
Sail, scavenge, and rescue survivors in a vibrant floating city-builder. Captain your drifters across the endless garbage sea to uncover soaked ruins, rusting factories, and stories from the old world.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 27 → 3/day in the week after.
About


Turn ocean garbage into homes, workshops and colorful little gardens.
Collect floating plastic and driftwood, salvage scraps of the old world, and recycle them into homes that stay afloat.
Desalinate water, gut fish and board up a shelter to keep everyone safe
Decorate your town with plants, refurbished furniture and statues that keep your drifters happy.

Set sail to explore the flooded world, from soaked ruins to forgotten islands, and discover what still floats beyond the horizon.
Explore flooded remnants of the old world
Rescue stranded survivors and friendly animals
Re-discover old technology to improve your town. But be careful your drifters don’t get sick. The old world is polluted!

Your drifters each have their own stories to tell. Recruit specialists who unlock new buildings, quests, and discoveries for your floating community.
Find unique drifters like the Birdkeeper, Chemist, and Electrician
Unlock new technologies and story quests through their expertise
Complete personal storylines to unlock new mechanics

Develop cleaner, smarter systems that turn waste into progress and keep your floating town thriving in this feel-good apocalypse.
Research new tech to transition from burning firewood to green eel-ectricity generation.
Build connected production pipelines that turn your floating town into a self-sustaining ecosystem.
Clean food and develop cures for pollution-born diseases and keep your drifters healthy and productive
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 4.6Kreviews | 81% | — | $4.1M |
| $24.99 | 37ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 890 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A survival city builder that also plays very well on the steam deck. I'm enjoying it alot and don't feel anything is terribly grindy. I've gotten a few of the jobs and built up my city alot. There's always something new to build, explore, craft, or loot in the world. Pacing is awesome because you have downtimes when you are salvaging where you can just chill, plan, think, build, manage without pause city. 10/10, cozy masterpiece.
海上种田科研救人壮大城建, 人均神仙绿皮科技手搓核电, 养鱼种树种地居民安居乐业, 捞金属攒塑料一堆舍不得炼, 挺好玩的
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 891 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good game, not to long and runs well.
A charming little game, took me 15 hours to beat, though the end was a little bit of a slog. Enjoyable loop though, definitely a 'watch the clock or lose a day' sort of game.
好玩
以一個生存建造類型的小品遊戲來說,總體表現還算不錯,就是一直到處開船,撿資源,搜刮地標,建造城市,解決任務,搜尋關鍵技術的專家,然後做出更新的資源,大概就是這樣重複循環。 來談談遊戲的缺點: 就是一開始強迫症玩家可能完的比較辛苦,因為還沒解救建築師以前,要拆東西都是要拆掉重蓋,但有了建築師之後就不用拆掉可以直接位移建築,但有些奇怪的吸附點,會變強制成斜的,然後道路很難蓋的很平均對等,要花不少時間去試那個長寬及附著點。 再來是本作核心之一,倉儲以及資源蒐集,如果是很喜歡蒐集跟一直撿東西的玩家,前期可能比較痛苦,會發現倉庫一直不夠用,然後重量一直超重,在核能還沒建起來之前,超重問題會是一個比較麻煩的點,但可以蓋很多拖船拉哈。屯資源這件事情就比較討厭,得一直蓋新的倉庫,然後倉庫就會超級多超級重,要到遊戲後期比較有辦法克服這些問題。還有一些是撿來暫時用不到的資源,也會很多霸佔你的倉庫,感覺遊戲應該要設計一個類似垃圾桶,或是焚化爐之類的功能,或是直接把沒用到的垃圾丟回大海(X),不然一直爆倉。 然後還是會遇到一些小BUG,例如有時候不知道為甚麼原因觸發的,就是明明塞滿了工作,但小人就是站在路上發呆,不會去執行,但是睡過一覺之後,就又莫名正常了,這情況遇到2-3次吧。另一個是覺得物品圖片一直換位子跑掉很煩,每次登入之後物品UI都不一樣地方,這點希望可以盡速修正,不然每次都要重看物品在哪很煩。 遊戲進到中期後可能會比較有一種樂趣缺乏的感覺,因為作業感還是蠻高的,而且做的事情重複性也很高,但是整體的美術風格跟音樂調性還算是療癒,所以多少可以彌補一些這個問題,給新手的小建議就是,如果一開始真的很茫然很被蒐集資源追趕的話,那就是先把電力系統研究起來就對了,很多資源消耗可以靠電力系統解決,前期就不會玩得那麼辛苦了。 總結來說買來度過3-40小時的快樂還是沒問題的,不過也是建議特價才購買,因為遊戲內容還是稍嫌單調了一點,可能玩完一張地圖之後,就不會想要再開一次。如果未來可以更新工作坊,那會是個不錯的加分,或是遊戲內可以更新更多不同的地圖,特殊人員,或是一些地圖上隨機發生的事件任務等等,又或是有不同的初始拖船不同能力可以選,都會讓遊戲更豐富一點。
good game, fun
建筑师模式设计极其反人类,难用
Fresh off the boat of my playthrough, I really liked this game! You'll enjoy it if you like city sims, resource gathering/management, and extremely chill playstyle. The design and art is really cute, and the controls are suprisingly in-depth, some of which I didn't even pick up until late into the game. Some sticking points: the pollution/illness element isn't particularly well communicated, it can be hard to figure out how to manage it, and it ultimately doesn't really matter hugely, so it's kind of a weird pressure to put on the game. The map being procedurally genrated means it can be hard to find medicine or other materials at certain stage, for instance, I sailed for a very long time before running into any aluminum. However, I don't think these ♥♥♥♥♥♥♥ really affect the fact that I really enjoyed this game. Being able to control the speed of the sim became more important as things became self-sufficient and I just wanted to power through to the end. Ultimately, a big fan!
I really recommend Flotsam. It’s a charming, surprisingly deep town builder. I just completed it tonight, it took me 35 hours but you could play slower and enjoy making your town more beautiful etc. The premise is you’re building a floating, moving community after the world has flooded. You survive and expand by getting the ‘drifters’ you find to search the structures that peek above the water. It’s got a great gameplay loop of explore/loot/build/improve. I think I’ll replay it again too because it was very satisfying. It has a definitive story and ending but you could also keep going forever if you wanted to. The art style is really charming and the detail in the animations and movements of the townsfolk is really something. Great music, great sound design, and great vibes. I played all the way through on deck, I played on high graphics setting, with reduced tdp and got stable 40fps and about 2 hours playtime on one charge. it got a bit choppy as my town got bigger in the final few hours of gameplay so I streamed from my pc. It was still totally playable though! And it has full controller support. It’s such a delightful game, do yourself a favour and play it. I’m
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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