
Sail, scavenge, and rescue survivors in a vibrant floating city-builder. Captain your drifters across the endless garbage sea to uncover soaked ruins, rusting factories, and stories from the old world.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 27 → 3/day in the week after.
About


Turn ocean garbage into homes, workshops and colorful little gardens.
Collect floating plastic and driftwood, salvage scraps of the old world, and recycle them into homes that stay afloat.
Desalinate water, gut fish and board up a shelter to keep everyone safe
Decorate your town with plants, refurbished furniture and statues that keep your drifters happy.

Set sail to explore the flooded world, from soaked ruins to forgotten islands, and discover what still floats beyond the horizon.
Explore flooded remnants of the old world
Rescue stranded survivors and friendly animals
Re-discover old technology to improve your town. But be careful your drifters don’t get sick. The old world is polluted!

Your drifters each have their own stories to tell. Recruit specialists who unlock new buildings, quests, and discoveries for your floating community.
Find unique drifters like the Birdkeeper, Chemist, and Electrician
Unlock new technologies and story quests through their expertise
Complete personal storylines to unlock new mechanics

Develop cleaner, smarter systems that turn waste into progress and keep your floating town thriving in this feel-good apocalypse.
Research new tech to transition from burning firewood to green eel-ectricity generation.
Build connected production pipelines that turn your floating town into a self-sustaining ecosystem.
Clean food and develop cures for pollution-born diseases and keep your drifters healthy and productive
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 4.6Kreviews | 81% | — | $4.1M |
| $24.99 | 37ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 887 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game seems like a lot of fun - I was really looking forward to it - but I have already encountered an extremely troublesome bug where I cannot deconstruct walkways or buildings, it never completes the demolish, and I cannot build in that slot ever again. I did a quick google search and it appears that they have had similar or the same bug going back at least to 2024 when it was in early access. I can't recommend this in its current state with something so simple broken.
이 게임을 클리어 해본 감상으로, 건축 게임은 아니고 자원관리 게임에 가까움. 식량과 물, 전기의 관리만 잘 하면 클리어 가능. 전기도 최후반에 전기엔진 하나 개발하는데 그거 개발하면 사실상 전기는 무제한이라 발전기 철거해도 될 정도. 건축가가 들어오고 건물 옮기기가 나오는데, 솔직히 완전 초기화 후 최적화를 즐기기에는 많이 모자람. 클리어만을 목적으로 하면 꾸미기랑 오염 관리는 다소 포기해도 된다. 죽지만 않으면 된다는 마인드로 하면 적당히 즐길 수 있음.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 888 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bought this game and was hopeful it was good. Overall the base of the game is, but there are bugs that just shouldn't exist. I ran into one where for some reason I could deconstruct houses, but they leave ghosts that you can't remove, meaning I have a ghost of a duo tent on top of a shack I upgraded it to and two ghost solo tents that have all their resources removed, but once again the base it stuck there and I can't force it to remove. Seems that water limits aren't really respected after a certain point either since when I set a limit of 20 water, which was my maximum storage, the desalinator just kept going until I set it well below that point.
很好玩,希望可以推出天气系统和海底探索功能,可以让游戏玩法更多样有趣
まったり出来る拠点作りゲー 難易度は全体的にかなり易しめだと思います 拠点作りゲーあるあるのランダムイベント(襲撃・天災)といった要素はありません。そのおかげで自分のペースで進められてよかったです。ただ、ハードな拠点作りゲーに慣れてる人は物足りないかも。 ゆっくり海上で波に揺られながらのんびり進めたい方にオススメです。
Great game with some bugs https://youtu.be/P9YBsA9JBuM?si=aTp9YhDsh1Vn9oKT
vry enjoyable, not super deep. Great loop but lacks a compelling late game. Would have loved to park the floating town in bay and rebuild a city on a newly discovered continent
给萌新的建议是一定要设置产出上限! 一定要设置产出上限! 一定要设置产出上限! 重要的事说三遍。 买完开了2次档,第二个档一口气玩了15个小时,目前体验下来就是人少无产出,虽然消耗也少,人多什么都有了但是消耗恐怖,重量太恐怖了后期。其次是关键科技太靠后。。。再就是没有一键升级页面,每次新造东西要自己点升级,如果忘记又牵扯到前面说的重量问题。。。哎,游戏是好游戏,关于大地图回到打捞页面快速回到船体按C就可以,俄玩了几个小时才发现。。。要是有随机模式就好了,就是科技树不锁定人员,正常解锁,大地图随便逛,有新事件什么的。现在等于是伪随机的线性一条路,走到哪触发哪的NPC,科技树锁定人员,如果想舒服玩就得琢磨开局找谁,还是有点不舒服的。不过还是那句话,游戏点子不错,总的来说好玩,特别是找到工程师可以随时改船的所有东西安装位置很舒服。
excellent but having to scrub rather than using screen edge pushing aggravates my hand injury :pensive:
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $4.1M | 8.6K | 78% | $14.99 | |
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| $4.1M | 13.3K | 98% | $9.99 | |
| $4.1M | 9.7K | 75% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 4.9K | 88% | $22.00 | |
| $1.4M | 2.3K | 81% | $19.99 | |
| $575.9K | 1.1K | 80% | $15.99 | |
| $1.4K | 8 | 75% | $4.99 | |
| — | 0 | — | — | |
| $56.8M | 41.7K | 96% | $34.99 |