
Sail, scavenge, and rescue survivors in a vibrant floating city-builder. Captain your drifters across the endless garbage sea to uncover soaked ruins, rusting factories, and stories from the old world.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 27 → 3/day in the week after.
About


Turn ocean garbage into homes, workshops and colorful little gardens.
Collect floating plastic and driftwood, salvage scraps of the old world, and recycle them into homes that stay afloat.
Desalinate water, gut fish and board up a shelter to keep everyone safe
Decorate your town with plants, refurbished furniture and statues that keep your drifters happy.

Set sail to explore the flooded world, from soaked ruins to forgotten islands, and discover what still floats beyond the horizon.
Explore flooded remnants of the old world
Rescue stranded survivors and friendly animals
Re-discover old technology to improve your town. But be careful your drifters don’t get sick. The old world is polluted!

Your drifters each have their own stories to tell. Recruit specialists who unlock new buildings, quests, and discoveries for your floating community.
Find unique drifters like the Birdkeeper, Chemist, and Electrician
Unlock new technologies and story quests through their expertise
Complete personal storylines to unlock new mechanics

Develop cleaner, smarter systems that turn waste into progress and keep your floating town thriving in this feel-good apocalypse.
Research new tech to transition from burning firewood to green eel-ectricity generation.
Build connected production pipelines that turn your floating town into a self-sustaining ecosystem.
Clean food and develop cures for pollution-born diseases and keep your drifters healthy and productive
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 4.3Kreviews | 81% | — | $4.1M |
| $24.99 | 37ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 890 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
真的很好玩,让我上头
Beautifully crafted game. Combination of survival, moving base and base building that just works is fantastic.
I enjoyed this game. It had me thinking of optimizing resource bottlenecks, making sure not to process resources too much if I need them for something else, trying to keep production just in time. The game felt polished, but also kind of incomplete. I played the main game waiting for the main narrative that was advertised as a part of 1,0 and there really wasn't much there. Also, the music in the game is very lacking. There's almost no music of any kind. For real, the trailer has more music than what's in the game. There's so much more they could have done with the strong visual identity and theme of the game. The world and exploration is cool, with different areas having different resources, but it also feels kind of boring and predictable. It took me an extra hour to beat the game because for the very last item, I needed a basic ingredient fro the very first time that I had not collected during the entire game up until that point. So it took me so long to find it and then to process it. I was really an unpleasant way to end the game. I liked the balance and mechanics in the game. Things were straight forward for the most part, and the progression felt rewarding and meaningful for the most part. Each piece of research unlocked something that changed the game in a meaningful way. I still don't know what the "Resource Builder" screen is supposed to do. So the game has some guides, but also some other confusing elements stuff it leaves you to figure out on your own. A good game that could have been great, but still worth the play.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 891 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
เพลินดี กลับมาเล่นหลายรอบแล้ว ล่าสุดมีตอนจบแล้วด้วย
Hauska ja rento aivot narikkaan city builder.
Un desarrollo brillante, muy bien orquestado, el estilo de los gráficos es una gozada, la música, y sobre todo el planteamiento y el equilibrio del juego. La verdad perfecto.
Charming and fun city-builder with great personality and great feel. It's fun, it's beautiful, it's earnest; and it's proof that games are can be art. The building system strikes a great balance between the helpful (yet optional) grid, allowing for both compact city-block designs, or artistic radial designs. That kind of flexibility in a builder is hard to pull off well, I think devs did a great job. The personality of the game is also charming. I enjoy the randomly generated names, the character models, the variety of colours and textures in the art style, supported by the gentle strumming of the music and the soft *tak-tak-tak* of the tugboat. I think this game is really special, and I heartily endorse it.
Il y a bien longtemps que je n'avais pas autant apprécié un jeu. Je recommande à 100% ! Je viens de terminer l'histoire principale au bout de 32H de jeu, mais je compte bien y retourner, tant de choses à faire encore ! :)
I really enjoyed this game. The art style is appropriate to the slightly silly tone, but the gameplay was challenging enough to keep me on my toes. The only disappointment was that [spoiler] the great garbage river at the end was not a big final challenge but just the start of the credits.[/spoiler] But that was more of a matter of my expectations than anything with the game, so no points deducted.
Overall this game is a refreshing take on a colony builder. I love how the concept of this game and the game is gorgeous. Most resource flows are intuitive and quick to learn and maintain. I would like notifications in map mode - such as low animal chow or drifter chow or blocked resource space. The seed bank being full notification in town mode could be a lot bigger. I am having a great time playing this game and I'm glad I picked it up.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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