
Sail, scavenge, and rescue survivors in a vibrant floating city-builder. Captain your drifters across the endless garbage sea to uncover soaked ruins, rusting factories, and stories from the old world.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 27 → 3/day in the week after.
About


Turn ocean garbage into homes, workshops and colorful little gardens.
Collect floating plastic and driftwood, salvage scraps of the old world, and recycle them into homes that stay afloat.
Desalinate water, gut fish and board up a shelter to keep everyone safe
Decorate your town with plants, refurbished furniture and statues that keep your drifters happy.

Set sail to explore the flooded world, from soaked ruins to forgotten islands, and discover what still floats beyond the horizon.
Explore flooded remnants of the old world
Rescue stranded survivors and friendly animals
Re-discover old technology to improve your town. But be careful your drifters don’t get sick. The old world is polluted!

Your drifters each have their own stories to tell. Recruit specialists who unlock new buildings, quests, and discoveries for your floating community.
Find unique drifters like the Birdkeeper, Chemist, and Electrician
Unlock new technologies and story quests through their expertise
Complete personal storylines to unlock new mechanics

Develop cleaner, smarter systems that turn waste into progress and keep your floating town thriving in this feel-good apocalypse.
Research new tech to transition from burning firewood to green eel-ectricity generation.
Build connected production pipelines that turn your floating town into a self-sustaining ecosystem.
Clean food and develop cures for pollution-born diseases and keep your drifters healthy and productive
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 4.6Kreviews | 81% | — | $4.1M |
| $24.99 | 37ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 890 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Набрёл случайно. Дела забыты напрочь - у меня тут чебурашки дохнут и никак даже начальные этапы пропыхтеть не получается... Упираюсь в хомячество. Я так быстро забиваю склады, что все встает колом. И толком ничего по науке разведывать не получается. Придется уже в восьмой раз с ноля начинать. И гайдов нормальных нет, чтобы аккуратно так - лучшее по дереву развития и пр.. Мультяшно приятно глазам, я бы даже сказал лампово и уютно выглядит
save crash
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 891 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Sehr coole Aufbau Simulation, gerade im heißen Sommer ;) Es gibt ein gutes Tutorial, welches einem aber nicht das Denken abnimmt. Ich hatte viel Spaß am Tüfteln für die perfekte Stadt auf dem Wasser. Super ist auch der Grafikstiel und es fordert keine High End Maschine. Macht aber trotzdem locker über mehrere Hundert Stunden Spaß, ähnlich zu Anno, aber nicht ganz so überladen.
игра прям затягивает
This game is just simply amazing LOVE the art style it brings and it is just a fun city/survival builder I love it. :)
림월드에 라프트 섞은 느낌 재밌긴한데 림월드마냥 랜덤성이 강하거나 위기가 있는것도 아니라 게임터지는 일은 없는수준이고 1회차하고 2회차에도 바꿀수있느게 단지 시작드리프터 3마리 바꾸는거뿐이라 엔딩 보면 계속할 이유를 못찾음
Flotsam is fun for the first half of 30 hours and then, once you're time-invested, the game becomes a slog for the later half. Having said that, I would still recommend it. Flotsam is made with an abundance of charm and heart and that's more than most games can say. Still, I think Flotsam would've benefited immensely from more competitive or strategic aspects. The biggest threat to the player's success in Flotsam is boredom and apathy. Not great... but also not terrible.
主船不能升级,科技感不足~
Absolutely adorable and I feel was a great introduction into colony sim type games ! The main unique characteristic of it being a travelling colony makes it a bit more forgiving when it comes to the resource management aspects of it ! Would definitely give it another play if they do some major changes/updates along the way of its current development.
Flotsam seemed like a fun, cute, and easy to learn colony sim. It was disappointing. The mechanics are shallow, the story is forced where there is any, progression is arbitrarily locked behind odd material requirements... the game feels clunky and railroaded right from the start where in previews it looks incredibly interesting and flexible. Unfortunately there is not really any significant decisions to make, as every new encounter or problem that arises is a one-dimensional solution that is built-in to be your go-to, instead of allowing any creativity. It's a fun premise and a cool genre combination, but it falls short of being worthwhile to play for veterans from other colony sims IMO.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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