
Flowers and Deities is a roguelite auto battler where you command a blood-soaked lizardman army through escalating arena battles, spending every drop of spilled blood to cast spells, summon creatures, and survive long enough to earn the favor of the Gods.
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About
Flowers and Deities is a roguelite auto battler set in a rainforest world ruled by bloodthirsty gods. Build your army, arrange your formation, and fight your way through deadly arenas. Sacrifice your soldiers, spill blood, and use it to cast spells and summon creatures.
Choose from 4 origins and faiths that define your playstyle from the first fight. Battle across multiple grand arenas against 15+ races and 125+ unique unit types. Face noble legions, barbarian tribes, underworld horrors, and alien visitors. Defeat them, and conscript them into your own ranks.
The build space is expansive: 12 tactical archetypes, 300+ magical items, 100+ divine blessings, and 50+ status effects. A flexible equipment and slot system lets you experiment freely, counter enemy weaknesses mid-run, and find combinations the gods never intended.
Blood is your most precious resource. Every unit lost - no matter yours or theirs - fills the pool. Spend it to turn the tide. Combat arena getting dry? Sacrifice your kin and claw out that victory with the power Gods bestow upon you.
4 origins and faiths - distinct starting builds that shape your entire run
125+ unique units across 15+ races - recruit enemies you defeat and grow your legion
Vast build space - 12 archetypes, 300+ items, 100+ blessings, 50+ status effects
Blood is resource - every death fuels your next move
6 grand arenas - escalating enemies including barbarian tribes, underworld horrors, alien visitors, and legendary beasts
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese**languages with full audio support
Engagement
Reviews
Themes across 310 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Lizard Lizard Lizard Lizard!
《鲜花与众神》是一款由Chill Winter工作室制作的竞技死斗题材牌组构筑类肉鸽游戏。 [h3]白白点赞:[/h3] 1.玩家出身大幅影响前进路线和奖励,选项大多贴合角色背景,代入感满满。 2.通关后可解锁隐藏竞技场,挑战极致的游戏理解与微操。 3.敌方阵容多变,战前可预览详细特性并提前规划策略。 4.成就有深度,实力全通至少需要投入36小时。 5.战斗支持多倍速,是高手就直接冲最高倍! 6.美术风格统一,神话色彩十足。 7.物理、元素、士气、反伤等多种制敌流派等待玩家探索。 [h3]白白开喷:[/h3] 1.暂时木有局外成长,每轮重开都将是场硬仗。 2.每局耗时较长(也能说是耐玩)。 3.战场血液溅射有点夸张(支持自行调低密度)。 [h3]新手攻略:[/h3] 1.军团单位数量很重要!多触发围攻降低敌人闪避和攻击范围能更平稳地度过前期。 2.刚入手的法术和单位别忘了上阵。 3.用不着的法术/装备/单位,统统卖掉换资源。 4.召唤法术也可以配置装备。 5.布置阶段点“自动重复上次编队”可一键布阵,非常滴方便。 6.地上的鲜血是重要的战场资源,你不用就留给对手用啦! 7.“血饲”词条概率直接吞噬敌人,妥妥的清兵神器。
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Hours played at review time, across 310 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
因为steam没有中评所以想了想还是勉强给个好评。这个游戏第一把是最好玩的,大量的兵种和装备,寻找各种效果的搭配,最后看自己的小人碾压对面的小人。但是从第二局开始我就感觉到了极大的重复。兵种之间的差异其实并不大,无非就是这个的某个数值比另一个高一些,另一个数值低一些。虽然有分破阵者之类的职责,但是实际上没什么用,因为本身并没有特殊效果。部队的摆放看似有讲究,其实也没有那么讲究,近战基本上都是牢,因为ai太蠢,只要不在前排就是在摸鱼,对面要是有法师就是傻站着吃aoe。装备虽然多,但本质大多都是数值变化,不会改变机制。后面发现其实用的兵种就那么几个,然后就是疯狂刷装备。金钱到底有什么用,非常迷惑,后期甚至能存接近1000块花不出去。敌人的难度就是数值碾压你,喜欢我70闪避50减伤高甲还血厚的前排小兵吗,像我这么强的有几十个。或者就是后面摆几个法师王,要么狂甩aoe要么狂召唤,只要dps不够就被撵走,但是前排一堆城墙我好像那个南下的匈奴看见长城。最后48这个价其实不值,建议大家7折及以下再购入。
It's simple yet so addicting. It has a very large selections of units for the players to try out different setups. For now, hopefully they will add more commanders to use.
