
Flowers and Deities is a roguelite auto battler where you command a blood-soaked lizardman army through escalating arena battles, spending every drop of spilled blood to cast spells, summon creatures, and survive long enough to earn the favor of the Gods.
Modeled estimate, not a reported figure. How we estimate →
About
Flowers and Deities is a roguelite auto battler set in a rainforest world ruled by bloodthirsty gods. Build your army, arrange your formation, and fight your way through deadly arenas. Sacrifice your soldiers, spill blood, and use it to cast spells and summon creatures.
Choose from 4 origins and faiths that define your playstyle from the first fight. Battle across multiple grand arenas against 15+ races and 125+ unique unit types. Face noble legions, barbarian tribes, underworld horrors, and alien visitors. Defeat them, and conscript them into your own ranks.
The build space is expansive: 12 tactical archetypes, 300+ magical items, 100+ divine blessings, and 50+ status effects. A flexible equipment and slot system lets you experiment freely, counter enemy weaknesses mid-run, and find combinations the gods never intended.
Blood is your most precious resource. Every unit lost - no matter yours or theirs - fills the pool. Spend it to turn the tide. Combat arena getting dry? Sacrifice your kin and claw out that victory with the power Gods bestow upon you.
4 origins and faiths - distinct starting builds that shape your entire run
125+ unique units across 15+ races - recruit enemies you defeat and grow your legion
Vast build space - 12 archetypes, 300+ items, 100+ blessings, 50+ status effects
Blood is resource - every death fuels your next move
6 grand arenas - escalating enemies including barbarian tribes, underworld horrors, alien visitors, and legendary beasts
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese**languages with full audio support
Engagement
Reviews
Themes across 314 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
mmp,真难打啊
玩了14个小时.最低难度都通关了.稍总结下. 1.价格不合理.打完折48元.和游戏目前本身的体量玩法不相配.价格最多30以下.不能再高了.如果后期体量或玩法有改正再说. 2.游戏机制极度不平衡.攒了半天的装备.买了自认为最高级最好的兵.最后被电脑虐到屎尿横流.手里的兵是否有用全靠猜.猜错就死.而且就算没猜错死的概率也超高.因为不平衡. 3.要么开局外成长.要么改变商店刷装备刷兵的机制.否则游戏内货币没啥卵用.商店出的全是垃圾. 4.重点重点重点:作为一款战棋策略类游戏.必需要有相关的机制说明.比如什么兵种克什么兵种.什么武器属性克什么武器属性等.现在情况是兵只能看到近战远程.是否魔法兵种.是否加血兵种基本属性等.我举个例子:试过把盾兵.破甲兵.长矛轮流排前面.但是碰到对面一个冲锋兵或近战兵.全完.毫无还手之力.或者我把血防最厚的放前排.结果对面弓手一轮就把我射没了.什么原理.什么机制.不知道.这还玩个卵啊. 5.游戏下面右边的主动技能.渣中渣.要一个一个去点着放.比如召兵的.可以搞个自动释放.加BUFF的.搞个快捷键释放.现在的实际情况是3-4个主动技能就会乱成一锅粥. 6..游戏本身质量中规中矩.美术音乐玩法都还行.本不至于差评.但我还是要给个差评.就是要让作者看到这游戏的不足之处.能改就尽量改改吧.
好玩
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Hours played at review time, across 314 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[strike] 这合乎周礼 济济跄跄,絜尔牛羊,以往烝尝。或剥或亨,或肆或将。 祝祭于祊,祀事孔明。先祖是皇,神保是飨。孝孙有庆,报以介福,万寿无疆 [/strike] [h3] 我说:血祭血神、颅献颅座!!! [/h3]
画风太爱了。一眼喜欢, 目前对内容的探索还很少,不过感觉不是传统的爽游(?)
一些建议: (1)装备的词条过于繁琐,组合太随机,在选择装备上花的时间太久。建议每一种装备设置一到两个固定词条,强度按照稀有度变动;再按照稀有度设置一定数量的词条空槽,在铁匠铺花费一定数量的资源就可以从三个词条中选一个插入空槽。 (2)单位的状态太过随机了。建议像darkest dungeon那样,设置一个机构专门消除或者增加单位的状态。 (3)骑兵使用非常不便:放置在前排会和后排拉开太多距离,乃至被敌军围攻;放置在后排冲刺时会减速而且打乱阵型。建议设计某种机制,使骑兵可以从两翼进攻,也可以手动决定冲刺的时机。 (4)单位的费用设计不太合理,廉价单位几乎完全没用 (5)商店里刷出远程单位的机会太少,优秀的远程单位本身也太少 (6)大部分单位在法术面前太不堪一击 (7)兵种应该显示得更明确一些 (8)应该允许手动排序单位
无法理解这平衡性。命中率闪避率还有护甲机制做的太垃圾了,按理说所有属性都应该边际收益递减才对,结果这破游戏做成递增,导致敌人闪避护甲一高直接没法玩了
想和蜥蜴教培 b( ̄▽ ̄)d
欸,指挥部稳稳降落,正好八月十五起来玩蜥蜴
作为肉鸽类和自走棋玩法的爱好者来说,鲜花与众神的可重复游玩性较高。虽然在中途因为运营不善导致的失败挫败感很强,但本身玩法深度足够保证再来一局也不会感觉腻。缺点是策略引导少,更依赖玩家对此类游戏的经验,需要学会法术和部队的合理利用。但优点也很明显,通过合理的运营发挥流派的能力真的超爽的,而且不会因为前期的失误产生连锁反应,更多在于关键能力的选取
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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