
Sail, scavenge, and rescue survivors in a vibrant floating city-builder. Captain your drifters across the endless garbage sea to uncover soaked ruins, rusting factories, and stories from the old world.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 27 → 3/day in the week after.
About


Turn ocean garbage into homes, workshops and colorful little gardens.
Collect floating plastic and driftwood, salvage scraps of the old world, and recycle them into homes that stay afloat.
Desalinate water, gut fish and board up a shelter to keep everyone safe
Decorate your town with plants, refurbished furniture and statues that keep your drifters happy.

Set sail to explore the flooded world, from soaked ruins to forgotten islands, and discover what still floats beyond the horizon.
Explore flooded remnants of the old world
Rescue stranded survivors and friendly animals
Re-discover old technology to improve your town. But be careful your drifters don’t get sick. The old world is polluted!

Your drifters each have their own stories to tell. Recruit specialists who unlock new buildings, quests, and discoveries for your floating community.
Find unique drifters like the Birdkeeper, Chemist, and Electrician
Unlock new technologies and story quests through their expertise
Complete personal storylines to unlock new mechanics

Develop cleaner, smarter systems that turn waste into progress and keep your floating town thriving in this feel-good apocalypse.
Research new tech to transition from burning firewood to green eel-ectricity generation.
Build connected production pipelines that turn your floating town into a self-sustaining ecosystem.
Clean food and develop cures for pollution-born diseases and keep your drifters healthy and productive
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 4.6Kreviews | 81% | — | $4.1M |
| $24.99 | 37ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 887 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
On peut dire qu'il s'est fait désiré avec 5 ans de dev (il me semble). Je pense qu'il est dans ma wish list depuis 3 ans et je craignais qu'il ait été abandonné. Graphiquement il est super sympa. Les constructions ont un design très fun. J'adore cette DA. Le gameplay est original et ça fait du bien de voir un jeu qui innove un peu. On pourrait croire qu'il est plutôt casu mais je le trouve assez technique. A partir d'une population de 10 drifters, la gestion de la bouffe et eau peu s'avérer délicate. J'ai lu un commentaire qui critiquait le fait de "ne pas pouvoir tourner les batiments". Cette restriction fait justement partie du gameplay. Chaque batiment doit avoir un accès aux passerelles et leurs géométries apportent un challenge dans l'agencement cohérent et efficace de la ville. Exemple un batiment 3x4 et un autre 4x3 doivent avoir un acces sur la première valeur, donc 3 cases pour le premier et 4 cases pour le second. Ceci complique volontairement les alignements. Faut donc bien organiser ses placements au risque d'avoir des kilomètres de passerelles ou une ville de 10000 tonnes. J'ai débloqué le mode "architecte" un peu tard. C'est pas le plus important mais il aide bien. Je conseille de focaliser sur les spécialistes. Durant ma première partie j'ai recruté tous les péons que je croisais mais ça fait déjà bien assez de bouches à nourrir avec les spé. Ces derniers sont obligatoires si vous voulez aller jusqu'au bout. Si vous n'êtes pas frileux au farming un peu long et aux biomes peu variés, vous pouvez passer un moment agréable.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 888 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is absolutely addictive, i am having so much fun, for my city builders and simulation players this is one to have in your library for sure!
Just finished this. -------- Pros: - It is what it says on the tin. You start small and build, expand as you go. - There is plenty of resources to support your floating town's basic needs but due to the way the map works you may end up with shortages in one resource or the other for a bit. - The map will appear small at first when you load in but it turns out it is infinite. Well, infinite in one direction. - You can automate some things if you feel overwhelmed. - Had plenty of stuff to do to keep me occupied. Explore, build, farm, salvage, sometimes all at once. - The style of the visuals is unique and adds to the atmosphere. - Offers more fun than most AAA games. Kept me hooked. Cons: - Kinda limited replayability? I cannot see myself playing it again for a few years. You could replay it just to have a differently looking town or a different scramble of random drifters, I guess. - The endgame had some bugs that required a restart of the game each time they occurred. - Compared to the gameplay, the ending was not as spectacular or emotional as I hoped it would be. ------- Tl;DR: It was fun. Buy it.
Super cute game, wish I could recommend it but there is a recurring bug where your drifters get stuck in looping animations. The only workaround I've found is reloading an earlier save, which makes it almost unplayable x.x
总体来说比较推荐,建议打折的时候与dlc一同购入(dlc会改善开局的游戏体验) 优点:画风很可爱,玩法就是地球被水淹没,开船在海上漂流捡垃圾,开局有三个随机分配天赋的员工,有科技树,有资源分配,有地形建设,有很多元素但是都不算特别深入,地图探索应该也是随机生成的,所以意味着你每个档遇到的发展阻碍都不一样,生存+建设+一点肉鸽,很有意思而且一玩进去就停不下来,适合不喜欢太硬核的或者拿来挂机放松的player。 缺点(希望开发者能听取建议并且改善!): 1.游戏自定义可能性为0,没有创意工坊,没有难度调节,没有任何自定义选项,建议后期加上创意工坊而且给一些自定义选项。 2.系统ui和信息引导做的不够好,我貌似没找到统一管理员工的页面只能一个一个查看,关于自己的小镇的页面又过于简洁,很多标签页新手引导也没提醒到底是啥,只能靠自己去摸索。 3.难度有很大问题,前期如果没有规划科技树和基地,资源很容易这个满了那个缺了,如果不规划后期就只能开新档,如果基础资源自由之后就很简单,难度有点断崖式,不过其实这也是游戏的探索乐趣,通过不断开档试错构建起自己对整个小镇的规划。 4.资源的刷新,往往这一片都是这个资源,那一片都是那个资源,很容易就会造成短缺,要不然就是找不到 5.建设基地不能移动建筑,只能从外层往里层一点一点拆,太浪费时间了,要是前期不建设后期就丑爆了。。。 虽有瑕疵但是瑕不掩瑜,游戏挺好玩的,非常杀时间。
