
Flowers and Deities is a roguelite auto battler where you command a blood-soaked lizardman army through escalating arena battles, spending every drop of spilled blood to cast spells, summon creatures, and survive long enough to earn the favor of the Gods.
Modeled estimate, not a reported figure. How we estimate →
About
Flowers and Deities is a roguelite auto battler set in a rainforest world ruled by bloodthirsty gods. Build your army, arrange your formation, and fight your way through deadly arenas. Sacrifice your soldiers, spill blood, and use it to cast spells and summon creatures.
Choose from 4 origins and faiths that define your playstyle from the first fight. Battle across multiple grand arenas against 15+ races and 125+ unique unit types. Face noble legions, barbarian tribes, underworld horrors, and alien visitors. Defeat them, and conscript them into your own ranks.
The build space is expansive: 12 tactical archetypes, 300+ magical items, 100+ divine blessings, and 50+ status effects. A flexible equipment and slot system lets you experiment freely, counter enemy weaknesses mid-run, and find combinations the gods never intended.
Blood is your most precious resource. Every unit lost - no matter yours or theirs - fills the pool. Spend it to turn the tide. Combat arena getting dry? Sacrifice your kin and claw out that victory with the power Gods bestow upon you.
4 origins and faiths - distinct starting builds that shape your entire run
125+ unique units across 15+ races - recruit enemies you defeat and grow your legion
Vast build space - 12 archetypes, 300+ items, 100+ blessings, 50+ status effects
Blood is resource - every death fuels your next move
6 grand arenas - escalating enemies including barbarian tribes, underworld horrors, alien visitors, and legendary beasts
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese**languages with full audio support
Engagement
Reviews
Themes across 314 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
挺好玩的,可惜没有云存档
GOOD
底子美术玩法其实做的都挺好的,只是可惜少了肉鸽该有的味道。打完一局没有局外成长,只是同一个角色解锁一点点变化,没有需要解锁的额外特长额外道具额外种族,太可惜了,打完一把没有开下一局的动力。 1、最当务之急的是改成等级解锁,只有打一把解锁一些额外的种族兵种才会有尝试新玩法的动力 2、新的种族怪物理应有不同的地图场景,现在过于单调 3、难度区分,一开始就应该只能玩普通难度一步一步解锁,同时打完有额外成长,例如眷顾点数,生命,攻速等,这才是肉鸽,倘若觉得加了这些成长难度太低了可以开新的难度,也可以做成类似hades那种惩罚机制 真的很可惜,昨天晚上一直玩玩到凌晨1点多没打完一把,早上起来把这一点打完了,结果没看到有解锁新的东西,新的成长,顿时没有再开一把的动力了。
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Hours played at review time, across 314 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
看起来有4个角色8个流派加上4个神可以乘出32种玩法,实际上最多每个流派玩一次就差不多了,选什么神根本无关紧要,相信我你不会想玩第二次的,甚至不感兴趣的流派一次都不会想玩,因为前期会有一个非常长的同质时间,又长而且又没有惊喜,更不存在那种前期拿到可以成长为后期关键属性的存在,导致这个过程极其乏味没有任何惊喜。顺便通关之后那个半神之路,打完6个之后又来3个,第一个有一堆属性莫名其妙的骑士,开局冲锋到我人堆里能卡屏我15秒以上,很神奇。
初见过了+1难度 好玩,也能找到无限的方法,但是整体数值较高,难度大 1,数值曲线不太平滑,敌人的强度突然拔高,另外冠军级是不是有点太无敌了? 2,手动释放魔法很麻烦 3,玩家后期提升极小,但是额外模式敌人成长太高,商店和铁匠只能出到紫装这个设定可能得改 4,敌方的法术和冲锋对我方而言不平衡,没有反制手段,尤其是高难度的冲锋怪
装备界面优化下吧,后期装备多了看起来巨乱
最近放了一个星期假,前几天一直在刷抖音看直播,这是我这个假期唯一一款玩的下去的游戏
虽然一局稍微有点长,但能把整个流程前中后期难度做到都很有挑战真的很不容易。 各种数值和机制设计的非常用心,有很多可以研究的地方。
真不错
你这难度是认真的吗?第四幕开始全是数值怪,不是减伤拉满打不动就是高闪避打不中,看着自己这边的臭鱼烂虾太难绷了。 还有第三幕开始祝福就基本重复了,重复的选有效果吗?也没个明显的提示
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Active players
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Where this game's players are, estimated from review languages.
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