately $931.2K | 2.7K | 84% | $12.34 |