
Flowers and Deities is a roguelite auto battler where you command a blood-soaked lizardman army through escalating arena battles, spending every drop of spilled blood to cast spells, summon creatures, and survive long enough to earn the favor of the Gods.
Modeled estimate, not a reported figure. How we estimate →
About
Flowers and Deities is a roguelite auto battler set in a rainforest world ruled by bloodthirsty gods. Build your army, arrange your formation, and fight your way through deadly arenas. Sacrifice your soldiers, spill blood, and use it to cast spells and summon creatures.
Choose from 4 origins and faiths that define your playstyle from the first fight. Battle across multiple grand arenas against 15+ races and 125+ unique unit types. Face noble legions, barbarian tribes, underworld horrors, and alien visitors. Defeat them, and conscript them into your own ranks.
The build space is expansive: 12 tactical archetypes, 300+ magical items, 100+ divine blessings, and 50+ status effects. A flexible equipment and slot system lets you experiment freely, counter enemy weaknesses mid-run, and find combinations the gods never intended.
Blood is your most precious resource. Every unit lost - no matter yours or theirs - fills the pool. Spend it to turn the tide. Combat arena getting dry? Sacrifice your kin and claw out that victory with the power Gods bestow upon you.
4 origins and faiths - distinct starting builds that shape your entire run
125+ unique units across 15+ races - recruit enemies you defeat and grow your legion
Vast build space - 12 archetypes, 300+ items, 100+ blessings, 50+ status effects
Blood is resource - every death fuels your next move
6 grand arenas - escalating enemies including barbarian tribes, underworld horrors, alien visitors, and legendary beasts
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese**languages with full audio support
Engagement
Reviews
Themes across 312 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很有意思的游戏,会让人时间穿越
好玩,不过希望能在商店招募半神兵
鲜花与众神算是一款策略向自走棋,你需要在象征实力的斗技场上与。他人进行死斗,完成一场场死斗表演,赢得神明的欢愉,踏上晋升贵族之路 在游玩过程中,你需要从等级最低且最简单的奴隶斗技场和平民斗技场,再到难度中等的贵族斗技场、黎明之试炼,再到难度最高的死亡之试炼和剥皮圣者之试炼。只要完成这六大难度逐渐攀升的试炼,我们就可以获得神明的认可,转身成为贵族 一开始,我们需要选择我们的出身,我们可以选择年轻的战士、落魄的贵族、蛮族幸存者或是黑暗女祭司,这就相当于四种不同的流派,能带来截然不同的构筑体验 之后我们就需要选择我们的信仰:剥皮圣主和羽蛇神,在我们死斗的过程中,他们可能会给予我们帮助,与其说是帮助,不如说是赢得了神明的欢愉,他的一些操作可以让对局变幻莫测 进入游戏之后,我们就需要构筑我们的军队了,在一局对局中,我们可以最多携带6种士兵,布置每种士兵时消耗的眷顾是不同的,等级越高、强度越高的士兵,往往需要消耗的眷顾就越多 在每次对局开始前,我们都会获得系统安排的眷顾值,将士兵与眷顾值之间进行合理安排。我们每次放置士兵时都是直接放置一列,与一般的策略性游戏或自走棋游戏不同,这极大地简化了排兵布阵的难度,而在战斗开始之后,士兵都会自主的向敌方士兵发起战斗,就好似我们是神明一般。在观看这场精妙绝伦的战斗 在战斗过程中,我们也并不是只能观战,我们可以释放魔法对战斗进行干预,让本来劣势的我方士兵获得扭转战局的机会。战斗采用的是三局两胜的制度,所以这就引申出游戏内一个比较有意思的一点就是当敌我双方差距过于悬殊的时候,可能打完第一局敌方就会直接投降,本次死斗直接为我方判定为胜利 而且更为有意思的是,游戏内有士气系统,当敌方士气被。我方士兵打溃散以后,敌方士兵可能会逃跑。而局后他们就有可能被我们收归为战俘,有的时候就很容易把敌方的强力士兵吸纳过来,随着对局的推进,我们本来比较弱小的士兵就会慢慢被替代掉,就这样收归战俘,并将其安插到军队中,将弱小士兵替换,这样循环往复,我们到后期的军队实力就非常非常强 我们也可以为士兵佩戴装备,而有一些装备又会自带一些非常强力的属性,随着战局的推进,我们可以获得的强力装备的概率也就越来越大,而后期我们过度使用的低级装备都会被我们抛弃掉,转而为所有士兵都换上强力的神装 在斗技场以外经常会发生一些随机事件,处理这些随机事件也可能对我们军队的建设产生不可估量的影响。有时一些老兵可能会来请那申请扩展住所啊,申请更换新装备之类的。按照你自己的考虑来合理安排这些士兵的需求,会对后续战局产生比较大的影响 游戏表面上的基本玩法就是这么多,还有一些超级好玩的武器特性。例如在战斗开始之时,将敌方随机3个士兵转化为我方势力,注意是随机,很有可能将对方压轴的强力士兵直接收归我方,这时其实就可以直接判定对局胜利了 鲜花与众神玩起来真的是非常上头,单单一场完整的对局可能就需要耗费3~4小时左右,而我们后期还可能会解锁更多的神明,体验不同的构筑,可见游戏的寿命还是非常长的 [quote]寻找游戏里的独特风味,发现玩法中的创意挑战 点击关注[url=https://store.steampowered.com/curator/45063541/]鱼汤里的咸鱼[/url] 欢迎加入[url=https://steamcommunity.com/groups/YTLDXY/]鱼汤里的咸鱼群组[/url] [/quote]
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Hours played at review time, across 312 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
說真的,我忘記這輩子玩到這麼好玩的獨立遊戲是什麼時候,而上一個有潛力的叫做殺戮之塔,但很顯然他放棄了一代的初衷。
今年玩過最有意思的小品肉鴿遊戲
好
Отличный автобаттлер. На удивление приятная музыка и арты при весьма навороченных и не всегда очевидных механиках. Вызывает желание пройти полностью.
This game rocks!
好玩
挺好玩的游戏,每个职业搭配不同的神明每一把游戏体验都不一样但是都能通关,新手玩推荐贵族1搭配剥皮圣主这个最无脑,官方考虑玩家水平也显著增加了低难度的资源并且削弱了敌方,后续也有更新本人很推荐入手。
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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