
Master a totally unique puzzle-battle system in this 16-bit, JRPG-inspired adventure featuring an epic story, charming characters, stunning pixel art, and epic music. Follow a grand story set in the mysterious Ocean's End islands full of lost memories, ancient ruins, pirates, treasures, and frogs.
Modeled estimate, not a reported figure. How we estimate →
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 247reviews | 82% | — | $90.7K |
| $8.99−50% | 9ratings | 88% | — | not modelled | |
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Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a jRPG where the battle system is Tetris, what's not to love? Bonus points for packing a great amount of gameplay mechanics to the battle system to keep it fresh all the time.
bug奇多的半成品,steamdeck体验完全是负分,与俄罗斯方块相结合的战斗设计很失败,根本就没法顾及战斗的演出和策略,冲着16位机复古画面和jrpg来的可以退散了
I hate to say I don't recommend this game. I really enjoy most of the gameplay, I think most of the battle mechanics with tetris are interesting (although I find some of the "classes" to be really frustrating but maybe that's just me), and I find the jokes in the writing to be fun and silly. But the big arcs of writing, the plot, the character development, it's pretty terrible, and when I think what small changes could be made to keep the same story beats without being egregiously just, bad, it makes me angry and sad. Because I really want to like this game. But I'm just so frustrated with the characters that I can't, especially the main character. (And when I tell others about the plot, and we're in the territory of, "the plot is so bad I need to rant angrily to someone about how bad it is," the reaction is always aghast, "What!?" because seriously. Bad.) There's also some bugs/issues that ultimately tip the game into "do not recommend" because if you're the kind of person who can overlook bad writing, well, one of the main fun cozy mechanics of the game is in decorating the village and half of the decorations I've tried don't display properly. The item is there, invisibly, and if you knew it was there, you could interact with it to put it back in your backpack, but an invisible decoration has no purpose. At that point, if you really want some hot tetris action, just... go play tetris. There's enough other versions of it, you don't need a storybook/cozy tetris where you can't do some of the cozy bits well and the storybook is lacking. There's also a rather odd choice in that if you fail a fight, you get three options: try again, try again at a lower difficulty (which I assume doesn't show up if you're already at the lowest difficulty), and restart from the last save. If you fail again, you only get the options to try again and to try again at a lower difficulty. And if you keep failing, you only get the option to try again. This is in fact a terrible progression - I'm a little stubborn, but after my third fail, I was ready to go back to my last save and just try something else (this happened to me when I decided to try a new class and accidentally triggered a bonus boss fight; it turned out the class wasn't a good fit for me, and it would've been fine if I could've left and changed back to my old class.) I do NOT want to play at a lower difficulty level. I do NOT like the game saying, "Hold on, let me get the kid gloves, come on, you obviously need them!" especially on a game that's mildly luck based (a great Tetris player can make do with what they get but obviously if you never get a line piece when you really need a line piece, that's just bad luck.) So then I am trapped in stubbornly beating my head against a wall. Being able to leave should always be an option. It's wild that they take it away. Also, there's the ability to do mini stories with other villagers, but not only is the pacing on how quickly you can unlock the stories... not particularly good, but it's likely at a time of super high tension in the plot and just makes for an odd juxtaposition. I mean, yeah, of course people can try to just live their lives normally during a military occupation, but... idk. Seems jarring to me. Mostly I'm frustrated with the pacing of your access to the stories irrespective of how they fit in, though - sometimes it'll do two units of stories on multiple villagers at a time. This is particularly noticeable to me as Nando could have built his bistro much earlier but the devs chose for him to have a pretty meaningless intermediary step to that, and like, why? We could have started on the stories earlier, which contextually would've made a heck of a lot more sense in the grand narrative, and had better overall pacing. (I am extra sad because I really liked Tangledeep, the other title by this creator/publisher. It's one of my favorite games, in fact. I still recommend that one.)
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese
| $19.99 |
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| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
How akward do you want skipping cutscenes to be? - YES!
Very fun game with charming characters and dialogue
The coop mode doesn't work on Steam Deck Docked with two controllers. Both controllers are detected while registering buttons in the control menu, but the second controller is not recognized properly during battle. The second controller is detected as a keyboard. The only thing that work for the second player during battle is to select a target by pressing Option + PS buttons on a ps5 controller, which is recognized as the Tab button of a keyboard. If we remove the Tab button on the second player screen of the control menu, we cannot select target during battle. After several hours of try and retry errors with Steam options, like the Steam Input enabled / disabled and reachable in-game options, we was able to play in coop mode for a few hours. The next time we wanted to play, I tried several hours to do the same things, but the game refuse to recognize the second player inputs during battle other than selecting an enemy with the Option + PS buttons. Between both game sessions, the game got an update. I dont know if this update make the thing worst for the second controller to be recognized. Another bug: Some of the buttons are unreachable with a controller. The "Default", "Second Player" at "Categories" section and all the alternative inputs under "Controller" in the control menu are unreachable. Major bug: Later in game, sometime the Tetris board can completely freeze up, forcing you to restart the battle. This can happen with the TNT character selected. I have not found the main cause of this freeze behavior, but it can occurs during battle in Gon's Landing map when we got the ability to extinguish fire. When the Tetris board freeze up, there is no more incoming blocks and the enemies are unable to add any block either. Last time it occurred, I noticed that there was an arrow pointing down as the next incoming Tetris block. Noticed thing: When we plug-in a new controller as the second player, there are no default controller buttons registered. We need to register all the buttons manually each time we plug-in a new controller as the second player. The purpose of playing this game is to play in coop mode and it doesn't work in the current version. When this will be corrected, I will modify my review.
With your Tetris pieces confined to your class selection and enemy abilities designed to fill your board with crap combat isn't interesting, instead it's a constant reminder of the pieces you'll never have for the situation at hand. The Freelancer class doesn't solve this either, excluding pieces found in actual Tetris. I don't have anything to say about the story, it's so forgettable I don't even recall what I would tell you.
Great game - like the mechanics but also art style.
The game bugs out and just locks you from all interactions if you use the throw piece skill to kill the guardian bug boss. Lost hours of my save for that
Its almost great, but rough edges and little things that personally annoy me keep me from really liking this game. Text constantly covering up my piece at the top of the board, how you cant buffer a piece from locking by rotating or moving it back and forth, the lack of t spins or kicks. no drop shadow, all the pieces being the same color, i can go on. I think the biggest issue is the fact that if you let an enemy attack it dumps crap all over your board, so you need to just clear a single line to stop each attack. if you try and build up for a tetris, or the cool 5 line clear, you will almost always take at least one attack that messes up your board so you have to downstack anyway. There are all kinds of cool equipment with really neat effects, like doing more damage on a 5 line clear, so it's a shame just quickly clearing a line or 2 every couple seconds is the only viable strategy. Despite all this, they still made a tetris game where you level up, go down a skill tree, find gear, use skills and items, and its still pretty fun. P.S I don't know who got the idea that tetris would be better if there were pentaminos instead of tetraminos. just please stop. i hate them so much. Also mixing the nice pixel art with non pixel rpgmaker esqe menus and energy effects really looks terrible,
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