La verdad, me ha sorprendido muy positivamente. Es un juego tranquilo, para jugar relajado, pero al mismo tiempo tiene su punto desafiante porque tienes que ir gestionando todos los recursos y automatizando poco a poco tu ciudad para que todo funcione bien. La idea del juego me parece súper original. Construir una ciudad flotante en medio del océano usando basura que encuentras por ahí es algo bastante diferente a otros juegos de gestión. Además, que cada aldeano tenga sus preferencias de comida y trabajo me parece muy buena idea y a su vez le suma un poco de dificultad si quieres terminar el juego teniendo a todo el mundo contento. Es muy satisfactorio cuando empiezas a optimizar todo y ves que tu ciudad empieza a funcionar sola. Seguramente uno de los mejores juegos de gestión y supervivencia que he jugado nunca.
I don't usually recommend games I'm on the fence about, but I've decided to make an exception in this case because this is a really cute game with a lot of lovingly developed content and it's very likely its heart is in the right place. It is set in a beautiful fantasy world in which humanity has mostly removed itself from the equation but the oceans are not cooked or acidic and life down there is thriving. You sail along on a beautiful blue sea, admiring the sponges and whales and sea life below, encountering the occasional flourishing island bright with wildflowers, etc... What a beautiful dream, no? There's pollution to contend with apparently, but I've played for 33 hours and so far it has been idyllic. So that is my first reservation. It used to be a truism in the world of environmental activism that if you addressed people's climate anxiety they would feel empowered to inform themselves and take action. That hasn't worked, obviously. Who has benefited from that approach, I wonder. Anyway, this game is very soothing. For a commercial project, it is surely a difficult theme to tackle. Finding the balance between fun engagement and meaningful representation has got to be tough, and I just don't think they've found it yet. It's cozy and comforting, but I'm not sure that the scenario presented truly addresses the underlying issues, potentially pushing the impact from 'hope/resilience' to 'complacence'. But I'm aware that my perspective is a little different and that there are some (misguided) people out there who find the collapse of society more concerning than the collapse of natural systems. It is possible that this game is more for them than for me. My second concern relates to the ways in which the 'resource management' genre has been adapted to fit the theme - or rather how it has not been adapted. An overgrown island? Let's chop down all the trees! A school of fish? Excellent, let's send out a fishing boat and catch them all. I can't tell my drifters to catch, say, 10 of 20 fish; I can only manually intervene to prevent depletion if I'm paying attention, which doesn't always fit the very casual flow of the game. I interpret this as scooping up the surplus, for my own peace of mind - just assuming if they show me 20 fish, there are 100 they are not showing me. But resource abundance isn't exactly the theme of the game, so I am uncomfortable. Are there consequences for over-exploitation of resources? Apparently not! There's a bit about rebuilding civilisation in the intro that gave me the willies and I feel like various elements are coming together to make this potentially a very cute and pleasant game about how nice it would be to have the opportunity of repeating all our worst mistakes. Finally, the tone/register is inconsistent, which is just mildly irritating. 'Master baiter' really seems to come out of nowhere. On the other hand, some of the auto-generated town names are philologically speaking excellent. Something for everyone? I think the visual quirkiness is significantly more polished and works better than the verbal humour. The visual style is strong and can carry a lot; the English text could benefit from a re-work. Currently, it's a cute but casual base-building / resource management game with very pretty scenery and a theme I try not to think about too deeply. So I would like: increased difficulty, a more physics-based research tree, a bit more environmental realism, better adaptation of genre to theme. Experimental branch looks promising! Finally, I am a hypocrite, because a year or two ago I left a grumpy public comment somewhere saying 'insufficient content', and now that they've developed a really huge amount of content I'm saying 'pfft all this content is a distraction from the real issues!!'. The amount of work they've put in is staggering, and the game feels (in the nicest possible way) like the product of human labour, human processes. There's a lot to appreciate and I'd like to see where they go with it. On balance, for me right now it is still more a game to watch (with interest) than a game to play.
This game is fun and chill, unfortunately there is no way to automate your base. Because of how resources are managed an the crew you need to fully develop your base, it's not possible to automate your resources meaning you will be always having to move and gather all resources available. You won't be able to do this in a relaxed way though since your crew will become hungry and thirsty every day if not fed and you have to manage what you store for most of the game as well due to the very limited storage options. On top of this there's a severe lack of content, there's not much to do other than surviving in a strenuous race for resources.
Um bom planejador de cidades, gostei da exploração de recursos e entre outros maneiras que esse jogo tem, só tenho uma reclamação é que não tem mais história pra ser contada, acho que era uma boa fazer uma DLC de mergulho ou ate algo envolvendo o ar, mais de resto o jogo é extremamente divertido e bem bacaninha de jogar, além do fato dos gráficos serem muito bons.
Nice little 20 hour game. Fun main gameplay loop, nice art style, decent balance of challenge and chill. It doesn't have the best tutorial out there, so be ready to play one game and screw it up bad. I beat it on the second play through after I understood the mechanics. Very cool game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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