
Master a totally unique puzzle-battle system in this 16-bit, JRPG-inspired adventure featuring an epic story, charming characters, stunning pixel art, and epic music. Follow a grand story set in the mysterious Ocean's End islands full of lost memories, ancient ruins, pirates, treasures, and frogs.
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Fun. Pretty rough around the edges but I had a blast for my time with Flowstone Saga. I flipped bricks, I laughed out loud on a couple occasions. Givin it a weak recommend,
実績コンプリートまで15時間。 かつて『ぷよぷよBOX』のRPGモードに夢中になった私にとって、このゲームはまさにストライクでした。プレイ中は、懐かしの『テトリスバトル外伝』を思い出す場面も。 翻訳漏れがいくつか見受けられましたが、メインストーリー部分は進行に問題ありませんでした。 ゲームプレイ中に何度か遭遇したのが、敵を全滅させた後にリザルト画面に移行せず、次のブロックも降ってこなくなるというバグです。この状態になるとゲームが進行しないため、タスクキルで強制終了するしかなく、これが頻繁に発生したのは少し残念でした。しかし、オートセーブが頻繁に行われるおかげで、何とかクリアまでたどり着くことができました。 攻略のコツとしては[spoiler] 携帯瓶のアイテムは使い捨てじゃないものがあるので積極的に活用することでザコ戦が格段にスムーズに進みます [/spoiler]
cool tetris rpg
Good game overall. It's like Tetris with a story. The characters are cute and they have unique designs, music is dynamic, and has some good twists. Main story done in about 13 hours, probably faster if I wasn't combing the islands for 100% (before I gave up). The game bugged out a handful of times - twice on [spoiler] Ondek [/spoiler] and twice on [spoiler] the Captain [/spoiler], which was slightly annoying since I had to rewatch the cutscenes and redo some minion fights before getting past those parts.
とにかくストーリーが素晴らしい。 RPGとしてはあっさりしてたかなと感じましたが、楽しめました
OH NO, the game was ok until today update.. the pieces won't activate after i drop them and there for can't play anymore until it's fixed . PLEASE fix it soon.. until then i'll rate it 2\5
tetris in salsa rpg. storia e dialoghi ben costruiti, ottimo gameplay, profondo e mai banale. consigliatissimo a chiunque. 9/10
I hate to say I don't recommend this game. I really enjoy most of the gameplay, I think most of the battle mechanics with tetris are interesting (although I find some of the "classes" to be really frustrating but maybe that's just me), and I find the jokes in the writing to be fun and silly. But the big arcs of writing, the plot, the character development, it's pretty terrible, and when I think what small changes could be made to keep the same story beats without being egregiously just, bad, it makes me angry and sad. Because I really want to like this game. But I'm just so frustrated with the characters that I can't, especially the main character. (And when I tell others about the plot, and we're in the territory of, "the plot is so bad I need to rant angrily to someone about how bad it is," the reaction is always aghast, "What!?" because seriously. Bad.) There's also some bugs/issues that ultimately tip the game into "do not recommend" because if you're the kind of person who can overlook bad writing, well, one of the main fun cozy mechanics of the game is in decorating the village and half of the decorations I've tried don't display properly. The item is there, invisibly, and if you knew it was there, you could interact with it to put it back in your backpack, but an invisible decoration has no purpose. At that point, if you really want some hot tetris action, just... go play tetris. There's enough other versions of it, you don't need a storybook/cozy tetris where you can't do some of the cozy bits well and the storybook is lacking. There's also a rather odd choice in that if you fail a fight, you get three options: try again, try again at a lower difficulty (which I assume doesn't show up if you're already at the lowest difficulty), and restart from the last save. If you fail again, you only get the options to try again and to try again at a lower difficulty. And if you keep failing, you only get the option to try again. This is in fact a terrible progression - I'm a little stubborn, but after my third fail, I was ready to go back to my last save and just try something else (this happened to me when I decided to try a new class and accidentally triggered a bonus boss fight; it turned out the class wasn't a good fit for me, and it would've been fine if I could've left and changed back to my old class.) I do NOT want to play at a lower difficulty level. I do NOT like the game saying, "Hold on, let me get the kid gloves, come on, you obviously need them!" especially on a game that's mildly luck based (a great Tetris player can make do with what they get but obviously if you never get a line piece when you really need a line piece, that's just bad luck.) So then I am trapped in stubbornly beating my head against a wall. Being able to leave should always be an option. It's wild that they take it away. Also, there's the ability to do mini stories with other villagers, but not only is the pacing on how quickly you can unlock the stories... not particularly good, but it's likely at a time of super high tension in the plot and just makes for an odd juxtaposition. I mean, yeah, of course people can try to just live their lives normally during a military occupation, but... idk. Seems jarring to me. Mostly I'm frustrated with the pacing of your access to the stories irrespective of how they fit in, though - sometimes it'll do two units of stories on multiple villagers at a time. This is particularly noticeable to me as Nando could have built his bistro much earlier but the devs chose for him to have a pretty meaningless intermediary step to that, and like, why? We could have started on the stories earlier, which contextually would've made a heck of a lot more sense in the grand narrative, and had better overall pacing. (I am extra sad because I really liked Tangledeep, the other title by this creator/publisher. It's one of my favorite games, in fact. I still recommend that one.)
<3
Gameplay is fresh and manages to last the full length of the game without becoming mind-numbing, which is quite the accomplishment for gimmick combat systems like this one. Soundtrack is good, I liked Tangledeep so I expected to like this as well, and I did. Beware, however, save often, especially before cutscenes. There are many crashes, though I've never lost more than a few minutes' progress from each one. Overall, rough around the edges but I found it a worthwhile experience.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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