This game's a good time! It's an interesting sort of army management roguelike, where you have control over composition of your army, the equipment of them, and once the battle begins, various rites and blessings and spells to bolster/sacrifice your troops and disrupt/damage your foes, but *not* the specific tactics of your troops. It's fun, it's got an interesting aesthetic (your lizardfolk fighting to the death with lots of blood and sacrifices to appease/entertain/honor various gods), and there's, it seems, a decent spread of options for builds. Can sacrifice your hordes to turn them into an undead army, can have a few big guys that *quite literally* devour your little guys to become even stronger, can have an unbreakable wall of organized shields, spears, and bowmen, etc. As is, I've won three runs, on the third difficulty of four difficulties. I do definitely suggest giving it a go. The Demo gives you a pretty good feel for the game, lets you play most of a run. Try it out! I do have a few smaller complaints, though: -Sometimes it feels like I'm losing a battle and it's kinda hard to tell why (It might just be a matter of needing to build adapting to the specific opponent, rather than just sticking to the same setup and refining it more and more. -The equipment management panel can be a bit hard to parse at times. -It might be nice to have a bit more control over unit movement during battle. Nothing like actually directing them, but maybe before the fight starts, you can choose three different strategies - Swarm, Defend, Clash, or something like that. I just wish that melee units would spread out a bit more so they can all attack at once, rather than waiting for an opening. Or you could have some units try to sneak around behind the main line and attack the casters, or something. -Calvary/charging units get stuck on/disrupt your own defensive line in a way that makes them a bit annoying to use. Sometimes they can't retreat enough to do a new charge, or they'll pull your squishy backline units right into the front. Really wish they didn't move 'em that much, especially the flying ones. -It's a kinda minor thing, but someone pointed it out in another review. Why *is* it called Flowers and Deities? There's not really any mention of flowers in the game, and feathers are given a lot more significance. Why not Feathers and Deities? Anyways, the game's good! Give it a play!
游戏不赖,希望能有创意工坊
I love hearing my lizards pleading for my mercy
its a solid auto battler, there seems to be little or no meta progression so you can take that as a plus or minus depending on you tastes
《鲜花与众神》是一款风格较为嗜血的自走棋游戏,玩家扮演的角色需要在羽蛇神等的信仰下在竞技场杀出一条血路,才能获得不断前进的资格,最终存活到最后。血腥的部分其实并不写实,只不过会在舞台上留下双方的血迹,我们又可以收集这些鲜血当成资源来召唤更强的召唤物或使用魔法,从而逆转战局。 游戏的重点主要还是战前配置,兵种之间存在品质方面的区别以及克制关系,一些带有穿透攻击的兵种就能很轻松击败前方的盾兵。还好战前可以看一下敌人配置,我们有足够的机会来排兵布阵。如果双方强度差不多,那么影响战局的就是装备系统,虽然通关之后会获得一些“诅咒装备”,但通常会降低士气。士气对于这个游戏来说十分重要,士气过低直接士兵直接不战而逃,从而导致大范围的溃败,所以要维持住高伤害的同时还要让士气不能太低。具体的方法要看装备的效果以及兵种之间的联动作用。比如有的装备会直接强化前一排的士气,有些则是自己受伤的时候能治疗范围内的队友,这种就是纯给肉盾用的。不过本作的单位挺多的,不是特别好记,看到有同样词条的基本就直接买下用了,还好游戏的难度不高,可以边摸索边玩。 此外,游戏的信仰选择十分重要,这个会直接影响整个玩法的成型,尤其是献祭流。这个对于某些信仰是非常重要的,用献祭快速获得资源来召唤更强的队伍,初始的那些就起到一个炮灰作用,别看很残忍,但是玩起来是真的爽。我看这游戏叫《鲜血与众神》更为合适。 游戏是俯视角风格,只能看到各个单位的头顶,这种就减少了不少血腥感,鲜血虽然多,但还是不足以想象战场的激烈程度,再加上游戏的卡通风确实带来不了什么恐怖感,所以玩家可以放心玩。就是游戏的画风比较独特,商店有个蜥蜴妹子身材很好。神明是阿兹特克文化那边的,有些冷门,不过羽蛇神这种玩过FGO的玩家应该很熟悉。 总体来说,《鲜花与众神》的玩法确实很不错,流派很多,难度也比较均衡,画面虽然血液四溅但是又不恐怖,特别是对献祭流的玩家来说,很容易激起心中的嗜血观众的另一面。对自走棋感兴趣的玩家可以尝试一下。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
Great game. I always lose track of time when playing it.
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