
Sail, scavenge, and rescue survivors in a vibrant floating city-builder. Captain your drifters across the endless garbage sea to uncover soaked ruins, rusting factories, and stories from the old world.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 27 → 3/day in the week after.
About


Turn ocean garbage into homes, workshops and colorful little gardens.
Collect floating plastic and driftwood, salvage scraps of the old world, and recycle them into homes that stay afloat.
Desalinate water, gut fish and board up a shelter to keep everyone safe
Decorate your town with plants, refurbished furniture and statues that keep your drifters happy.

Set sail to explore the flooded world, from soaked ruins to forgotten islands, and discover what still floats beyond the horizon.
Explore flooded remnants of the old world
Rescue stranded survivors and friendly animals
Re-discover old technology to improve your town. But be careful your drifters don’t get sick. The old world is polluted!

Your drifters each have their own stories to tell. Recruit specialists who unlock new buildings, quests, and discoveries for your floating community.
Find unique drifters like the Birdkeeper, Chemist, and Electrician
Unlock new technologies and story quests through their expertise
Complete personal storylines to unlock new mechanics

Develop cleaner, smarter systems that turn waste into progress and keep your floating town thriving in this feel-good apocalypse.
Research new tech to transition from burning firewood to green eel-ectricity generation.
Build connected production pipelines that turn your floating town into a self-sustaining ecosystem.
Clean food and develop cures for pollution-born diseases and keep your drifters healthy and productive
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 4.6Kreviews | 81% | — | $4.1M |
| $24.99 | 37ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 888 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
必须吐槽一下,游戏画风还行,内容三颗星 说一下游戏的毒点 最毒的就是食物和饮水以及电 最恶心的就是一个小人一天什么都不做,光做饭一天最多做5份出来 淡化水也是一样,一个小人一天最多做5份,然而每个小人每天都必须摄入一份食物和水 两三天不吃喝就会饿死,我大后期结尾的时候50人口,有20人口什么都不做就在做饭烧水。 这是在食材拥有的情况下,你要不停的全世界去捡垃圾,打鱼捡塑料砍木头。 食物和水消耗的快的要死,一天一眨眼就过去了,什么事都没做,就要消耗食物。 本来这类游戏都是攀登科技解放双手,让游戏变的好玩。 这游戏从开局到结尾,一直在为食物和水奔波, 我看很多人玩到解锁核聚变就不玩了,沙盒当通关玩了,这就是这游戏的毒点。 还有那个电也是恶心,有什么人力发电,柴火,燃油,鳗鱼,太阳能 全都是扯淡,科技解锁的特别快,你根本不知道用什么发电来过渡。 你稍微不注意你的做饭和烧水的就停了,很容易团灭。 人力发电就是扯淡,那个鳗鱼也是,要种粮食出来还要精炼好几次才能发电。 一块地根本发不了一台鳗鱼电,况且你人还要吃呢,你种的地多,淡水消耗的就多,人就没喝的。 还有那个汽油发电,我玩了40多小时就捡到几个炼油的材料,成品汽油你要满世界跑工厂区有12箱, 但是你还没找到汽油船就没电了, 柴火发电是最正常的,但是也累,你要满世界的砍树,捡木头,消耗的特别快。 要造很多发电器,很多人守着 太阳能更垃圾,我满世界跑街区,搞了50多张太阳能,居然带不动2万斤的船, 这游戏真的是到核聚变就不想玩了,重复的累
Хороший добротный градострой, очень простенький, но визуально прикольный. Из минусов разве что с оптимизацией траблы, чем дольше играешь тем ниже фпс.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 889 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Two thumbs up. Very addictive game.
La DA est incroyable
A really cool city building game where you are floating on the ocean and collect resources and survivors to build up your town. Pretty relaxing game. I enjoyed it.
:D
City Management style that is very relaxed
Had fun adventure with this game. Story and the hours is worth it. If there is more update or DLC please do come!! Thank you
Top
I'm a fan of city builders in general, and I picked up Flotsam on sale hoping it would scratch that itch. It did more than that. My first sitting turned into 2 hours straight without noticing the time pass, which is usually the best sign a city builder has hooked me. The core idea here is what sets it apart — building a floating scavenger city out of trash and salvage instead of the usual land-based sprawl is a genuinely nice twist on the genre. The gameplay loop is satisfying, and watching your little raft settlement grow into a proper floating city is really rewarding. Solid pickup, especially if you already like city builders and want something with a fresh concept instead of another reskin of the same formula.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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